Or my previous fake badges..
1. Ground (has similar weaknesses to the top first gym type, Rock. And its only been in 2 of 5 generations, both in later half)
2. Ice (if we saw cold areas sooner than ever before, enough of this 7th gym business)
3. Grass (like Ground, a pretty basic common type that oddly didnt appear many times for gyms yet)
4. Poison (same.)
5. Dragon (not being a very late gym type for a change would be refreshing)
6. Bug (again only 2 uses, both early. A more serious spot like this perhaps?)
7. Fire (again as with Grass, how comes such an obvious elemental type was used for only 2 gyms out of 5 chances is beyond me.)
8. Dark (no comment needed)
I understand that they don't necessarily focus on covering all types equally well, but really, they need to stop making Electric and Water over and over and at least use the very obvious very elemental Fire and Grass as much, I thought.
Of course its all related to how the region is set up and what the path is too, but I really hope we don't ever see Rock as the first gym again.
It's unfair for it to be featured as the first every single time it makes it on the list.
And wow, have they forgotten about Dark? Surely someone pointed it out at gamefreak by now. Every type has at least 2 uses now, Dark still none (Poison only had 1 until Roxie in BW2 recently).
Well beside its 3 uses for the E4 which probably affected this, which brings me to the next point.
E4, seems to be using the more rare and special late types.
Well, Sinnoh shaked it up a bit by using much more casual types for a change, alright, but besides that, its mostly, Ghost, Psychic, Dragon, Dark etc. (except for Steel for some reason...)
Id love to see them come up with something new for the E4 tha makes it more advanced by default, so they dont have to resort to the special types and cover those better through gyms.
I mean how about a good Rock trainer in the E4? And I would expect at least one Steel trainer by now.. (Steven had several, but that's not good enough...)