Turnip
Magnificent Turnip
- 693
- Posts
- 12
- Years
- Private property what the heck are you doing here
- Seen Oct 12, 2023
Sure, Nirvana/Nightmare doesn't know for 100% that Robin is the only one with detection, but looking at it systematically Phoenix misses completely so she probably doesn't have detection, Turnip asks someone else if they have detection, so he probably doesn't have it, and Kagome doesn't attack Nirvana directly either, though Kagome wasn't included since she jumped into the action after Nirvana/Nightmare made the conclusion.
I'm sorry, it's not me saying Turnip was foolish it's just being in character. You know, playing the villain. ;)
Indeed. As I said, perceptive :) And yeah, I know it was IC, that's why I was referring to Nirvana himself in that statement, and not you, Colony. It's all good :p
It's this kind of standoff that makes me realise that SAO must actually be quite unique in terms of its damage mechanics. It seems to simulate more realistic combat far more easily. Apply Skyrim damage, maybe Baldur's Gate damage, hell, even Call of Duty damage, and Nirvana would be soooo dead, because he'd be in a 1v4 situation in which he probably couldn't deal enough damage to Robin before dying (although for CoD (fish!) it's probably more a case of everyone dying immediately. Not so sure why I included it now). SAO on the other hand, and hostage situations work just as effectively as reality. I don't know how it works with damage multipliers, or continued damage for blades left in the body, but when you think about it, that's probably some pretty extensive coding. SAO is one complex-ass game.
I don't know how Dusk feels, but I think it's probably for the best, considering that the Nirvana-Robin interaction is pretty much as direct as it's going to get.In any case, should I post in regards to Colony's post? Or should I wait for Dusk to post next? I'm asking 'cause Nightmare's attempting to take Robin hostage.