The CBgross spread just doesn't look right for some reason. I will have to go back and check it.I posted this in a different forum, but no one has gotten back to me... and I trust Shane out of everyone, so I'll ask it here.
What's a good EV set for the following Pokes (I did my math, but I want a second opinion):
Metagross (Adamant)
140 HP, 252 Atk, 28 Def, 88 Speed or Sp.Def
It depends on the type of Metagross you are using:
CBgross:
EVs: 16 HP / 116 Atk / 252 Def / 124 Spd
Agiligross:
EVs: 160 HP/ 252 Atk / 96 Spd
Stalkergross:
EVs: 204 HP / 136 Atk / 36 Def / 20 Spd / 112 SDef
Steelix (taken care of)
Aggron (Adamant)
252 HP, 252 Atk, 6 Def
Again, it depends on the moveset. Standard is:
EVs: 160 HP / 252 Atk / 96 Spd
That is so Aggron can outspeed Weezing. If you don't fear Weezing, your EVs should be fine.
Magneton (Modest)
6 HP, 252 SpAtk, 252 Speed
Skarmory (Impish)
252 HP, 64 Atk, 192 Def
It would have been more helpful if you provided movesets too. A Poke's EV spread changes depending on the moveset. Your spread is correct for the SubSkarm version + Rest.
Scizor(Impish & Baton Passer)
252 HP, 252 Sp.Def, 6 Def
Works for me.
Mawile (Impish)
252 HP, 252 Speed, 6 Def
Mawile is too slow to waste EVs on Speed, unless of course you fear Weezing. If you do, you need 96 Spd. If you don't, split those EVs between the defenses:
252 HP / 128 Def / 128 SDef
Ant ideas are greatly appreciated!
Aggron should NEVER have a special move. When you come across a weakness, you switch out. Even though it has excellent base Def (180), that 4x weakness to Ground and Fighting nullify it. It is also frail enough on the special side that any good special sweeper ruins its day. That is why Substitute/Thunder Wave works so well. TW the first turn and then Sub until the opponent fails a turn and the Sub sticks. Then you use a STAB Rock Slide (NOT Ice Beam) to take out Pokes you cannot hit with Earthquake.
Point taken
On Skarmory, I would have suggested Drill Peck/Roar over AA/WW, especially if you want to attack with it. DP is 120 AP (with STAB) while AA is only 90 AP. Personally, I only use Rest/Spikes/Substitute/Whirlwhind. Most trainers don't like non-attacking sets on a Poke because you cannot do anything if they are your last Poke. I say if Skarmory is consistently your last Poke in a battle, you have something wrong with the other five Pokes.
I was thinking that, actually. Skarmory has a severe lack of good offensive moves (like you said, Drill Peck being his best), but I still say every Poke should have at least ONE attacking move just in case he ends up as your last Poke, and you're up against a fight to the death. But hey, to each their own!
Stalkergross is Meteor Mash/Rest/Rock Slide/Sleep Talk. Attacking while asleep is cool.
Sweet. So it's Sleeptalkergross. haha, I thought it was Stalkergross... was wondering, what does he do? Follow the enemy home and hide in the bush?
I will start by saying that I think I understand your philosophy about natures, and to be honest it doesn't help. Aside from a few rare exceptions, trying to cover weaknesses by using natures is bad strategy. The 10% increase rarely is helpful. An Aggron has a base SAtk of a measly 60. Giving it Quiet Nature won't help it from being ineffective. The nature of a Poke is best used to accentuate its STRENGTHS. A Relaxed Nature Swampert allows it to tank more effectively defensively. A Modest Gardevoir or an Adamant Metagross can cause even more damage. That is where the benefit of a nature come in.
As for your team, fixes in bold and a rate at the end:
I would give your team a 4/10. You did well by getting the best starter in Swampert and giving it its best moveset. Castform is more of a novelty than a good Poke, but it can work against the pathetic AI. Same goes for Aggron, but not with the moveset you have for it. Still not sure why Swellow was taken out. It would greatly improve your team. Gardevoir is also a very good choice, but the moveset wasn't. You still are missing a good defensive Poke like Ludicolo or Milotic.
