Now for legendaries. I'm not keen on legendaries to begin with. I think we had a good number going in Kanto and I wish they stuck to that same number, five legendaries per game. Sinnoh had fourteen legendaries. The only question in my mind is why? The lake trio and dragon trio I can understand. As much as the lake trio is just a copy of three Pokemon I can let it slide because they had a lot to do with the main plot. As for the dragon trio they were the main point of the whole game. Manaphy was the cute little Pokemon of this generation like Mew, Celebi, and Jirachi were before, but the addition of Phione was unnecessary. Regigigas's purpose is unknown to me besides being the trio leader of the golems, but I think we all could of lived just fine without it. Heatran, what I think to be the most wasteful effort in a legendary, is just... why was it needed? I'm still lost on that one. Shaymin and Arceus once again were just unnecessary. I really don't know how else to explain it. They added nothing to the main story line. Yes Arecus is the leader over the lake and dragon trio, but considering it was an event Pokemon makes it seem to me less important.
I find a lot of people are complaining about Heatran in this thread, whilte I too thought that DPPt had too many legendaries I think Heatran deserves to be cut some slack. I think Heatran is, like Cresselia and Darkrai, is just a sufferer from horrible circumstance. Besides the pixies and Dialga/Palkia, Heatran actually had the biggest plot point. In fact he gave us something to do post Elite 4. The problem is: We just finished climbing a stupid mountain, who wants to do it again, and twice!? No one, if they had saved Heatran's protector of the Volcano plot for another game I think he would have been way better recieved.
I think that's mainly because the online fanbase is mostly composed of the veterans. The people who started with Generations 1 or 2. We grew up with simpler Pokemon and trainers, and it's obvious that Game Freak's drastically changed character styles since then. The majority of the fanbase (The kids) don't care at all, most will play one or two generations then move on. I think there's a growing generational gap that's causes more and more people to complain about the newest generation. We started out with a different style of Pokemon. Many Generation 1 players are in there 20s now, while many 7-12 year-olds will pick up their first Pokemon game this Spring.
If you think 5th gen is bad it's only going to get worse. We're never going to get that Gen 1/2 charm back, and the kids today will probably never get their Gen 4/5 charm back as well. The Pokemon aren't necessarily getting worse, they're just changing styles. You're either for it, or you're against it.
The wonderful thing about Pokemon is that you get variety. You can choose if you want to be a collector, breeder, competitive battler etc. Game Freak returns old Pokemon every generation, so that the games can appeal to everyone.
He didn't exactly mean the storyline was long, he meant the game themselves were just too slow. Go surfing in DP right now, and you'll see what he means. Maybe even participate in a round of the Battle Tower. These games were so slow it's not even funny. At least Platinum fixed this for the most part.
I just wanted to say that this is an excellent post.
It doesn't exactly help matters that fakemon were created that looked badass and upped people's expectations (magmar evo) and instead of using that for inspiration they make that thing that is Magmortar that looks like utter crap in comparison.
You know it's bad when people prefer a FAKE pokemon.
People will always prefer Fakemon to real Pokemon. Why? Choice and obscurity. I can go to Devient Art right now and find 400 different Fakemon. I may only love 20 of them, but those are the only 20 I'll ever have to remember. The other 380 are gone from my mind, as I never have to see them again. Then I'm free to dream about my favourite 20.In real Pokemon though, we have to stick with what we got, and even though we like 30-60% of the real Pokemon (compared to 5% of the fakemon), we have to deal with all the ones we don't like every time we open up the game. Pokemon vs. Fakemon in a game of preference is simply a game that in the long run, Pokemon cannot win.
Anyways, I find it kind of funny that people are complaining about grinding since I often see people claim that Pokemon games are way too easy. Plus I never had to grind...though nothing will beat Emerald sick plot and surfing in DP was atrocsiously slow.
Finally, I'll just say that I liked alot of the 4th gens Pokemon and I also liked Sinnoh geographically. My biggest complaint is that none of the cities had
any lasting impression on me. They had no personality, or actually, no; none of the towns showed off what could have been an amazing atmosphere. Jubilife was dead, Hearthrome was boring, Sunnyshore was dissapointing and Solaceon, the town with the most personality, practically tried to hide it. In comparison I still remember and love a lot of the 3rd gen and 2nd gen cities. Foretree? Goldenrod? Ekruteak? Olivine? Sootopolis? Pacificdog? Hell yes!!