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- Posts
- 9
- Years
- Seen Nov 2, 2014
Just wanted to say thank you for making this! It looks like I got into ROM hacking at just the right time! (Also, this is getting shoved in the face of the next person to make fun of me for using python.)
Is there any way to edit which TMs are which using this tool? I'm using the MrDS rom base and most tools don't work with that.
Just wanted to say thank you for making this! It looks like I got into ROM hacking at just the right time! (Also, this is getting shoved in the face of the next person to make fun of me for using python.)
Yeah, never got the whole "C/C++ or death!" vibe some developers have on any other language than C and C++. It's really annoying when they bash on languages like Java for being bloated and memory inefficient while they adore Ruby or Python for their elegance or .NET languages for Visual Studio (which really makes no sense since .NET is just as bloated and memory inefficient as Java). In any case, as long as a tool has good cross-platform support and isn't horribly buggy, it's fine by me.Hehe thanks man.:) And hell yeah Python. Nothing wrong with it, seeing as I can use it to write programs that work on ANY platform. I've even learned how to make them for iOS. So yeah, it might be a little slower than C based languages, but nothing beats the speed of testing and flexibility. BTW, Dropbox is almost completely run on Python, just a tidbit for anyone who doesn't like Python.;)
Question!
Is anybody able to answer me why some Pokemon use only
Struggle after editing a game with this Suite?
Sorry for bad English.
Are you talking about the pokemon that you added to the game by expanding the pokedex?
if that is so then you have to add the moves too !
I can't open my Rom....
My INI:
[ALL]
offsetthatcontainssecondromid = 0x1FFFFFE
justusestandardini = True
checkfordevbuilds = True
checkforupdates = True
autosavepokeswhenswitching = True
notes_about_this_ini = -
note1 = justusestandardini allows you to turn the dynamic ini system on or off.
note2 = All booleans are either have two CASE-SENSITIVE states -> True or False
note3 = The lists (like EggGroups) must be in order from lowest to highest.
note4 = If you want to provide a name for your game in the ini, just do Name = X. See below examples. Eventually, I will load this name to the program and display it.
note5 = DO NOT change the gamecode property in the ini. That is used for providing the correct fix for Shedinja Evolution for your base rom.
[BPED]
name = Pokemon Emerald (D)
gamecode = BPED
numberofpokes = 800
pokebasestats = 0x1C02270
pokebasestatslength = 0x1C
pokenames = 0x1C00000
pokenameslength = 0xB
typenames = 0x32F7A8
typenameslength = 0x7
numberoftypes = 18
items = 0x5946DC
numberofitems = 0x179
itemsdatalength = 0x2C
abilities = 0x33009E
numberofabilities = 0x4E
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x1C07A00
learnedmoveslength = 0x2
attacknames = 0x1714120
numberofattacks = 0x512
attacknamelength = 0xD
eggmovepointer1 = 0x703F0
eggmovepointer2 = 0x70468
eggmovelimit = 0x70464
tmhmcompatibility = 0x1C1A660
tmhmcompatibilitylength = 8
tmlist = 0x62705C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x1C1CC00
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = None,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silicoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x6D144,0x6D194,0x6D238,0x6D388,0x70030,0x13E194
offsetstochangetolslr0r60x1 = 0x6D174,0x6D392,0x6D1E0,0x6D23C,0x6D24C,0x6D276,0x6D2A0,0x6D2CE,0x6D2EE,0x6D312,0x6D322
offsetstochangetonewminus1 = 0x6D33C,0x6D3AE,0x70036
theshedinjafix = 0x13E036
changetonewnumbertimes8 = 0x7001E,0x70054,0x70022,0x70056
pokedex = 0x1C14930
lengthofpokedexentry = 0x20
nationaldexorder = 0x1C14270
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = E
jambo51learnedmovehack = False
numofpokesbetweencelebiandtreeko = 25
movetutorcomp = 0x1C1BF70
movetutorcomplen = 4
movetutorattacks = 0x6264D4
mtattackslen = 2
mtattacksnum = 32
frontspritetable = 0x1C0BA20
backspritetable = 0x1C0A080
frontpalettetable = 0x1C0D410
shinypalettetable = 0x1C0EE00
enemyytable = 0x1C114F0
playerytable = 0x1C121F0
enemyaltitudetable = 0x1C12EF0
iconspritetable = 0x1C13220
iconpalettetable = 0x1C13F20
iconpalettes = 0xDDE348
numiconpalettes = 3
footprints = 0x1C24910
locationnames = 0x5B24B4
locationstart = 0x0
locationend = 0xD4
locationtblfmt = 2
I've find the German Pointer for locationnames = 0x5B24B4. But I still can not open it..
Is locationnames a table of pointers or a table of text? It has to be the pointer table.
I found by Bug. The Pointer must be 4 bytes later.^^ Thanks.
The Tool ist very good. But I think it's slow by scrolling to the next Pokémon.
http://i.gyazo.com/2bbde5d72bbe2603eb5c7da07c93b775.png
I've been getting this error, and I've been trying to fix it via the function for a long while now, but it doesn't want to work.