I am a serious dragon enthusiast. I was thinking about a good all-dragon team, and I came up with this:
Salamence - Adamant
Item: Lum Berry
Earthquake
Rock Slide
Dragon Dance
Aerial Ace
Salamence is quite simply a beast - he's Metagross with Levetate. Earthquake is just common sense. This guy's one of the best Physical Sweepersyou can get, and Earthquake is the archtypical PS move. I see where you're going with Steel Wing, to fend off ice bastards, but the power doesn't quite make up for the accuracy. Rock Slide is another common move for Physical Sweepers, so that's my idea. Oh, and there's really no other way to go about Salamence than with an Adamant nature.
Latios - Timid
Item: Soul Dew
Dragon Claw
Calm Mind
Thunderbolt
Recover/Ice Beam
I'm not too keen on using Legendaries, but it is your team. I'd much rather trade over a Dratini from FR/LG if you could, and train up a Dragonite.
Altaria - Calm
Item: Leftovers/Chesto Berry, for a free turn if you use Rest
Sing
Rest
Dragon Claw
Earthquake
Altaria has put many of my Steel pokemon in a world of hurt. I always hate Flying types than can learn Earthquake, but hey, more power to 'em. Not a bad setup, but I'm curious what Roar would be for? Switch that out for Earthquake. Or you could also do with Fire Blast on this bad boy, although many times Pokemon carrying ice type moves are of the water type.
Flygon - Adamant
Item: Leftovers
Earthquake
Rock Slide
Flamethrower
Dragon Claw
Flygon is the mortal fear of my Magneton. My one friend rose a Flygon JUST to take care of my Magneton. Don't waste good slots for poor moves like Body Slam. Avoid using Normal type moves in most situations. The last two slots are open for interpretation - with Rock Slide and Earthquake, Flygon can put a hefty dent in any Pokemon.
Sceptile - Modest OR Timid
Item: Petaya Berry
Leech Seed
Toxic
Dragon Claw
Giga Drain/Leaf Blade
Sceptile is one of the weaker of starters, but shouldn't be underestimated if you ask me. Toxic over Protect, in my opinion. Leaf Blade over Giga Drain I would normally say, but with the HP recovery, that can be open to debate. As for nature, I would personally go with Modest.
Milotic - Bold OR Calm
Item: Leftovers
Surf
Ice Beam
Hypnosis
Recover
Shell Bell is a worthless Leftovers wannabe. But either way, Milotic is a tank. That's a very good moveset, but I would consider Toxic also being in there. Not necessary, but worth a thought. The rest looks good.
I haven't made this team yet, it's only in theory and I want to know if it is good enough to make. And before you say " But Sceptile and Milotic aren't really dragons," I know that. I put them in for 2 reasons. 1) The choice of dragon pokemon is very limited and they are like Pseudo-Dragons. 2) I couldn't have my team all sharing the same weaknesses.
Rate plz
An all Dragon team isn't all that bad, seeing as how they have few weaknesses (I think Ice is the only one?).
Graceofbaal, I've been looking at your advice and here is my feedback:
-Salamence: I see what you're saying about Steel Wing and the nature. I'll use EQ but I don't think Ground is supereffective against Ice. And since I already have EQ and Rock Slide on Flygon I'll probably use Brick Break for Fighting's advantage over Ice.
Earthquake is always a useful move, no matter how many you have - almost everyone on my team has learned Earthquake. It's a devestating attack, even to those who aren't very weak to ground. And Salamence's high attack would make great use of it.
-Latios: I know he is Uber but I needed a special sweeper and he was really the only dragon I thought of who can do it effectively. Maybe I could do someting with Dragonite.
Salamence can actually make an effective Special Sweeper. But he's normally best as a Physical Sweeper. Again, it's your team... only reason I don't use Registeel is because I dislike Ubers. :-)
-Altaria: Roar was going to be a Pseudo-Haze, and I had no idea Altaria could learn EQ so that's fine. I'll put that in.
