wingman11
Solo Runner
- 205
- Posts
- 15
- Years
- Nimbasa City
- Seen Mar 6, 2015
Multiple entries today, cause I haven't updated since Wednesday (I think).
Kanto Log 7
Long journal entry is LOOOOOOOONG.
After studying my map carefully, I decided to head for Cinnabar Island to hit the Gym there. Since there were two routes there, I chose Route 19 and Route 20 because it said there were some interesting islands on the way. However, I got to these islands to find a dead end. The only way to continue was through some tunnel. No way, José.
That left me with the route below Pallet, Route 21. I flew off to Pallet, did my best to stay away from Oak's lab, because I did not want to get pulled into another request. After getting out of the town, I relaxed and headed down the route.
On the way, there was some fisherman who had six Magikarp. SIX. F***ING. MAGIKARPS. I.E., the most retarded, useless, and annoying of all Pokémon. If they didn't evolve into Gyarados, nobody would bother with them at all.
And that's another thing. Why are there so many fishermen? It's so boring to fish. One of them even asked me to battle them because they were bored of waiting for a bite. I got some words of wisdom for ya. Find a better hobby.
I finally arrived in Cinnabar Island to find that it was TINY. I swear the S.S. Anne felt bigger than that tiny island. But it had a Gym, a lab place, and some large mansion on it. They really know how to pack in the important stuff.
After talking to some people around, I found out that the Gym was locked and that there might be a key in the mansion. I also found out that it was partially burned down and ruined. Fun times. 20 bucks says I fall through the floor.
Inside the mansion, I found quite a few irksome things. Examples: more hidden switches, locked doors, burglars, and holes in the floor. However, there was an interesting series of diaries that told about some expedition that found a new Pokémon that they called Mew. They didn't describe it much, but there was a puzzling entry about how it gave birth to something they called Mewtwo. Real original, guys, way to go. Who named it, Microsoft? They also said that it was really powerful and that they failed to 'curb its tendencies'. Maybe it'd be an adequate partner for Psycho to train against.
But returning to the important stuff, I finally found that key I was told about. I left the mansion through a side exit and went to the Gym. Sure enough, the door opened right up with the key. Time to go beat the leader while avoiding Psycho being melted and used to make something else.
In the Gym, there were even more locked doors, and I had to either answer riddles correctly or beat trainers to open them. I chose the trainers. Why? Because Psycho needed some training, and because I'm no good at trivia. At all.
The Gym trainers gave me little trouble, though one managed to survive a Confusion and got an Ember through. Luckily, Psycho's Special Defense kept it from doing much at all.
Finally I got to Blaine. For an old guy, he acted surprisingly young. He started out with a simple Growlithe, which was no harder to beat than Limey's. One Confusion and done. Next was his Ponyta. Yet again, Confusion proved constant in OHKOing opponents. After this was his Rapidash. I decided not to take chances and upped the fire power (hehe, pun) to Psychic and took it out in one hit as well. Last up was an Arcanine. That thing had some high Special Defense, because it survived a hit from Psycho's Psychic. Then it hit me with a Fire Blast, taking out half of Psycho's HP. I knew a Hyper Potion was soon to come, so I decided to have Psycho toss a Shadow Ball its way, hitting after the potion restored it. Somehow, that actually did MORE damage than the Psychic and knocked it out. I guess Psychic lowered its Special Defense when it hit.
With Blaine beaten, I received the Volcano Badge and TM 38, Fire Blast. Not bad at all.
Psycho was pretty beat up from that Fire Blast, though, so we headed for the PokéCenter as quickly as we could. However, as we left the Gym, Bill turned up and started talking to me. I don't know whether he was ignorant of Psycho's wounds or if he was just being a jerk. He invited me to head to One Island with him, which actually sounded nice. Psycho and I deserved a vacation. But I told him to wait a bit so I could get Psycho healed up.
