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3rd Gen Your Pokémon Team

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Ehhhhhh? I'm not gonna bother typing all those attacks.... :(
~Venusaur
~Umbreon
~Metagross
~Ampharos
~Kingdra
~Houndoom
 
Second opinions in bold:
I posted this in a different forum, but no one has gotten back to me... and I trust Shane out of everyone, so I'll ask it here.

What's a good EV set for the following Pokes (I did my math, but I want a second opinion):

Metagross (Adamant)
140 HP, 252 Atk, 28 Def, 88 Speed or Sp.Def

It depends on the type of Metagross you are using:

CBgross:
EVs: 16 HP / 116 Atk / 252 Def / 124 Spd

Agiligross:
EVs: 160 HP/ 252 Atk / 96 Spd

Stalkergross:
EVs: 204 HP / 136 Atk / 36 Def / 20 Spd / 112 SDef


Steelix (taken care of)

Aggron (Adamant)
252 HP, 252 Atk, 6 Def

Again, it depends on the moveset. Standard is:

EVs: 160 HP / 252 Atk / 96 Spd

That is so Aggron can outspeed Weezing. If you don't fear Weezing, your EVs should be fine.


Magneton (Modest)
6 HP, 252 SpAtk, 252 Speed

Skarmory (Impish)
252 HP, 64 Atk, 192 Def

It would have been more helpful if you provided movesets too. A Poke's EV spread changes depending on the moveset. Your spread is correct for the SubSkarm version + Rest.

Scizor(Impish & Baton Passer)
252 HP, 252 Sp.Def, 6 Def

Works for me.

Mawile (Impish)
252 HP, 252 Speed, 6 Def

Mawile is too slow to waste EVs on Speed, unless of course you fear Weezing. If you do, you need 96 Spd. If you don't, split those EVs between the defenses:

252 HP / 128 Def / 128 SDef


Ant ideas are greatly appreciated!
The CBgross spread just doesn't look right for some reason. I will have to go back and check it.
 
Thanks, Shane!

I normally go with Agiligross.so you don't have to look up CBgross. I was never a fan of the Choice Band. Sure it powers up a move - but just one. That's my discontent.

Skarmory I go with this moveset:
- Aerial Ace
- Spikes
- Whirlwind
- Steel Wing

Steel Wing will be taken out in place of Substitute or Rest, depending on which would be more helpful. I'd think Rest.

Aggron I want to go full out offensive. His attack is surpringly high, so this is my idea:

- Focus Punch
- Earthquake
- Thunder Wave
- Ice Beam (in case I come across a pesky dragon, and he's the only one in my team who can learn neat Special Attacks like this)

I was also thinking of having him with both Ice Punch and Thunder Punch. But his Special Attack is low enough for me to be slightly wary of that. Either way, it may help him out a bit in the battlefield. Thunder Punch for water (a weakness of his), and Ice Punch for ground (a BIIIIG weakness of his, haha). But my ideas is that an Earthquake would do just as much damage to either water or ground as an Ice Punch or Thunder Punch. I would like at least one ice move in case I do for some reason come across a Flygon, or the likes.

Oh, and... what is Stalkergross? I've never heard that one until now.
 
Aggron should NEVER have a special move. When you come across a weakness, you switch out. Even though it has excellent base Def (180), that 4x weakness to Ground and Fighting nullify it. It is also frail enough on the special side that any good special sweeper ruins its day. That is why Substitute/Thunder Wave works so well. TW the first turn and then Sub until the opponent fails a turn and the Sub sticks. Then you use a STAB Rock Slide (NOT Ice Beam) to take out Pokes you cannot hit with Earthquake.

On Skarmory, I would have suggested Drill Peck/Roar over AA/WW, especially if you want to attack with it. DP is 120 AP (with STAB) while AA is only 90 AP. Personally, I only use Rest/Spikes/Substitute/Whirlwhind. Most trainers don't like non-attacking sets on a Poke because you cannot do anything if they are your last Poke. I say if Skarmory is consistently your last Poke in a battle, you have something wrong with the other five Pokes.

Stalkergross is Meteor Mash/Rest/Rock Slide/Sleep Talk. Attacking while asleep is cool.
 
