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Create Your Own Pokemon Move!

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Riggzyd

Pokemon Master
  • 216
    Posts
    14
    Years
    • Seen Jan 28, 2013
    Quick Change
    Type:??
    Damage:0
    Accuracy:100
    When using this move the next time you switch pokemon Your Pokemon will be able to attack on the same turn its taken out
     
    Last edited:

    Yams

    Polursaring!
  • 196
    Posts
    15
    Years
    • Age 29
    • Seen Jan 21, 2013
    Name: Levitation
    Physical/Special
    Accuracy: 90%
    Power: 75
    Type: Psychic/Varies
    Levitates various objects and matter in the area and flings it at the enemy. Second type varies depending on the Location, 20% chance to cause Flinching.

    Ex. While surfing, the second type is Water, while in a cave it is Rock.

    Name: Mental Crush
    Special
    Accuracy: 100%
    Power: 120
    Type: Psychic
    Focuses deeply to attack the opponents mind, very succeptible to attack while focusing. Lowers users Defense and Special defense by one stage each.

    Name: Berserk Charge
    Physical
    Accuracy: 70%
    Power: 150
    Type: Fighting
    Gives up thinking and charges at the opponent. Lowers users Special attack and Special Defense by two stages. Increases Attack by one stage.
     

    thegeneticway

    "He has kickin' powers"-Trixie
  • 415
    Posts
    14
    Years
    Polar Blast
    Special
    PP: 5
    Power: 150
    Accuracy: 90%

    Attacks with sheer ice that may freeze the pokemon but user must need to recharge.

    Quick Sand
    Not an Attack
    Type: Ground
    PP: 5
    Power: --
    Accuracy: 60%

    Sinks the foe into a vat of sand that leaves the foe's immobile for 2 rounds.


    Drown
    PP:5
    Power: --
    Accuracy: 30%
    Type: Water

    Foes will be subjected to water that will fill up and cause an instant 1 Hit KO.
     

    Ryu-kun

    Dreeeaaaams...
  • 422
    Posts
    15
    Years
    Last Resort
    Type: Normal
    Accuracy: 100%
    Damage: 600
    Pp: --
    Effect: Can only be used when user has under 10% hp left
    If hp is under 10%, the user uses all of his/her power and tackles the enemy.
     
    Last edited:

    Kaisuki

    Purplicious.
  • 41
    Posts
    14
    Years
    • Seen Sep 13, 2009
    Quintuple Kick
    Type: Fighting
    Power: 15
    PP: 5
    Accuracy: 80%
    Attacks your enemy five times in a row. If one of them misses, the rest of them miss. It has a 5% chance of paralyzing the foe.

    Warm Waters
    Type: Water
    Power: 80
    PP: 15
    Accuracy: 100%
    A wave of boiling water falls upon your enemy. Has a 10% of burning the foe.

    Launch Self
    Type: Normal
    Power: 155
    PP: 5
    Accuracy: 70%
    You launch yourself at the enemy. However, 1/4 of your total health is removed as recoil.

    Plunder
    Type: Ghost
    Power: 55
    Accuracy: 100%
    You plunder the enemy. If it holds an item, you have a 50% chance of stealing it.
     

    Apostrophe

    Everybody do the search dance!
  • 256
    Posts
    14
    Years
    • Seen Nov 10, 2010
    Mackerel
    Type: Normal
    PP: 15
    Pulls a fish out of nowhere. Confuses both pokemon as they wonder where the hell that fish came from.
     

    Empty Pot

    a new beginning...
  • 1,234
    Posts
    14
    Years
    Solar Block
    Power: ---
    Accuracy: ---
    PP: 5
    Element: ---
    Type: Dark
    Target: Special
    Effect: Increases Dark moves power. Lowers Grass and Fire move's power. Lasts 3 turns.
     

    Silhouette

    On my way to Viridian City ♪
  • 2,659
    Posts
    16
    Years
    Pillar

    Type: Rock

    Power: 40

    Accuracy: 80

    PP: 5

    Physical

    An ancient stone pillar arises from the ground to strike the foe. This move's power doubles when used in succesion (so if you use another move, it's power is reset). It's base power also doubles when Gravity is in effect.

    *It's PP cannot be increased by PP Up or PP Max
     

    mattman324

    Run to the hills, run for your lives!
  • 396
    Posts
    15
    Years
    Scanner Use
    Type: Vegita
    Power: ~
    PP: 10
    Accuracy: 100%
    You're pokemon pulls a random scanner from somewhere equily random, and measures the opponent's stats. It then quintuples this, and does another check. If the power level is low, it is a OKAO, but if it is over 9000... then the user commits suicide.

    ZOMG MUDKIPZ!
    Type: Water. Effects pokemon with water absorb.
    PP: 258
    Power: 258
    Accuracy: 258% (over 100% = more chance of hitting through Accuracy and Evasion modifyers.)
    Learnable by: Mudkip. If it evolves, the attack is replaced by Splash (which still does nothing.)
    Mudkip takes over the opponents mind, and DESTROYS them. 75% chance of raising all stats 6 times.

    IMA FIRIN MAH LAZOR!
    Type: Boom (new type, super effective against everything. Explosion and Selfdestruct change to this type, and Electrode, Ditto, and Unknown dual types this.)
    PP: 6... It's all you need.
    Power: OKAO.
    Accuracy: Swift-like
    Learnable by: Unknown and Ditto.
    Okaos.