After that was finished, I met with Bill in the Center and decided to hit the islands. We walked outside just in time to see a pretty nice boat pull up. Psycho was about to step on, but the driver of the boat yelled out that Psycho might sink the boat. I could've sworn that Psycho blushed embarrassedly. I called him into his Poké Ball and stepped on, followed by Bill. Then we took off.
That ship was FAST. I swear, if I had a boat like that, I would ditch that Lapras in a second. It's not bad riding on a Lapras, but it's just really slow.
We got to One Island in what felt like no time. The island was small, but peaceful looking. Definitely a great vacation spot. Before I could hit the beach, Bill told me to come meet a friend of his. I had to say yes, because he did bring me along here.
We went into the PokéCenter, which was a lot bigger than normal, and it had a huge machine in one corner. That's where Bill led me to. There was a guy working in front of it, who Bill introduced as Celio. Then they talked about the machine a bit, then started to work on it. But before I could leave, Bill asked me to deliver a meteorite to some guy on Two Island. I grudgingly agreed, only for the same reason I was in the Center meeting Celio. He gave me a Tri-Pass to allow me to go between islands, and then let me go.
But first, I hit the beach for a bit of relaxing.
Psycho and I did do a little bit of battling, but otherwise, we did a lot of beach going. I got on my swim trunks and relaxed in style. Psycho, that trickster, decided to bury me in sand with Psychic. Which took him less that a second, so I couldn't object. While I squirmed to get free, I watched him chuckle at me. A few other people saw and laughed as well, and in the end, I laughed at it too. The beach atmosphere really helped me unwind from all the annoyances of Kanto. After I beat the Elite Four, I might have to move out here.
After an hour or so, we decided to do some exploring of the island. We found nothing much of interest, but we did find a hot springs spa. I swear, One Island was as close to heaven on earth that I could find.
Some guy in the spa gave me the HM for Rock Smash, which could become useful, so I taught it to that Lapras. Then I spent a heavenly hour or so in the hot springs.
That seals it, I'm moving to One Island when I'm done being a Pokémon Trainer.
I explored the area north of the town briefly, finding Mt. Ember, an active volcano. Pretty cool, but way too many Fire type Pokémon for Psycho and my tastes.
We decided that we should probably go find that guy Bill told us about and deliver the meteorite before soon. It was getting late. I hit the dock, told the boat captain to head for Two Island, and got going.
I got there and quickly found the right guy in the Game Corner. He was running around and panicking about his daughter. Then he asks me to go to Three Island to find her. Suddenly some biker punk rides in on his motorcycle. In a building. What the hell? He says something about people waiting for him, then asks if this is Three Island. Which, of course, it isn't, so he takes off.
After that weirdness, I tried to give the guy the meteor, but he was too upset about his daughter and his scuffed floor. So I went to get that girl. To Three Island!
And what should I see upon arrival? A bunch of crazy bikers causing trouble. Great. Turns out they came from Kanto (why are all bad things from Kanto?) and are causing a ruckus on their bikes. Of course, they think they're so amazing and that everyone should thank them for making things exciting. So self-centered...
So I come in and show them the door. Or rather, Psycho does.
They thank me and say that they wish there was someone strong like me living here. Tempting, but I'm still intoxicated with One Island's awesome beach and hot springs. They also told me that this girl, Lostelle, was out in Berry Forest.
When I got out to her, I found that she was being scared by a wild Hypno, so I got Psycho to take care of it. She thanked me for saving her, in some weird mix of first person speech and third person speech, and we went back to her dad. He thanked me for saving her, and I gave him that meteorite.
I headed back to Bill, and he said he fixed up the thing with Celio's help, and everything was fine and dandy. Which meant we had to leave. And that made me a sad, sad panda.
The good news was that with the Tri-Pass, I could always go back. Which definitely solidifies my living there.
I said my goodbyes to that fabulous place, promised I'd be back, and got on the ship. I guess now that I'm back in Kanto, I should check and see if Viridian's Gym is open yet.