Aggron should NEVER have a special move. When you come across a weakness, you switch out. Even though it has excellent base Def (180), that 4x weakness to Ground and Fighting nullify it. It is also frail enough on the special side that any good special sweeper ruins its day. That is why Substitute/Thunder Wave works so well. TW the first turn and then Sub until the opponent fails a turn and the Sub sticks. Then you use a STAB Rock Slide (NOT Ice Beam) to take out Pokes you cannot hit with Earthquake.

Point taken

On Skarmory, I would have suggested Drill Peck/Roar over AA/WW, especially if you want to attack with it. DP is 120 AP (with STAB) while AA is only 90 AP. Personally, I only use Rest/Spikes/Substitute/Whirlwhind. Most trainers don't like non-attacking sets on a Poke because you cannot do anything if they are your last Poke. I say if Skarmory is consistently your last Poke in a battle, you have something wrong with the other five Pokes.

I was thinking that, actually. Skarmory has a severe lack of good offensive moves (like you said, Drill Peck being his best), but I still say every Poke should have at least ONE attacking move just in case he ends up as your last Poke, and you're up against a fight to the death. But hey, to each their own!

Stalkergross is Meteor Mash/Rest/Rock Slide/Sleep Talk. Attacking while asleep is cool.

Sweet. So it's Sleeptalkergross. haha, I thought it was Stalkergross... was wondering, what does he do? Follow the enemy home and hide in the bush?

Anywho, thanks for the help.
 
I am a serious dragon enthusiast. I was thinking about a good all-dragon team, and I came up with this:

Salamence - Hardy
Item: Lum Berry
Dragon Claw
Steel Wing
Dragon Dance
Aerial Ace

Latios - Modest
Item: Soul Dew
Dragon Claw
Calm Mind
Thunderbolt
Recover

Altaria - Calm
Item: Leftovers
Sing
Rest
Dragon Claw
Roar

Flygon - Adamant
Item: Salac Berry
Earthquake
Rock Slide
Iron Tail/Steel Wing
Body Slam

Sceptile - Modest OR Timid
Item: Petaya Berry
Leech Seed
Protect
Dragon Claw
Giga Drain

Milotic - Bold OR Calm
Item: Shell Bell
Surf
Ice Beam
Hypnosis
Recover

I haven't made this team yet, it's only in theory and I want to know if it is good enough to make. And before you say " But Sceptile and Milotic aren't really dragons," I know that. I put them in for 2 reasons. 1) The choice of dragon pokemon is very limited and they are like Pseudo-Dragons. 2) I couldn't have my team all sharing the same weaknesses.

Rate plz
 
I will start by saying that I think I understand your philosophy about natures, and to be honest it doesn't help. Aside from a few rare exceptions, trying to cover weaknesses by using natures is bad strategy. The 10% increase rarely is helpful. An Aggron has a base SAtk of a measly 60. Giving it Quiet Nature won't help it from being ineffective. The nature of a Poke is best used to accentuate its STRENGTHS. A Relaxed Nature Swampert allows it to tank more effectively defensively. A Modest Gardevoir or an Adamant Metagross can cause even more damage. That is where the benefit of a nature come in.

As for your team, fixes in bold and a rate at the end:

I would give your team a 4/10. You did well by getting the best starter in Swampert and giving it its best moveset. Castform is more of a novelty than a good Poke, but it can work against the pathetic AI. Same goes for Aggron, but not with the moveset you have for it. Still not sure why Swellow was taken out. It would greatly improve your team. Gardevoir is also a very good choice, but the moveset wasn't. You still are missing a good defensive Poke like Ludicolo or Milotic.

_________________________________________________________________
I don't really care about the Natures because by the time i get a pokemon of the nature it takes years. As for Ludicolo/Milotic as i've never had one it took really long for me to evolve Feebas.
_________________________________________________________________

This is my Team. No point Editing if it's in a Quote.

Swampert: Leader
Level:64
Nature:Naive

Movesets:
Earthquake
Surf
Ice Beam
Rest

This is the Leader of the Pack. The only thing that you guys are going to complain about is the Nature. Fine but to be honest I don't really care.
As for the moves I believe that Earthquake over powers every move there as he has a high Base Atk. than a Sp.Atk.