    Move faster pokey!
    Type: Protonjon
    PP: 15
    Accuracy: 100
    Learnable by: Slow pokemon.
    If the pokemon does not outspeed the opponent on the turn of this attack (factoring priority and boosts/drops), then the user will automatically outspeed the opponent for 5 turns, (again, factoring priority) and if the opponent is slower than the user, then HE will move faster for 5 turns.

    Bad meme banishment
    Type: ???
    PP: 5
    Accuracy: ~
    Learnable by: Anyone.
    Will block the use of IMA FIRIN MAH LAZOR!, ZOMG MUDKIPZ!, and Power scan for the rest of the battle, or when the opponent (or team who used it) uses rapid spin.
     

    Waffle-San

    Blue-Steel
  • 1,931
    Posts
    16
    Years
    Clear Skies
    Type: Flying
    Accuracy: 95%
    Power: -
    Effect: Disables all weather conditions until the user is fainted (User may switch out)

    Rock Reflect
    Type: Psychic
    Accuracy: 100%
    Power: -
    Effect: Works in the same way as Reflect and Light Screen except it temporarily blocks entry hazards/stealth rock (undecided). Light Clay works with it.

    Crumble
    Type: Rock - Special
    Accuracy: Never Misses
    Power: 90
    Surrounding Rock crumbles and fires at the oppenent from every direction. 20% Flinch Rate

    BOOMERAANG!
    Type: Water - Physical
    Accuracy: 95%
    Power: 60
    Effect: 50% Chance of a critical hit, power doubles when opponent has more HP then user.
     

    Wi-fi Battler

    currently in la la land.
  • 101
    Posts
    15
    Years
    • Seen Oct 19, 2011
    Quick Change
    Type:??
    Damage:0
    Accuracy:100
    When using this move the next time you switch pokemon Your Pokemon will be able to attack on the same turn its taken out

    Seems over powered. you must at least add something bad to the user, like loseing 60% of health. i mean lets say you have a gengar and they honkrow. gengar uses Quick change to say a regice and regice destroys it. that will get annoying fast.

    well heres my shot of a move

    False punch
    Battle situation
    Type: Fighting
    damage: 0
    accuracy: 100
    PP: 20
    The users throws a punch that scares the oppennet causing their defense to fall 2 stages. 10% chance of flinching.

    Contest Situation
    False punch
    Type: Tough
    Appeal: 2
    A move that may cause the pokemon infront of the user to flinch. if there is no pokemon infront of the user the effect is canceled.

    Will Think of more
     

    Germaniac

    Victoria Concordia Crescit
  • 539
    Posts
    15
    Years
    Name: Final Judgment
    Power: OHKO (One Hit Knock Out)
    PP: 1
    Accuracy: 100%
    Effect: This Attack can used if user HP is 1 and all another attack PP is 0
    Pokemon can learn it: Arceus
    If it used in real world universe is broken! And I have a movie name idea for it: Pokemon: Destruction of Universe, in this movie Arceus fight against all legendary pokemon, Arceus almost dead, but in last time Arceus use Final Judgment! Universe is broken, and Ash go to heaven :)
     
    Last edited:
  • 198
    Posts
    14
    Years
    • Seen Oct 6, 2012
    Name: Deadly curse
    PP: 5
    Accuracy: 85%
    Effect: -75% of own HP, gives curse that does twice the damage each turn.
     

    The Corrupt Plague

    Missingno. hunter
  • 785
    Posts
    14
    Years
    Name: Shoop da whoop
    PP:5
    Accuracy: over 9,000
    power: infinite
    Effect: the pokemon fires it's laser and attacks the opponet's weak point for massive damage.
     

    Germaniac

    Victoria Concordia Crescit
  • 539
    Posts
    15
    Years
    Name: God's Power
    Power: -
    Accuracy: 1%
    Effect: If the user use this attack all of user's stats become infinite
    Pokemon can learn it: Arceus
     
  • 22
    Posts
    14
    Years
    • UK
    • Seen Sep 11, 2009
    Name: Venom
    Power: 150
    PP: 5
    Accuracy: 100
    Type: Poison
    Effects: A Large Amount Of Crippling Toxins Are Injected Into The Opponent. If The Opponent Does Not Faint - This Move Has A 80% Chance Of Causing Paralysis. This Move Prevents The User From Withdrawing And Using Items On The Opponent. If The Opponent Does Not Faint - 25% Of HP Will Be Drained From Opponent After Each Turn.
     

    Wi-fi Battler

    currently in la la land.
  • 101
    Posts
    15
    Years
    • Seen Oct 19, 2011
    What up with all the godly moves? some of them are jokes i know, but seriously >.>.

    Power Swap
    type: Physic
    PP: 20
    Accuracy: 100
    Description: the users trade all status conditions and raised and lowered stats with the opponent. the users health will drop 20%. it cannot be used if the user has less then 20%.

    Black Fog
    type: Dark
    pp: 5
    accuracy: 100
    Description: a black swirling fog that prevents any status effects that isn't already active. this move will K.O the user who uses it. This effect will remain for the remainder of the battle.
     
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