Status:
Metagross/Psycho
Lvl. 74
Nature: Naughty
Moves: Meteor Mash
Confusion
Psychic
Shadow Ball
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Kanto Log 8
Well, as I said last time, I flew off to Viridian City, and the Gym was open! The downside was that it had two things I hate about Kanto in it. First was the horrible Spinning Tiles of Doom. I would have ridden Psycho again, but the spaces were too small for him to fit. Damn.
The trainers were all pretty easy. I had next to no trouble with them. Meteor Mash works wonders on Rock types.
Had a bit of a problem actually getting to the leader, though. That place was worse than the maze in the Rocket Hideout under the Celadon City Game Corner. And speaking of Team Rocket...
Giovanni was the leader of the Gym! I was shocked, and he knew it. This would be interesting. And I knew I had to beat him. This was my only chance to get him arrested! I'm tired of him and his Team Rocket goons always getting in the way.
We start the battle with him sending out Rhyhorn. A simple Meteor Mash took that down. Next was Nidoqueen, who promptly fell to Psychic. His Nidoking right after had the same fate. His second Rhyhorn managed to dodge a Meteor Mash and got in an Earthquake. Luckily, thanks to Psycho's high Defense stat, it only took out 1/5 of his HP. The next Meteor Mash hit dead on, and Rhyhorn went bye-horn. (Sorry, couldn't resist) Last out was a Dugtrio, which was odd, because I was expecting his Kangaskhan. Anyway, it was out with a Psychic.
After the battle, Giovanni hands me the Earth Badge and a TM 26, Earthquake, which Psycho will soon know. Then he says that from this point on, Team Rocket is disbanded. Finally! But Giovanni himself vanishes again. I should've knocked him out when I had the chance.
But I can't let that distract me too much, because it was time to take on the Elite Four! But first, gotta go through Victory Road. And right as I'm about to head up there, who should I find? Limey!
And he still thinks he can beat me. Ha. First, his Pidgeot goes down to Psychic. Next, his STILL UNEVOLVED Growlithe goes down after a Psychic as well. I can't believe I forgot to teach Psycho Earthquake until after then. After that, his Gyarados barely survives a Psychic, but sets up a Rain Dance. Wow. One Shadow Ball later, Rhyhorn was out. A Meteor Mash to the horn taught it a lesson. Alakazam was after that, who fell to a Shadow Ball. Lastly his Venusaur came out, and was OHKO'ed by a Psychic.
He ran off afterwards, saying that I was lucky and he was just being careless. Whatever he has to tell himself to boost his self-esteem.
I followed after him, trekking up the long trail, showing the gate guards my badges in order. Once at Victory Road, I took a deep breath and charged in.
Dear Mew, that place was huge! So confusing, too. Push this boulder onto this odd circular plate to get to this place. Honestly, I just pushed stuff around until I heard a loud boom.
And the trainers in there were annoying! Almost all of them had five Pokémon. Psycho began running out of PP quickly. Luckily I made it out before that happened. I missed a few trainers the first time, so I healed quickly and beat them. Finally, I was at the Indigo Plateau. It was finally Elite Four time. Also meaning time to use all my Rare Candies that I've been finding! Hehe. 8 extra levels won't hurt.
I'll write again soon, right after I take down those four top trainers.
Status:
Metagross/Psycho
Lvl. 87
Nature: Naughty
Moves: Meteor Mash
Psychic
Shadow Ball
Earthquake
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Giovanni
LIMEY LIMEY LIMEY LIMEY!!!!
Victory Road
Strength Puzzles
Trainers with lots of Pokémon
Kanto Log 9
Well, I did it! I'm the Champ of Kanto! Woot! It was a hard set of battles with a surprise twist at the end, but I made it through.
Here's how it went down:
Lorelei: Not too hard, just Meteor Mashed my way through most of her Pokémon. Slowbro got a Shadow Ball instead, though.
Bruno: Easy easy easy! Onixes got Meteor Mash, everyone else tasted Psychic.
Agatha: Might have been harder if it weren't for Shadow Ball. Psychic took care of the remaining Poison types.