Castform: Cracker
Level:56
Nature:Relaxed

Movesets:
Weather Ball
Ice Beam
Thunder/Sunny Day
Rain Dance

She is the little cute one that can distract even thy best of thy Trainers.

Milotic: Tanker
Level:56
Nature:Bold

Movesets:
Surf/Anything Good
Ice Beam
Hyper Beam/Anything Good
Safeguard/Anything Good

Tanker is her Nickname as she has a good defensive Punch w/Marvel Scale and Vue'la there is my tank. I just evolved it at level 49 so it isn't that good. Also i have thirteen other Feebas 11 of which are Level 5. Not one of them is of thy Modest Nature.

Gardevoir: Walker
Level:47
Nature:Bold

Movesets:
Thunderbolt
Psychic
Shadow Ball
Calm Mind

She is thy Mystique. Thy Walker of thy Pack. Shadow Ball is there for Thy Dark Weakness and for Thy Psychics. She can do Finish off where Thy Swampert(Leader) left off.

Swellow: Winder
Level:44
Nature:Bold

Movesets:
Facade
Aerial Ace
Return

He just picks off the scraps and the weak Pokemon. Can dominate most Trainers/Gym Trainers.

Tropius: Servant
Level:27
Nature:Gentle

Movesets:
Strength
Fly
Rock Smash
Cut

I wouldn't think of him as a slave. His thy Servant as he can also help with the weaker Pokemon.

There you go. Once again I have changed my Party.
 
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I haven't touched my Sapphire in nearly I year...I can recall most of my team, though. (I know how bad it is, so do not suggest improvements)


Swampert (WaterQuake)
-Surf
-Earthquake
-Ice Beam
-I forget this move...I think it was Hydro Pump

My starter. Eventually, it became the center of my team.

Kyogre (Serenade)
-Surf
-Rain Dance
-Calm Mind (I forget why this is there)
-Thunder

I remember I hated this thing, but it was one of the strongest Pokemon I had, so it stayed.

Rayquaza (Dogadon)
-Dragon Dance
-Dragon Claw
-Fly
-Crunch (I think)

I needed something that flies and kicks butt. Then I caught Rayquaza. Enough said. A trip to the guy who restores moves, and I had it to my liking (at the time).

Blaziken (Can't remember the nickname)
-Overheat
-Blaze Kick
-Sky Uppercut
-Double Kick

I got this in a trade at summer camp. I planned to keep it until I bred it, but camp ended and I got stuck with it.

Latias (Once again, I can't remember the nickname)
-Psychic
-Recover
-Dragon Claw
-Return

I just felt like showing off with this in my team. It wasn't very strong at all.

Blaziken (Another one that remained nameless)
-Return
-Blaze Kick
-Sky Uppercut
-Earthquake

The bred Blaziken. I liked this one much better because of the strength Return did with it.





Like I said before...No improvement ideas. Chances are, I may never find my game and never get the chance to improve it.
 
Letme start off by saying that us mono-trainers aren't accepted with as much enthusiasm as multi-type trainers. Almost like being an atheist in Alabama. An all Dragon team isn't all that bad, seeing as how they have few weaknesses (I think Ice is the only one?). And many times a good Earthquake can take out a strong ice type.

My suggestions in Bold:

I am a serious dragon enthusiast. I was thinking about a good all-dragon team, and I came up with this:

Salamence - Adamant
Item: Lum Berry
Earthquake
Rock Slide
Dragon Dance
Aerial Ace

Salamence is quite simply a beast - he's Metagross with Levetate. Earthquake is just common sense. This guy's one of the best Physical Sweepersyou can get, and Earthquake is the archtypical PS move. I see where you're going with Steel Wing, to fend off ice bastards, but the power doesn't quite make up for the accuracy. Rock Slide is another common move for Physical Sweepers, so that's my idea. Oh, and there's really no other way to go about Salamence than with an Adamant nature.

Latios - Timid
Item: Soul Dew
Dragon Claw
Calm Mind
Thunderbolt
Recover/Ice Beam

I'm not too keen on using Legendaries, but it is your team. I'd much rather trade over a Dratini from FR/LG if you could, and train up a Dragonite.

