2)Split up the region with gateway buildings, forests and caves, that's what I did in Hidden Depths. You won't be able to get enough variation in tiles with one big map and mapping a whole region on one map is very difficult. And I hate in most games when you just teleport from town to route.DarkMage31 said:I'm going to hold a little "unofficial" poll. Do you think I should:
1) Have a region for one big map (may lag on some comps)
2) Split up a region with gateway buildings (a la G/S/C)
3) Divide all the routes/towns/cities into different maps
What do you think?
DarkMage31 said:Never mind about the poll- I innovated a method of teleporting from one map the the next seamlessly to present the illusion that you never changed maps at all. It's so simple too :) You can walk from one map the the next without ever blinking :D
Anyway, download that vid and tell me what you think. I've begun implimenting KM's coding to my unique graphics. It's comming out okay- I need to fix lots of picture IDs.
No, I was never told. When I was thinking about dividing the maps to reduce lag, I didn't want to detract from the "huge map" feel. I came up with how I'd do it last night while brushing my teeth and tried it this aftenoon, and it worked. I'll play your game and see how you did it and see if we did it the same way.I came up with that along time ago. Did RM2K3kid tell you that? I came up with it along time ago... I'm surprised it took you this long to come up with it.
That would be too simple :P If you're going from left to right, you'd go from the right edge of the screen to the left side of the screen on the new mapOh did u use the [Hide Screen: Instantaneous]
[Teleport: Other Map (000,145)] < Made up numbers
[Show Screen: Instantaneous]
Method?