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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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Jambo51

Glory To Arstotzka
736
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14
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    • Seen Jan 28, 2018
    I've search this thread for answer with no avail to my problem. I'm working on a hack and have inserted a plentiful maps into the game over existing ones such as Route 1, 2 and a few cities. My problem at hand is that the running shoes aren't working and yet, I've check all of the headers fifty times already. Is there any other way to fix this major bug in my game? Any and all help would be greatly appreciated.

    When you bring up the header, hit Ctrl-H to change advance map to professional view.
    Under "Map Options", Map Header, there'll be a horrible looking load of jibberish:
    CC552E08C4A8710808BA7108F4293508230159006500020301060000 (Route 1)

    Copy and paste the last 14 digits from that (^^^) over the last 14 digits of your new route maps in the map header.
    This: 00020301060000

    Then save and reload map (option on the header page).

    This'll sort the problem straight away, trust me. And you'll need to do this to get the bike to work anyway!

    Header types:
    Route: 00020301060000
    Village/Town/City: 00020101060000
    Forest: 000B0301070000
    Cave: 00000401070000
    Gatehouse: 00000810020000
    Rocket (Team) Hideout: 0000080007F*03 *3rd to last digit changes with floor! F=BF1, E=BF2, D=BF3, C=BF4
    Silph Co.: 00000800070*00 *3rd to last digit changes with floor! 1=1st floor, 2=2nd floor etc
    Pokemon Mansion Type inside: 000*0800070003 *Varies with map header. Not sure why.

    That about covers it. :D
     
    Last edited:

    Mew~

    THE HOST IS BROKEN
    4,163
    Posts
    15
    Years
    • Seen Apr 13, 2016
    What number in unlz is the hero back sprite? the red one?
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    So, in random spots on my hack's maps, if I open the menu and go to a full screen menu (such as the pokedex), when I close said menu, I can not longer control the player sprite, but either nothing or in one case, the local cut tree! Why is this happening, and how can I fix it?
     

    Mr.Silver

    Say Hello To Nurse Barbra
    670
    Posts
    14
    Years
  • Yeah have a problem tools like Ntme worked fine for me yesterday but today there saying "runtime error '50003'"
    Can anyone explain what this means or how i can fix it?
     

    mukkamukka

    Elite Four Champion
    38
    Posts
    14
    Years
    • Seen Mar 8, 2014
    Hey Guys,

    How do i put what pokemon i want in it. I know that it is something like givepokemon 152 5 0. I know that is for chikorita. I want the other ones as well. So could somebody please give m ethe link to get it. Also the one for items if you can.


    Cheers mukkamukka
     

    Satoshi Ookami

    Memento Mori
    14,254
    Posts
    15
    Years
  • Hey Guys,

    How do i put what pokemon i want in it. I know that it is something like givepokemon 152 5 0. I know that is for chikorita. I want the other ones as well. So could somebody please give m ethe link to get it. Also the one for items if you can.
    I get your post as a request how to give player pokemon...

    So let's get this straight.

    givepokemon 152 5 0. I know that is for chikorita.
    Okay first things first. This is NOT for giving Chikorita.
    That way player get level 5 Solrock.
    First number in command must be hex one. So the pokemon number must be also converted to hex. (For example Chikorita is number 152 what is in hex 98) so it must be givepokemon 0x98 0x5 0x0 0x0 0x0 0x0 (the last 3 0x0s are free space for giving)
     

    Tropical Sunlight

    The Faltine
    3,476
    Posts
    16
    Years
  • I get your post as a request how to give player pokemon...

    So let's get this straight.


    Okay first things first. This is NOT for giving Chikorita.
    That way player get level 5 Solrock.
    First number in command must be hex one. So the pokemon number must be also converted to hex. (For example Chikorita is number 152 what is in hex 98) so it must be givepokemon 0x98 0x5 0x0 0x0 0x0 0x0 (the last 3 0x0s are free space for giving)
    No, that's wrong.
    0x means in hex. So if we put 152 or 0x98, it's the same.
     

    Aquilae

    =))))))))88888888OOOOOOOO<
    386
    Posts
    16
    Years
  • Is there a way to set the EVs / IVs / Nature of a trainer's pokemon? As far as I know they are random and in the case of EVs, they have 0 across the board.

    Would there also be a way to make the badge level limitations affect all pokemon? For example, unless you get the Poop badge traded pokemon over level 70 will disobey you. Is it possible to make all pokemon disobey you over that level? I'd imagine you have to force the game not to register you as the OT, or edit the badge's effects.
     
    2,048
    Posts
    16
    Years
    • Seen Sep 7, 2023
    Nope, the only place in the game where trainers' Pokémon can have IVs/EVs is the Battle Tower. I guess you could try an ASM hack similar to HackMew's shiny hack (which allows trainers to have shinies).
    The second one should be possible with ASM too.
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    Totally ignored before. This is a big problem in my hack, as while playing the hack, I cannot remove the tree (it's blocking the path to the next city).

    So, in random spots on my hack's maps, if I open the menu and go to a full screen menu (such as the pokedex), when I close said menu, I can not longer control the player sprite, but either nothing or in one case, the local cut tree! Why is this happening, and how can I fix it?
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    Change the tree's Movement type from Face down to No movement.

    This worked, thank you. I don't know why it says "look down" in the original copies. Maybe it's a glitch when converting it to Amap. Anyway, now I have a new problem: game isn't registering that I have the badge for cut >.< Is the "allow cut" a flag or variable, or is it tied into each specific flag?
     

    Sierraffinity

    Desperately trying to retire from ROM hacking
    1,069
    Posts
    16
    Years
  • This worked, thank you. I don't know why it says "look down" in the original copies. Maybe it's a glitch when converting it to Amap. Anyway, now I have a new problem: game isn't registering that I have the badge for cut >.< Is the "allow cut" a flag or variable, or is it tied into each specific flag?
    Set the second badge flag for Cut to work.
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    Fixed the problem I had. Connections were overlapping, causing it to freeze.
     
    Last edited:
    167
    Posts
    14
    Years
    • Seen Oct 1, 2016
    Is there a way to make all three starters come with different items? I want to make a hack with three Eevee starters with Thunder, Fire, and Water Stones respectively. If there's a tool that could let me do that, I'd rather that than a hex or script editor, but either way works. I just fail at scripting.
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    Is there a way to make all three starters come with different items? I want to make a hack with three Eevee starters with Thunder, Fire, and Water Stones respectively. If there's a tool that could let me do that, I'd rather that than a hex or script editor, but either way works. I just fail at scripting.

    Code:
    givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
    Thats the charmander pokeball script. The 3rd 0x is the item hex code. Put the hex code in that spot in the script.
     
    167
    Posts
    14
    Years
    • Seen Oct 1, 2016
    Code:
    givepokemon 0x4002 0x5 0x0 0x0 0x0 0x0
    Thats the charmander pokeball script. The 3rd 0x is the item hex code. Put the hex code in that spot in the script.
    Now how do I use that? I don't know how to script and that sort of thing :(
     
    73
    Posts
    14
    Years
    • Seen Aug 31, 2014
    Look up a pokemon scripting tutorial in the tutorial section. I recommend diegoisawesome's scripting tutorial. It's very useful. I still use it constantly.
     
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