Altaria - Calm
Item: Leftovers/Chesto Berry, for a free turn if you use Rest
Sing
Rest
Dragon Claw
Earthquake

Altaria has put many of my Steel pokemon in a world of hurt. I always hate Flying types than can learn Earthquake, but hey, more power to 'em. Not a bad setup, but I'm curious what Roar would be for? Switch that out for Earthquake. Or you could also do with Fire Blast on this bad boy, although many times Pokemon carrying ice type moves are of the water type.

Flygon - Adamant
Item: Leftovers
Earthquake
Rock Slide
Flamethrower
Dragon Claw

Flygon is the mortal fear of my Magneton. My one friend rose a Flygon JUST to take care of my Magneton. Don't waste good slots for poor moves like Body Slam. Avoid using Normal type moves in most situations. The last two slots are open for interpretation - with Rock Slide and Earthquake, Flygon can put a hefty dent in any Pokemon.

Sceptile - Modest OR Timid
Item: Petaya Berry
Leech Seed
Toxic
Dragon Claw
Giga Drain/Leaf Blade

Sceptile is one of the weaker of starters, but shouldn't be underestimated if you ask me. Toxic over Protect, in my opinion. Leaf Blade over Giga Drain I would normally say, but with the HP recovery, that can be open to debate. As for nature, I would personally go with Modest.

Milotic - Bold OR Calm
Item: Leftovers
Surf
Ice Beam
Hypnosis
Recover

Shell Bell is a worthless Leftovers wannabe. But either way, Milotic is a tank. That's a very good moveset, but I would consider Toxic also being in there. Not necessary, but worth a thought. The rest looks good.

I haven't made this team yet, it's only in theory and I want to know if it is good enough to make. And before you say " But Sceptile and Milotic aren't really dragons," I know that. I put them in for 2 reasons. 1) The choice of dragon pokemon is very limited and they are like Pseudo-Dragons. 2) I couldn't have my team all sharing the same weaknesses.

Rate plz

Like I said, having a mono-team puts you at a slight disadvantage in some aspects, but I feel you should raise what you prefer. I would trade over from LeafGreen/FireRed for more choices in the Dragon gene pool, and take out the Uber. But besides that, good luck!
 
An all Dragon team isn't all that bad, seeing as how they have few weaknesses (I think Ice is the only one?).

Dragon-types are also weak against other dragon-types xD

Also, here's my opinion on Latios:

Latios - Modest (Natures don't matter to me, so I'm not gonna worry about this)
Item: Soul Dew
Dragon Claw
Calm Mind/Psychic
Thunderbolt
Recover/Psychic

Recover and Calm Mind are very useful moves to have, but then again, seeing as how Latios is half-psychic, I would go with a Psychic-type move. If Ice Beam is meant to take care of other Dragons, Dragon Claw can work just as effectively (Because Dragon-type pokemon are weak against Dragon-type attacks. It's kinda funny how they're weak against their own kind of attack xD). Psychic works with the type of Pokemon it is. I put Psychic there twice because the two moves it's next to are moves I would be thinking about replacing with it. Since Latios has a high special attack, I would drop Calm Mind and replace that with Psychic, so if Latios gets in a snag, and you don't have any potions, it can heal itself. Unless you're planning on Latios being the equivlent of an assault vehicle. But if you were to ask me, I would get rid of Calm Mind and keep Recover.
 
Graceofbaal, I've been looking at your advice and here is my feedback:

-Salamence: I see what you're saying about Steel Wing and the nature. I'll use EQ but I don't think Ground is supereffective against Ice. And since I already have EQ and Rock Slide on Flygon I'll probably use Brick Break for Fighting's advantage over Ice.

-Latios: I know he is Uber but I needed a special sweeper and he was really the only dragon I thought of who can do it effectively. Maybe I could do someting with Dragonite.

-Altaria: Roar was going to be a Pseudo-Haze, and I had no idea Altaria could learn EQ so that's fine. I'll put that in.

-Flygon: OK, but a Flygon with an Adamant nature won't really make use of those special attacks you suggested. Also Body Slam was really only in there for the 30% chance of paralysis.

-Sceptile: Fair enough, though I'm sticking with Giga Drain

-Milotic: Shell Bell was used because 2 pokemon holding the same item isn't allowed in certain parts of the games.

Thanks for the advice, and maybe I could take out Latios and use a Dragonite with a "Sub-Punch with Special Moves" set.
 