Lance: Pretty tough, actually. Gyarados survived a Psychic, and then he used a Full Restore on it. Then I used two Shadow Balls to take it down. Both Dragonair went down after Psychic. Dragonite was a beast to take out, it survived two Psychics, then Lance used another Full Restore. Shadow Ball followed that, along with a second one, and Dragonite was out. Last was his Aerodactyl, who was out with a Meteor Mash. Done and done.
You'd think I'd be Champ after that. Apparently not. Someone else had come through right before me and beat them all. Guess who it was.
LIMEY!!!
He blabbed about how he caught so many Pokémon and how he was so powerful. But I was about to prove him wrong.
Pidgeot was barely any trouble. If anything, I'm glad he used a Full Restore on it when one Psychic got it to the red. That was a waste of a Full Restore. Rhydon could have been trouble, if not for a Meteor Mash OHKO. Arcanine was out after Earthquake. Venusaur tasted Psychic for the last time soon after. Gyarados was down two in two Psychics. And finally, Alakazam was out cold from a final Shadow Ball.
I had defeated everyone without losing at all. I feel like a billion bucks.
Then Oak shows up to ruin it, and he leads me into the next room called the Hall of Fame. Psycho was registered alongside me as the new Champ of Kanto!
Now I gotta go, there are challengers to beat!
FINAL STATUS:
Metagross/Psycho
Lvl. 88
Nature: Naughty
Moves: Meteor Mash
Psychic
Earthquake
Shadow Ball
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Giovanni
LIMEY LIMEY LIMEY LIMEY!!!!
Victory Road
Strength Puzzles
Trainers with lots of Pokémon
LIMEY IS SO ANNOYING I'M GLAD I DESTROYED HIS HAPPINESS!
Kanto Log 7
Long journal entry is LOOOOOOOONG.
After studying my map carefully, I decided to head for Cinnabar Island to hit the Gym there. Since there were two routes there, I chose Route 19 and Route 20 because it said there were some interesting islands on the way. However, I got to these islands to find a dead end. The only way to continue was through some tunnel. No way, José.
That left me with the route below Pallet, Route 21. I flew off to Pallet, did my best to stay away from Oak's lab, because I did not want to get pulled into another request. After getting out of the town, I relaxed and headed down the route.
On the way, there was some fisherman who had six Magikarp. SIX. F***ING. MAGIKARPS. I.E., the most retarded, useless, and annoying of all Pokémon. If they didn't evolve into Gyarados, nobody would bother with them at all.
And that's another thing. Why are there so many fishermen? It's so boring to fish. One of them even asked me to battle them because they were bored of waiting for a bite. I got some words of wisdom for ya. Find a better hobby.
I finally arrived in Cinnabar Island to find that it was TINY. I swear the S.S. Anne felt bigger than that tiny island. But it had a Gym, a lab place, and some large mansion on it. They really know how to pack in the important stuff.
After talking to some people around, I found out that the Gym was locked and that there might be a key in the mansion. I also found out that it was partially burned down and ruined. Fun times. 20 bucks says I fall through the floor.
Inside the mansion, I found quite a few irksome things. Examples: more hidden switches, locked doors, burglars, and holes in the floor. However, there was an interesting series of diaries that told about some expedition that found a new Pokémon that they called Mew. They didn't describe it much, but there was a puzzling entry about how it gave birth to something they called Mewtwo. Real original, guys, way to go. Who named it, Microsoft? They also said that it was really powerful and that they failed to 'curb its tendencies'. Maybe it'd be an adequate partner for Psycho to train against.
But returning to the important stuff, I finally found that key I was told about. I left the mansion through a side exit and went to the Gym. Sure enough, the door opened right up with the key. Time to go beat the leader while avoiding Psycho being melted and used to make something else.
In the Gym, there were even more locked doors, and I had to either answer riddles correctly or beat trainers to open them. I chose the trainers. Why? Because Psycho needed some training, and because I'm no good at trivia. At all.
