Create Your Own Pokemon Move!

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Fairy's Gift
Type: Psychic
Pwr: --
Acc: 100%
PP: 5

Description: Protective magic restores health to half if they are knocked out this turn.
20% chance to raise users evasion, speed, and defense.
 
Glacier Cube
Type: Ice
PP: 10
Effect: make the user frozen, regain all HP and cure status problems
Pokemon learn: only Articuno

Crystal Snipe
Type: Ice
Power: 100
Accuracy:100
PP: 5
Attack all opponents, usable only when the user frozen ( combine with Glacier Cube )
 
Intervene
Type: Normal
PP: 5
Acc: ---
Pwr: ---
Effect: In double battle the user blocks damage from partner, but user has a double chance of any effects.

Basically it works like a helping hands version of protect/detect


Eclipse (Sorry I stole the name but it gave me an idea)
Type: Dark
PP: 5
Acc: ---
Pwr: ---
Effect: For 5 turns opponents and ally's weather causing skills have a 50% chance of failure and sunny day cannot be used. Solarbeam takes 3 turns to charge. Abilites that cause weather will not activate.

Psycho Charge
Type: Psychic
PP: 30
Pwr: 40
Acc: 100
Effect: User gathers psychic energy and rushes at foe. This move always goes first.

Quick attack for psychics.

Growing Pains
Type: Ghost
PP: 10
Pwr: ---
Acc: 100
Effect: Any time target foe uses a status enhancing item that foe takes damage (1/16).
 
New

Meteor Storm
Type: Steel
PP: 5
Power: 80
Accuracy: 95
Description: Drops meteors on the opponent for 2-3 turns, then becomes confused.
Animation: Flaming rocks drop in creating an "X" over the opponent and then the meteors smash against the ground and break into exactly 27 pieces.
Targets: Random opponent in double battle, opponent in single.
Special
 
Shame on me for not seeing this sooner. -sigh- Don't post in threads over a month old.

Locked.
 
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