Graceofbaal, I've been looking at your advice and here is my feedback:

-Salamence: I see what you're saying about Steel Wing and the nature. I'll use EQ but I don't think Ground is supereffective against Ice. And since I already have EQ and Rock Slide on Flygon I'll probably use Brick Break for Fighting's advantage over Ice.

Earthquake is always a useful move, no matter how many you have - almost everyone on my team has learned Earthquake. It's a devestating attack, even to those who aren't very weak to ground. And Salamence's high attack would make great use of it.

-Latios: I know he is Uber but I needed a special sweeper and he was really the only dragon I thought of who can do it effectively. Maybe I could do someting with Dragonite.

Salamence can actually make an effective Special Sweeper. But he's normally best as a Physical Sweeper. Again, it's your team... only reason I don't use Registeel is because I dislike Ubers. :-)

-Altaria: Roar was going to be a Pseudo-Haze, and I had no idea Altaria could learn EQ so that's fine. I'll put that in.

That could work. My Skarmory knows Whirlwind, which is the same as Roar... but it's a lot better when paired with Spikes.

-Flygon: OK, but a Flygon with an Adamant nature won't really make use of those special attacks you suggested. Also Body Slam was really only in there for the 30% chance of paralysis.

I'm sure someone on your team can learn Thunder Wave. Won't check, cause I'm lazy (sorry!), but that's much better than Body Slam. Flygon makes better use with Adamant... so when you say it won't make use of the Special Moves, any other nature wouldn't do justice to Flygon. Flamethrower could be backup for an Ice type.

-Sceptile: Fair enough, though I'm sticking with Giga Drain

Okie dokie.

-Milotic: Shell Bell was used because 2 pokemon holding the same item isn't allowed in certain parts of the games.

Only in the Battle Tower, etc. If you're playing against someone else, then use Leftovers. You may even make use of a berry that raises Special Attack, or Defense, "in a pinch".

Thanks for the advice, and maybe I could take out Latios and use a Dragonite with a "Sub-Punch with Special Moves" set.

Dragonite would make a good Sub-Puncher, if you ask me.
 
*NEWLY Updated Team (Ratings and comments appreciated)*

Leafy - Lv44 Male Tropius (Careful Nature)

Solar Beam
Body Slam
Magical Leaf
Fly

Phan - Lv44 Male Donphan (Rash Nature)

Rollout
Earthquake
Strength
Take Down

Grumpy - Lv44 Male Grumpig (Hasty Nature)

Psychic
Confuse Ray
Dynamic Punch
Substitute

Pixie - Lv44 Female Ninetales (Brave Nature)

Ember (Will replace with fire spin before long)
Confuse Ray
Fire Blast
Flamethrower

Rolly - Lv45 Walrein (Quirky Nature)

Blizzard
Ice Beam
Body Slam
Surf

Chu - Lv44 Raichu (Bashful Nature)

Rock Smash (Will be replaced once I beat the Elite 4 and it is no longer nessecary)
Thunderbolt
Thunder
Slam
 
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I'm not sure of the movesets since I started a new game, but ...


Venusaur
Pidgeot
Raichu
Dugtrio
Arcanine (used flareon once ...)
Vaporeon (sometimes use kabutops)

It always works well for me, as well as the variation I used the time before. Even if you people insist pidgeot is a waste of PC storage space, I think it looks cool. >_> So deal with it.
 
Well, it seems my Emerald file randomly went and corrupted itself so I had to start over in Emerald. =\ I'm basically rushing through the game, trying to get far enough in the game for some experience pwnage against Gabby and Ty and to get a Feebas. So far I have 4 badges and my team is (the nicknames are extremely random, I know, but I actually picked the first few letters on them at random. o.o):

Blaziken ** Quazido
Trait: Blaze
Rash nature

Double Kick (replacing with Sky Uppercut once it learns it)
Blaze Kick (going to be replaced with Fire Blast, Flamethrower or Thunderpunch)
Quick Attack (Will be replaced with Swords Dance)
Bulk Up (Will be replaced with Rock Slide)

Tentacool ** Terodo
Trait: Clear Body
Relaxed nature (meh... ._. Couldn't be bothered to find one with a good nature. Besides, IIRC this guy had pretty good DVs)

Any moveset suggestions not including egg moves are okay. I know the lack of egg moves severely limits the use of Tentacruel, but I won't make a proper competitive Tentacruel before I get to the point in the game where it's easy to breed for egg moves and shizzle.