The Gym trainers gave me little trouble, though one managed to survive a Confusion and got an Ember through. Luckily, Psycho's Special Defense kept it from doing much at all.
Finally I got to Blaine. For an old guy, he acted surprisingly young. He started out with a simple Growlithe, which was no harder to beat than Limey's. One Confusion and done. Next was his Ponyta. Yet again, Confusion proved constant in OHKOing opponents. After this was his Rapidash. I decided not to take chances and upped the fire power (hehe, pun) to Psychic and took it out in one hit as well. Last up was an Arcanine. That thing had some high Special Defense, because it survived a hit from Psycho's Psychic. Then it hit me with a Fire Blast, taking out half of Psycho's HP. I knew a Hyper Potion was soon to come, so I decided to have Psycho toss a Shadow Ball its way, hitting after the potion restored it. Somehow, that actually did MORE damage than the Psychic and knocked it out. I guess Psychic lowered its Special Defense when it hit.
With Blaine beaten, I received the Volcano Badge and TM 38, Fire Blast. Not bad at all.
Psycho was pretty beat up from that Fire Blast, though, so we headed for the PokéCenter as quickly as we could. However, as we left the Gym, Bill turned up and started talking to me. I don't know whether he was ignorant of Psycho's wounds or if he was just being a jerk. He invited me to head to One Island with him, which actually sounded nice. Psycho and I deserved a vacation. But I told him to wait a bit so I could get Psycho healed up.
After that was finished, I met with Bill in the Center and decided to hit the islands. We walked outside just in time to see a pretty nice boat pull up. Psycho was about to step on, but the driver of the boat yelled out that Psycho might sink the boat. I could've sworn that Psycho blushed embarrassedly. I called him into his Poké Ball and stepped on, followed by Bill. Then we took off.
That ship was FAST. I swear, if I had a boat like that, I would ditch that Lapras in a second. It's not bad riding on a Lapras, but it's just really slow.
We got to One Island in what felt like no time. The island was small, but peaceful looking. Definitely a great vacation spot. Before I could hit the beach, Bill told me to come meet a friend of his. I had to say yes, because he did bring me along here.
We went into the PokéCenter, which was a lot bigger than normal, and it had a huge machine in one corner. That's where Bill led me to. There was a guy working in front of it, who Bill introduced as Celio. Then they talked about the machine a bit, then started to work on it. But before I could leave, Bill asked me to deliver a meteorite to some guy on Two Island. I grudgingly agreed, only for the same reason I was in the Center meeting Celio. He gave me a Tri-Pass to allow me to go between islands, and then let me go.
But first, I hit the beach for a bit of relaxing.
Psycho and I did do a little bit of battling, but otherwise, we did a lot of beach going. I got on my swim trunks and relaxed in style. Psycho, that trickster, decided to bury me in sand with Psychic. Which took him less that a second, so I couldn't object. While I squirmed to get free, I watched him chuckle at me. A few other people saw and laughed as well, and in the end, I laughed at it too. The beach atmosphere really helped me unwind from all the annoyances of Kanto. After I beat the Elite Four, I might have to move out here.
After an hour or so, we decided to do some exploring of the island. We found nothing much of interest, but we did find a hot springs spa. I swear, One Island was as close to heaven on earth that I could find.
Some guy in the spa gave me the HM for Rock Smash, which could become useful, so I taught it to that Lapras. Then I spent a heavenly hour or so in the hot springs.
That seals it, I'm moving to One Island when I'm done being a Pokémon Trainer.
I explored the area north of the town briefly, finding Mt. Ember, an active volcano. Pretty cool, but way too many Fire type Pokémon for Psycho and my tastes.
We decided that we should probably go find that guy Bill told us about and deliver the meteorite before soon. It was getting late. I hit the dock, told the boat captain to head for Two Island, and got going.
