Would the ASM for this be hard? I know zero ASM, so I guess it is :/
The slot of the Pokémon is stored at 0x8004 (this is 0x0 for the first pokémon in your party, 0x1 for the second, and so on)
The attack you select is stored at 0x8005 (this is 0x0 for the first attack, 0x1 for the second)
Technically, this would be enough to retrieve the data, am I correct? According to bulbapedia the attacks are stored in the sub structure, but the order of the sub structure changes with the personality value :/
I guess this is too hard for someone that knows hardly any ASM to do. I guess the ASM would be simmilar to the ASM in
this topic, but with the sub structure instead of the main structure.
Could somebody guide me trough making this ASM (I believe it's called a routine?)? I'm not asking you to make it for me, that would be lazy from my part (and I wouldn't learn anything) . I haven't had the time to really look at some tutorials, so guess I should to that first.
So yeah, if you are interested in learning this newb how to do this just send me a PM. ^^
Oh, one more thing. You know Fire Red has gender based blue and red texts for NPC's, right? Does anybody know how this is stored in the rom? My guess a byte around changes the gender of the NPC. Yeah, I could do the textcolor thing or the [blue_fr], but why do that if you can change around a few bytes in a hex editor? At least, if you know what byte to change. So: what byte determines the gender of a OverWorld/NPC?