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[Archive] Pokemon Essentials: Starter Kit for RPG Maker XP

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~JV~

Dev of Pokémon Uranium
684
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16
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  • 2 questions:

    1-Is there anyway to put something like a hidden pokemon, that dont show up on the pokedex even if you battle him?

    2-Is there anyway to force wild double battles without the need of partners?
     
    17
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    15
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    • Seen Jan 16, 2009
    Thanks for the help. I finally got it to work.

    Actually I have 2 more small questions if its not to much trouble.

    1-

    How do you make connected maps ? I saw something in the starter kit and it has connected maps but doesn't really say how to do it. What I was doing was putting transfer player and just transfering him to another map but its all messed up like that because the road doesnt continue properly.


    2-

    How do you change the music of when you catch a Pokemon. I changed the wild battle,trainer battles,wild battle vistory,trainer battle vistory but I don't know how to change the music after you catch a Pokemon.


    Thanks again for all the help.

    Edit: Oppps oha ya the trainer can surf without getting the hm how do I fix that ?
     
    Last edited:

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • @ross61: Your question is poorly worded. Are you asking how to use choice boxes? For simple choice boxes, the SK uses the standard RMXP events.

    22743687bd6.png


    Using more advanced ones are covered in notes.html.

    @ryanhead:

    1. There are two ways, using connections.txt or using Editor.exe. Both methods are very straight forward and both are covered in notes.html and advanced.html.

    2. Edit line 2466 of PokeBattle_ActualScene:

    Code:
     $game_system.bgm_play("../ME/PkmRS-Caught.mid")

    Oddly enough, the file isn't even included by default within Essentials.

    3. When Playtesting the game, Debug mode is active. It allows you to use HMs without any Pokémon knowing them and unlocks access to the special Debug menu. When you compile the game, Debug mode will be turned off, meaning that HMs will work as per normal.
     
    Last edited:
    17
    Posts
    15
    Years
    • Seen Jan 16, 2009
    Thanks a lot Mrchewy it worked.

    But how come when I look at the visual editor my map looks like 1 big nice map, all perfectly placed together but when I play there are peices of 2 maps missing and all of the other map missing.Also one of the maps I can walk right over everything.

    How come it does that ?
     
    17
    Posts
    15
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    • Seen Jan 4, 2009
    I have a problem here and I cannot solve it. During the use of test map , running shoes can be activited when I go out of the room. However, to the actual map that I am using , the running shoes cannot be activited outside the room . Hope anyone that know, please tell me.
    Thanks
     

    Anuhrima

    Darkness and Rebirth
    470
    Posts
    15
    Years
  • @ross61: Your question is poorly worded. Are you asking how to use choice boxes? For simple choice boxes, the SK uses the standard RMXP events.

    22743687bd6.png


    Using more advanced ones are covered in notes.html.

    @ryanhead:

    1. There are two ways, using connections.txt or using Editor.exe. Both methods are very straight forward and both are covered in notes.html and advanced.html.

    2. Edit line 2466 of PokeBattle_ActualScene:

    Code:
     $game_system.bgm_play("../ME/PkmRS-Caught.mid")
    Oddly enough, the file isn't even included by default within Essentials.

    3. When Playtesting the game, Debug mode is active. It allows you to use HMs without any Pokémon knowing them and unlocks access to the special Debug menu. When you compile the game, Debug mode will be turned off, meaning that HMs will work as per normal.
    It was not poorly worded but you misread it. I am saying that you can do something 2 different things from a yes or no choice
     

    Mrchewy

    nom nom nom
    361
    Posts
    16
    Years
  • Actually ross, it was poorly worded. And yes, I think I understand. You want two different things to happen based on when a player selects 'Yes' or 'No', correct? In that case, use the example I have shown.
     

    O.G. Duke

    a.k.a OmegaGroudon
    974
    Posts
    17
    Years
    • Seen May 18, 2016
    I am saying how to do it

    It's pretty easy.
    Click on the "Show Choices" in the event tab.
    And then follow Mr.Chewy's example.
    It should work.
    You should study RMXP tutorial somewhere.
    You asked something not related to Pokemon Essential in this thread.
    That's not a good action.
     
    17
    Posts
    15
    Years
    • Seen Jan 4, 2009
    Does anyone know how or does this question(running shoes) appear before? If so , can anyone please give me the link to that page? thanks
     
    17
    Posts
    15
    Years
    • Seen Jan 4, 2009
    Thanks, it works but the the map becomes purple. I wonder if I click anything wrong by accident. Please Guide me along. Thanks
     
    17
    Posts
    15
    Years
    • Seen Jan 16, 2009
    How come on the editor my maps are connected perfectly and it looks like one nice big map but when I play it its like missing pieces and one of the maps is all black.

    EDIT: The first route I connected to the first town, I can walk over everything, even over the trainers I added.WHy does it do that ?
     
    Last edited:

    Maruno

    Lead Dev of Pokémon Essentials
    5,286
    Posts
    16
    Years
    • Seen May 3, 2024
    I want to resize the game screen to something bigger (either the maximum RPG Maker XP will allow - 640x480 - or something even bigger, if it's possible).

    How would I go about doing this?

    Changing the values on lines 11 and 12 of the script SpriteResizer to 640x480 gets me the attached picture. The viewable area is the right size, but there's the extra black bottom and edge, and the stripy border. There are also some tiles that appear in the black area - they are tiles set to appear above the player (but if the window is resized properly, then there's no problem, because they'll be outside the window).

    Ignore the imperfect join between two maps near the top.


    EDIT: Just as an observation, funnily enough, not all the tiles set to appear above the player actually appear in the black parts. It seems only the ones from roughly the top quarter of each map do this. Any lower will behave just fine.
     
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