That could work. My Skarmory knows Whirlwind, which is the same as Roar... but it's a lot better when paired with Spikes.
-Flygon: OK, but a Flygon with an Adamant nature won't really make use of those special attacks you suggested. Also Body Slam was really only in there for the 30% chance of paralysis.
I'm sure someone on your team can learn Thunder Wave. Won't check, cause I'm lazy (sorry!), but that's much better than Body Slam. Flygon makes better use with Adamant... so when you say it won't make use of the Special Moves, any other nature wouldn't do justice to Flygon. Flamethrower could be backup for an Ice type.
-Sceptile: Fair enough, though I'm sticking with Giga Drain
Okie dokie.
-Milotic: Shell Bell was used because 2 pokemon holding the same item isn't allowed in certain parts of the games.
Only in the Battle Tower, etc. If you're playing against someone else, then use Leftovers. You may even make use of a berry that raises Special Attack, or Defense, "in a pinch".
Thanks for the advice, and maybe I could take out Latios and use a Dragonite with a "Sub-Punch with Special Moves" set.
Changes in bold. An okay team, work on movesets though. And balance. Also, my changes are a bit different than others. :DHeres My Team
Charizard LV70
Male
Timid
Flamethrower
Overheat
Aerial ace
Dragon Claw
Clefable LV55
Female
Naughty
Hidden Power Flying/Psychic
Toxic
Thunder
Rain Dance
Lapras LV54
Male
Naive
Surf
Perish Song
Ice Beam
Rain Dance
Electabuzz LV47
Male
Gentle
Thunderbolt
Water Pulse
Screech
Psychic
Exeggcutor LV47
Male
Brave
Psychic
Solarbeam
Sunny Day
Curse
And thats My FireRed team
Heres My Team
Charizard LV70
Male
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Swords Dance
- Aerial ace
Bad nature. Charizard is best used as a physical sweeper, not a special sweeper due to its bad typing and limited special movepool. Personally, I would take this out since there are better options for physical sweepers anyway. One is desperately needed here too. Also avoid using two Fire moves on Charizard. It needs Earthquake.
Clefable LV55
Female
Naughty
Hidden Power Flying/Psychic
Toxic
Thunder
Rain Dance
I wouldn't use Clefable on this team since you already have Lapras and it is better at doing the same job. Also, having Rain Dance AND Sunny Day on the same team is bad strategy.
Lapras LV54
Male
Modest Nature (+SAtk, -Atk)
- Surf/Confuse Ray
- Sing/Rest
- Thunderbolt
- Ice Beam
Another bad nature. Lapras is very versatile and should be spending a turn using Sing instead of Rain Dance. Thunderbolt + Ice Beam can hit almost every Poke in the game (except Lanturn and Shedinja). Be wary of Surf if you plan on using Sunny Day. Rest helps it tank and you can even put Sleep Talk in the first slot and change to Calm to make this thing tank pretty well.
Electabuzz LV47
Male
Mild Nature (+SAtk, -Def)
- Thunderbolt
- Focus Punch/Fire Punch/Ice Punch
- Fire Punch/Ice Punch
- Substitute
Electabuzz is a sweeper and shouldn't waste moves setting up. Water Pulse won't do enough damage to Ground-types to warrant using it. Ice Punch is more effective and can hurt Grass and Dragon-types too. Fire Punch is for Bug and Steel. I prefer Sub + Focus Punch, but you could go Sub + elemental Punch and change the nature to Modest.
Exeggutor LV47
Male
Rash Nature (+SAtk, -SDef)
- Sleep Powder
- Explosion
- Solarbeam
- Sunny Day
Curse is wasted here. Sleep Powder is more effective, especially after a Sunny Day, which makes Exeggutor the fastest non-uber in the game. Explosion is great for Pokes that resist Solarbeam. Personally, I prefer the utility moveset of Explosion/Psychic/Sleep Powder/Wish.
And thats My FireRed team
An okay team, work on movesets though. And balance. Also, my changes are a bit different than others. :D