Solrock (that doesn't even have a nickname. =\ )
Relaxed nature (meh...)
Trait: Levitate
EVs: 156 HP, 228 Atk, 124 Def
DVs (because I'm cool that way. =P):
HP: 18 - 20
Attack: 13 - 15
Defense: 6 - 8
Speed: 29 - 31 (yay for nearly perfect Speed and a speed decreasing nature. -.-)
Special Attack: 22 - 24
Special Defense: 14 - 16

Secret Power (going to be replaced with Earthquake, obviously)
Rock Throw (Rock Slide, anyone?)
Overheat (considering Fire Blast, but Overheat should be able to take Skarmory and such with one hit)
Cosmic Power (replacing with Explosion)

^ My first fully EV trained Pokémon. It took me around 4 hours to EV train it, but it was worth every second.

The Pokémon that I don't have yet, but am going to get are:

Flygon @ Leftovers
??? nature (a little help with the nature, please?)
EVs: ??? (Again, a little help, please?)

Earthquake
Rock Slide
Screech
Fire Blast

Milotic @ Leftovers
Bold nature
EVs: 252 HP 160 Def 96 SAtk

Surf
Ice Beam/Toxic (not sure which one I'll use yet.)
Rest
Sleep Talk

Raichu @ Leftovers
Mild nature (?)
EVs: 68 Atk, 240 Spd, 200 SAtk

Thunderbolt
Substitute
Encore
Focus Punch

And yes, I know this team is a random mix of UU and OU, but this is in-game and anything works. Besides, I happen to like Solrock, Tentacruel and Raichu, and all of them can still do fairly well in standard play.
 
*Updated Team*

Fafnir - Lv55 Male Dragonite (Relaxed Nature)

Hyper Beam
Dragon Claw
Flamethrower
Fly

Bullfrog - Lv52 Male Venusaur (Modest Nature)

Razor Leaf
Sleep Powder
Frenzy Plant
Cut

Tar - Lv60 Male Tyranitar (Sassy nature)

Crunch
Rock Slide
Thrash
Earthquake

Sparky - Lv60 Male Raichu (Jolly Nature)

Thunderbolt
Flash
Thunder
Rock Smash (soon to be forgotten and replaced)

Ruby - Lv60 Female Rapidash

Overheat
Flamethrower
Fire Blast
Return

Bowser - Lv60 Male Blastoise (Brave Nature)

Skull Bash
Surf
Blizzard
Hydro Cannon
 
I recently restarted my LeafGreen cart and decided to use a team consisting of the first 5 types that I encountered after selecting my trusted Squirtle. I chose five types instead of 5 Pokes because I didn't want to end up with Butterfly AND Beedrill and have too big of a weakness in one area. I also put in the restriction that I could not use items during battle. No using Potions or anything. I could only do that once the battle was over. That gave the game at least more of a competitive feel to it. I also took off the Shift Option (as I always do), since knowing what your opponent is bringing out and being able to switch out is definitely cheap and next to cheating.

I just finished beating down the Weak Five ("Elite" Four + Gary), and here is my team:

Butterfree (Lv50) @ Amulet Coin
Trait: Compoundeyes
EVs: SAtk and Spd mostly with HP
Hardy Nature (Neutral crap)
- Giga Drain
- Psychic
- Sleep Powder
- Stun Spore

Okay, I have NEVER used any crappy Bug-type (not called Heracross), but this one surprised me. Its trait allows Sleep Powder and Stun Spore to be far more accurate than they are and that is why this thing is my lead. Step one, sleep/para opponent. Step two, switch out to something better. The nature sucks, but my first five rule sealed its doom. Make no mistake, it is still a crappy Poke that gets owned by too many things competitively, but in-game this thing was vital to the rest of my crappy team.