I got there and quickly found the right guy in the Game Corner. He was running around and panicking about his daughter. Then he asks me to go to Three Island to find her. Suddenly some biker punk rides in on his motorcycle. In a building. What the hell? He says something about people waiting for him, then asks if this is Three Island. Which, of course, it isn't, so he takes off.
After that weirdness, I tried to give the guy the meteor, but he was too upset about his daughter and his scuffed floor. So I went to get that girl. To Three Island!
And what should I see upon arrival? A bunch of crazy bikers causing trouble. Great. Turns out they came from Kanto (why are all bad things from Kanto?) and are causing a ruckus on their bikes. Of course, they think they're so amazing and that everyone should thank them for making things exciting. So self-centered...
So I come in and show them the door. Or rather, Psycho does.
They thank me and say that they wish there was someone strong like me living here. Tempting, but I'm still intoxicated with One Island's awesome beach and hot springs. They also told me that this girl, Lostelle, was out in Berry Forest.
When I got out to her, I found that she was being scared by a wild Hypno, so I got Psycho to take care of it. She thanked me for saving her, in some weird mix of first person speech and third person speech, and we went back to her dad. He thanked me for saving her, and I gave him that meteorite.
I headed back to Bill, and he said he fixed up the thing with Celio's help, and everything was fine and dandy. Which meant we had to leave. And that made me a sad, sad panda.
The good news was that with the Tri-Pass, I could always go back. Which definitely solidifies my living there.
I said my goodbyes to that fabulous place, promised I'd be back, and got on the ship. I guess now that I'm back in Kanto, I should check and see if Viridian's Gym is open yet.
Status:
Metagross/Psycho
Lvl. 74
Nature: Naughty
Moves: Meteor Mash
Confusion
Psychic
Shadow Ball
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Kanto Log 8
Well, as I said last time, I flew off to Viridian City, and the Gym was open! The downside was that it had two things I hate about Kanto in it. First was the horrible Spinning Tiles of Doom. I would have ridden Psycho again, but the spaces were too small for him to fit. Damn.
The trainers were all pretty easy. I had next to no trouble with them. Meteor Mash works wonders on Rock types.
Had a bit of a problem actually getting to the leader, though. That place was worse than the maze in the Rocket Hideout under the Celadon City Game Corner. And speaking of Team Rocket...
Giovanni was the leader of the Gym! I was shocked, and he knew it. This would be interesting. And I knew I had to beat him. This was my only chance to get him arrested! I'm tired of him and his Team Rocket goons always getting in the way.
We start the battle with him sending out Rhyhorn. A simple Meteor Mash took that down. Next was Nidoqueen, who promptly fell to Psychic. His Nidoking right after had the same fate. His second Rhyhorn managed to dodge a Meteor Mash and got in an Earthquake. Luckily, thanks to Psycho's high Defense stat, it only took out 1/5 of his HP. The next Meteor Mash hit dead on, and Rhyhorn went bye-horn. (Sorry, couldn't resist) Last out was a Dugtrio, which was odd, because I was expecting his Kangaskhan. Anyway, it was out with a Psychic.
After the battle, Giovanni hands me the Earth Badge and a TM 26, Earthquake, which Psycho will soon know. Then he says that from this point on, Team Rocket is disbanded. Finally! But Giovanni himself vanishes again. I should've knocked him out when I had the chance.
But I can't let that distract me too much, because it was time to take on the Elite Four! But first, gotta go through Victory Road. And right as I'm about to head up there, who should I find? Limey!
And he still thinks he can beat me. Ha. First, his Pidgeot goes down to Psychic. Next, his STILL UNEVOLVED Growlithe goes down after a Psychic as well. I can't believe I forgot to teach Psycho Earthquake until after then. After that, his Gyarados barely survives a Psychic, but sets up a Rain Dance. Wow. One Shadow Ball later, Rhyhorn was out. A Meteor Mash to the horn taught it a lesson. Alakazam was after that, who fell to a Shadow Ball. Lastly his Venusaur came out, and was OHKO'ed by a Psychic.