It's something to do with the habitat data, right? Any solution to this?
[0035]
name = Pokemon FireRed (E)
gamecode = BPRE
numberofpokes = 412
pokebasestats = 0x254784
pokebasestatslength = 0x1C
pokenames = 0x245EE0
pokenameslength = 0xB
typenames = 0x24F1A0
typenameslength = 0x7
numberoftypes = 18
items = 0x3DB028
numberofitems = 0x177
itemsdatalength = 0x2C
abilities = 0xC8D370
numberofabilities = 0x100
abiltiesnamelength = 0xD
egggroups = Monster,Water1,Bug,Flying,Field,Fairy,Grass,Human-Like,Water3,Mineral,Amorphous,Water2,Ditto,Dragon,Undiscovered
leveluptypes = Medium-Fast,Erratic,Fluctuating,Medium-Slow,Fast,Slow
learnedmoves = 0x25d7b4
learnedmoveslength = 0x3
attacknames = 0xC82400
numberofattacks = 0x300
attacknamelength = 0xD
eggmovepointer1 = 0x045C50
eggmovepointer2 = 0x045CC8
eggmovelimit = 0x045CC4
tmhmcompatibility = 0x252BC8
tmhmcompatibilitylength = 8
tmlist = 0x45A80C
tmlistentrylength = 2
numberoftms = 50
numberofhms = 8
evolutiontable = 0x259754
evolutionsperpoke = 5
lengthofoneentry = 8
evolutionmethods = Breeding Only,Friendship,Friendship (Day),Friendship (Night),Level-Up,Trade,Trade (Hold Item),Stone,ATK > DEF,ATK = DEF,ATK < DEF,PID (Wurmple->Silcoon),PID (Wurmple->Cascoon),Spawn a Second,Create Spawn,Beauty
evomethodsproperties = None,None,None,None,Level,None,Item,Item,Level,Level,Level,Level,Level,Level,Level,None
evolutiontablepointers = 0x42F6C,0x42FBC,0x43138,0x4599C,0xCE8C4
offsetstochangetolslr0r60x1 = 0x42f9c,0x43182,0x43026,0x43008,0x43016,0x43050,0x4307A,0x430A8,0x430C8,0x430EC,0x430FC
offsetstochangetonewminus1 = 0x43116,0x4319e,0x459A2
theshedinjafix = 0xCE766
changetonewnumbertimes8 = 0x4598A,0x459C0,0x4598E,0x459C2
pokedex = 0x44E850
lengthofpokedexentry = 0x24
nationaldexorder = 0x251FEE
numofnondexpokesbetweencelebiandtreeko = 25
numofnondexpokesafterchimecho = 28
dextype = FRLG
jambo51learnedmovehack = True
movetutorcomp = 0x459B7E
movetutorcomplen = 2
movetutorattacks = 0x459B60
mtattackslen = 2
mtattacksnum = 15
frontspritetable = 0x2350AC
backspritetable = 0x23654C
frontpalettetable = 0x23730C
shinypalettetable = 0x2380cc
enemyytable = 0x2349CC
playerytable = 0x235E6C
enemyaltitudetable = 0x23A004
iconspritetable = 0x3D37A0
iconpalettetable = 0x3D3E80
iconpalettes = 0x3D3740
numiconpalettes = 3
itemanimationtable = 0x45FD54
itemanimationtableentlen = 5
hoenncryauxtable = 0x2539D4
footprints = 0x43FAB0
habitats = 0x452c4c
habitatpointers = 0x106888,0x1068C8,0x106990,0x1069F8,0x106A98
locationnames = 0x3F1CAC
locationstart = 0x58
locationend = 0xC4
locationtblfmt = 1
Can someone please teach me how to use this program? I've been trying to figure this out for hours. I downloaded it 3 times and I still can't find an exe file that takes me to the actual program. It's all just text documents and .ini files.
Thanks ahead of time to whoever helps me!
Can anyone tell me why are the evolutions shown wrong in this Suite?
Until today everything good and fine, but today I noticed the evolutions are shown
wrong in the Suite, for example :
Bulbasaur evolves at L32 into Venusaur.
Combusken evolves into Kirlia.
Pikachu evolves at L16 into Niddorino.
Every single Pokemon 's evos are shown wrong but in game they evolve like they should.
I'm also iserting Mega Evolutions into my hack and I set the Pokemon to Mega-evolve at
L50, for example Blaziken. I've put him to evolve at L50 but nothing happens ingame when I get him to this level.
Can anyone help me?
Sorry for bad English.
Here's my guess: The offset for your evolution table is off. Probably by like 40 bytes or so? Just open your rom up in a hex editor, go to the offset listed in the ini and find the correct starting position.
Also, the Blaziken thing. You using FR? Do you have a National Dex? If not, Pokemon outside the Kanto Dex won't evolve.
I'm not so good at hex editing and I don't know where to find the listed offset and the correct starting
position. And about Blaziken, I've patched my game to be able to evolve without National Dex.