Raichu (Lv51) @ Leftovers
Trait: Static
EVs: SAtk and Spd mostly, with some Atk
Mild Nature (+SATk, -Def)
- Focus Punch
- Substitute
- Thunder Wave
- Thunderbolt

This is typically who I would swith in after putting my opponent to sleep with the craptacular Butterfree. I always was able to get a Sub in and then it was pound them physically with a Focus Punch or with a STAB Thunderbolt. Thunder Wave came in handy when my opponent's Poke either woke up or they brought in another one. I lucked out with the nature, but it caused it to be even more frail than usual. Doesn't last very long, but it was able to take out Lorelei all by itself without taking a single hit.

Primeape (Lv49) @ Leftovers
Trait: Vital Spirit
EVs: Atk and Spd
Lax Nature (+Def, -SDef)
- Bulk Up
- Cross Chop
- Earthquake
- Rock Slide

This is the other Poke I would switch to, especially if I needed physical power. I would Bulk Up while the opponent was sleeping and then cause serious pain to practically anything that didn't resist physical attacks, which isn't much with the pathetic AI. Its bad nature didn't help much though. Lefties sure helped though.

Raticate (Lv50) @ Cheri Berry
Trait: Guts
EVs: Atk and Spd
Lax Nature (+Def, -SDef)
- Return
- Shadow Ball
- Super Fang
- Thunder Wave

Another Poke I haven't ever used. This one also surprised me though. It has the speed, the power, and a good movepool. Too bad it only works in-game. Super Fang has got to be one of the best moves in the game. Being able to half a Poke's HP no matter what is just crazy! I abused that move to death. Hitting first with it and then finishing off with STAB Return or Shadow Ball proved very effective. Thunder Wave also saved my behind (or its behind) many times, including against Lance when it was my last Poke against its last Poke - Aerodactyl. Going first was the different between winning and having to start all over (I don't save in the W5).

Pidgeot (Lv49) @ Lum Berry
Trait: Keen Eye
EVs: Atk and Spd
Impish Nature (+Def, -SAtk)
- Aerial Ace
- Quick Attack
- Steel Wing
- Toxic

Definite weak-link. Unfortunately, there was no way I could have avoided running into this thing before I could have found a Doduo though. Having to use this thing only reinforced the thinking that Doduo (and Fearow and Swellow) are much better at doing its job. Having to deal with its lower Atk and a weaker attack (I sure missed Drill Peck) wasn't fun and its nature blew too.

Blastoise (Lv50) @ Chesto Berry
Trait: Torrent
EVs: SAtk, Spd, and Def
Rash Nature (+SAtk, -SDef)
- Ice Beam
- Rest
- Strength
- Surf

The Jesus of my team. Saved my butt too often, especially against Gary. Using HM not called Surf is a definite NO-NO, but Sleep Talk isn't available in FRLG. I actually had Bite there until the W5, and added Strength just for a little physical power.

Defeating the Weak5, whose Pokes range from Lv51 to Lv63, using crappy Pokes that all started out the W5 at Lv49, not to mention only using items in between battle, goes to show how desperately a difficulty level is needed in this game. I thought for sure that this would be more of a challenge, and I might actually have to battle more than once. Nope. Won the very first time, although two times I was down to my last Poke. I guess I could try again and add a rule that I cannot use HMs or TMs. Hmmm. That is an idea.
 
Heres My Team
Charizard LV70
Male
Timid
Flamethrower
Overheat
Aerial ace
Dragon Claw

Clefable LV55
Female
Naughty
Hidden Power Flying/Psychic
Toxic
Thunder
Rain Dance

Lapras LV54
Male
Naive
Surf
Perish Song
Ice Beam
Rain Dance

Electabuzz LV47
Male
Gentle
Thunderbolt
Water Pulse
Screech
Psychic

Exeggcutor LV47
Male
Brave
Psychic
Solarbeam
Sunny Day
Curse

And thats My FireRed team
Changes in bold. An okay team, work on movesets though. And balance. Also, my changes are a bit different than others. :D
 
I don't need anyone to tell me my Sapphire team sucks. It's mostly one type. XD But here we go.