He ran off afterwards, saying that I was lucky and he was just being careless. Whatever he has to tell himself to boost his self-esteem.
I followed after him, trekking up the long trail, showing the gate guards my badges in order. Once at Victory Road, I took a deep breath and charged in.
Dear Mew, that place was huge! So confusing, too. Push this boulder onto this odd circular plate to get to this place. Honestly, I just pushed stuff around until I heard a loud boom.
And the trainers in there were annoying! Almost all of them had five Pokémon. Psycho began running out of PP quickly. Luckily I made it out before that happened. I missed a few trainers the first time, so I healed quickly and beat them. Finally, I was at the Indigo Plateau. It was finally Elite Four time. Also meaning time to use all my Rare Candies that I've been finding! Hehe. 8 extra levels won't hurt.
I'll write again soon, right after I take down those four top trainers.
Status:
Metagross/Psycho
Lvl. 87
Nature: Naughty
Moves: Meteor Mash
Psychic
Shadow Ball
Earthquake
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Giovanni
LIMEY LIMEY LIMEY LIMEY!!!!
Victory Road
Strength Puzzles
Trainers with lots of Pokémon
Kanto Log 9
Well, I did it! I'm the Champ of Kanto! Woot! It was a hard set of battles with a surprise twist at the end, but I made it through.
Here's how it went down:
Lorelei: Not too hard, just Meteor Mashed my way through most of her Pokémon. Slowbro got a Shadow Ball instead, though.
Bruno: Easy easy easy! Onixes got Meteor Mash, everyone else tasted Psychic.
Agatha: Might have been harder if it weren't for Shadow Ball. Psychic took care of the remaining Poison types.
Lance: Pretty tough, actually. Gyarados survived a Psychic, and then he used a Full Restore on it. Then I used two Shadow Balls to take it down. Both Dragonair went down after Psychic. Dragonite was a beast to take out, it survived two Psychics, then Lance used another Full Restore. Shadow Ball followed that, along with a second one, and Dragonite was out. Last was his Aerodactyl, who was out with a Meteor Mash. Done and done.
You'd think I'd be Champ after that. Apparently not. Someone else had come through right before me and beat them all. Guess who it was.
LIMEY!!!
He blabbed about how he caught so many Pokémon and how he was so powerful. But I was about to prove him wrong.
Pidgeot was barely any trouble. If anything, I'm glad he used a Full Restore on it when one Psychic got it to the red. That was a waste of a Full Restore. Rhydon could have been trouble, if not for a Meteor Mash OHKO. Arcanine was out after Earthquake. Venusaur tasted Psychic for the last time soon after. Gyarados was down two in two Psychics. And finally, Alakazam was out cold from a final Shadow Ball.
I had defeated everyone without losing at all. I feel like a billion bucks.
Then Oak shows up to ruin it, and he leads me into the next room called the Hall of Fame. Psycho was registered alongside me as the new Champ of Kanto!
Now I gotta go, there are challengers to beat!
FINAL STATUS:
Metagross/Psycho
Lvl. 88
Nature: Naughty
Moves: Meteor Mash
Psychic
Earthquake
Shadow Ball
Ability: Clear Body
List of things I hate about Kanto:
Senile Old Men
Bug Pokémon
People obsessing over their shorts
Limey
Caves and Tunnels
People blocking the way
Detours
Limey
Hidden Switches
Derogatory Gym Leaders
Crazy people and cosplayers
Possessed people
LIMEY
Team Rocket
Spinning Tiles of Doom
Long trails
Mazes
Invisible Walls
False Advertising
Teleport Tiles
Locked Doors
People vanishing into thin air
Contradictions
Dead Ends
Magikarps
Burned out mansions
Holes in the floor
Burglars
Biker Gangs
Giovanni
LIMEY LIMEY LIMEY LIMEY!!!!
Victory Road
Strength Puzzles
Trainers with lots of Pokémon
LIMEY IS SO ANNOYING I'M GLAD I DESTROYED HIS HAPPINESS!
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