Corsola (Sango) M @ Shell Bell (L 66)
Lax Nature
Hustle Trait

Ancientpower
Mirror Coat
Surf
Ice Beam

Latias (Ratias) F @ Leftovers (L71)
Rash Nature
Levitate Trait

Dragon Claw
Dragonbreath (I can't decide which Dragon move to replace with something)
Waterfall
Psychic

Swampert (Daichi) M @ Magnet (L66)
Careful Nature
Torrent Trait

Ice Beam
Surf
Earthquake
HP Elec

Then I have a Tropius HM slave and two training slots. I'm planning on raising a Surskit/Masquerian once I've evolved everything in my boxes. Only a couple things left to go. Other prospects are a Brave-natured Synchronize Gardevoir, a Careful-natured Flygon, a Quirky-natured Metagross (which I actually hate using, though), a Bold-natured Armaldo, a Modest-natured Synchronize Xatu, a Serious-natured Early Bird Dodrio, and a Sassy-natured Manectric. Between the two Surskits, the Male one is Rash with Swift Swim and the Female one is Relaxed with Swift Swim, and both are L3 and untouched. I also have two Quiet Phanpys sitting around.

I have a Battle Tower team that also sucks. (L 50s)

Heracross (Roll) F @ Quick Claw
Brave Nature
Swarm Trait

Horn Attack (Love to replace it with Megahorn, but raising it further would make it ineligible for Battle Tower L50)
Endure
Reversal
Brick Break

Azumarill (Shibby) M @ Nevermeltice
Adamant Nature
Thick Fat Trait

Rain Dance
Ice Beam
Water Pulse (for the confusion, if I wanted strong I'd breed a Huge Power 'zu)
Double-Edge

Bellossom (Hana) F @ Lax Incense
Docile Nature
Chlorophyll Trait

Magical Leaf
Solarbeam
Sleep Powder
Sunny Day

I did have my reasons for all of it, but I only remember a few and think it sucks now. So eh.
 
Comments on this rate in bold:
Heres My Team
Charizard LV70
Male
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Fire Blast
- Swords Dance

- Aerial ace

Bad nature. Charizard is best used as a physical sweeper, not a special sweeper due to its bad typing and limited special movepool. Personally, I would take this out since there are better options for physical sweepers anyway. One is desperately needed here too. Also avoid using two Fire moves on Charizard. It needs Earthquake.

Clefable LV55
Female
Naughty
Hidden Power Flying/Psychic
Toxic
Thunder
Rain Dance

I wouldn't use Clefable on this team since you already have Lapras and it is better at doing the same job. Also, having Rain Dance AND Sunny Day on the same team is bad strategy.

Lapras LV54
Male
Modest Nature (+SAtk, -Atk)
- Surf/Confuse Ray
- Sing/Rest
- Thunderbolt

- Ice Beam

Another bad nature. Lapras is very versatile and should be spending a turn using Sing instead of Rain Dance. Thunderbolt + Ice Beam can hit almost every Poke in the game (except Lanturn and Shedinja). Be wary of Surf if you plan on using Sunny Day. Rest helps it tank and you can even put Sleep Talk in the first slot and change to Calm to make this thing tank pretty well.

Electabuzz LV47
Male
Mild Nature (+SAtk, -Def)
- Thunderbolt
- Focus Punch/Fire Punch/Ice Punch
- Fire Punch/Ice Punch
- Substitute

Electabuzz is a sweeper and shouldn't waste moves setting up. Water Pulse won't do enough damage to Ground-types to warrant using it. Ice Punch is more effective and can hurt Grass and Dragon-types too. Fire Punch is for Bug and Steel. I prefer Sub + Focus Punch, but you could go Sub + elemental Punch and change the nature to Modest.


Exeggutor LV47
Male
Rash Nature (+SAtk, -SDef)
- Sleep Powder
- Explosion

- Solarbeam
- Sunny Day

Curse is wasted here. Sleep Powder is more effective, especially after a Sunny Day, which makes Exeggutor the fastest non-uber in the game. Explosion is great for Pokes that resist Solarbeam. Personally, I prefer the utility moveset of Explosion/Psychic/Sleep Powder/Wish.

And thats My FireRed team
An okay team, work on movesets though. And balance. Also, my changes are a bit different than others. :D

There is a serious issue with a lack of balance. A good special wall can come in on this team, set up, and it gg. Not to mention a good physical attacker can rip through here as well. This team lacks a good physical sweeper (Aerodactyl, Dragonite) and a physical wall (Weezing, Skarmory, Umbreon).
 
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