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That one thing you detest

  • 12,284
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    11
    Years
    • Seen Oct 22, 2023
    Musicality said:
    I would absolutely love the idea of Primary and Secondary slots, but this is going to be a major change in terms of game mechanism, and Gamefreak is really slow at changing and shaking things up, so I'd think it'll be quite a while before there's even official talk about this. Character customization is someone I really would like to see expanded, it just adds a whole personal touch to the game, but again, Gamefreak. :/

    I'd have to agree, haha. Though, I'm not sure if it'll actually be taking them too long; if they're able to introduce a new type and evolution system within just one, single generation, making team slot changes would probably not be much of an issue.
     

    Musicality

    ~Musical Melodies~
  • 306
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    I'd have to agree, haha. Though, I'm not sure if it'll actually be taking them too long; if they're able to introduce a new type and evolution system within just one, single generation, making team slot changes would probably not be much of an issue.

    Yeah, I'd be nothing for their programmers, honestly. It's just that from their perspective, there's not enough demand to do it, so they'll probably skip it. A new type was badly needed because they hadn't introduced a new type in quite a while, and there was much hype about it. The same goes for evolutionary changes. They would naturally do something to appeal to most fans and thus make a bigger profit, but you never know what's going on in the minds of GF. xD
     

    Nah

  • 15,969
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    10
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    • Age 31
    • she/her, they/them
    • Seen yesterday
    How would they nerf Stealth Rock? It seems to be a defining part of today's metagame, good or bad but I don't see it disappearing or being toned down like weather anytime soon. It keeps many offensive Pokemon in check and doesn't allow them to mindlessly sweep through teams. Take Talonflame for example. In addition to recoil, it also has to deal with 50% SR. This allows for more diversity and strategy in the metagame by allowing more pokemon to be viable.
    It's not as if I want Stealth Rocks to be gone or made useless. I'm aware that they're needed to keep some things like Talonflame, Mega Pinsir, etc from getting out of hand (god would Mega Pinsir be scary as hell without SR). I just hate the way it overcentralizes the metagame. Just about every single good team runs Stealth Rock, and because SR can strip off so much HP, it then forces everyone to use a Rapid Spinner or Defogger. It restricts team building imo, since hazard support and hazard removal is practically mandatory, especially if you have a SR weak Pokemon your team, and there's only a few (good) spinners/defoggers per tier.

    Though maybe this isn't the place to get into a big discussion about Stealth Rock and it's impact and the meta. I feel like I'm in the minority on the issue anyway.
     

    Musicality

    ~Musical Melodies~
  • 306
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    9
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    It's not as if I want Stealth Rocks to be gone or made useless. I'm aware that they're needed to keep some things like Talonflame, Mega Pinsir, etc from getting out of hand (god would Mega Pinsir be scary as hell without SR). I just hate the way it overcentralizes the metagame. Just about every single good team runs Stealth Rock, and because SR can strip off so much HP, it then forces everyone to use a Rapid Spinner or Defogger. It restricts team building imo, since hazard support and hazard removal is practically mandatory, especially if you have a SR weak Pokemon your team, and there's only a few (good) spinners/defoggers per tier.

    Though maybe this isn't the place to get into a big discussion about Stealth Rock and it's impact and the meta. I feel like I'm in the minority on the issue anyway.

    The minority isn't always a bad thing. It is a trade off though, forcing most teams to use a defogger or spinner or wanting to let BirdSpam or Mega Pinsir wreck the metagame after a SD boost. It's not something that I see will be fixed in ORAS, but hopefully they nerf SR a tiny bit, because 12.5% for each Pokemon is quite a lot, and it really adds up, especially when you're doing continual switching.
     

    Wicked3DS

    [b]Until the very end.[/b]
  • 4,592
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    Years
    The minority isn't always a bad thing. It is a trade off though, forcing most teams to use a defogger or spinner or wanting to let BirdSpam or Mega Pinsir wreck the metagame after a SD boost. It's not something that I see will be fixed in ORAS, but hopefully they nerf SR a tiny bit, because 12.5% for each Pokemon is quite a lot, and it really adds up, especially when you're doing continual switching.

    They wouldn't fix it during OR/AS since it's still Gen VI, but maybe with Gen VII they will. Personally I don't care for Stealth Rock or any of those type of moves, but that's me being an offensive guy.
     
  • 12,284
    Posts
    11
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    • Seen Oct 22, 2023
    Yeah, I have to agree with above; wild Pokémon with Sturdy ability could be sort of bothersome to face, especially if they have moves such as Explosion and Self-destruct.

    I've went through plenty of them before, and they'd managed to take down my team members each and every time. Though, usually, I carry Revives (and other items of the like) with me when travelling and whatnot, so I'm able to recover them pretty easily, but it's still sort of an annoying experience.
     

    Musicality

    ~Musical Melodies~
  • 306
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    9
    Years
    They wouldn't fix it during OR/AS since it's still Gen VI, but maybe with Gen VII they will. Personally I don't care for Stealth Rock or any of those type of moves, but that's me being an offensive guy.


    Yeah, I really hope so. Nerfing it is fine, but removing it altogether seems way too much in my opinion. A lot of offensive Pokemon have a crippling SR weakness too.
     

    Altairis

    take me ☆ take you
  • 5,188
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    11
    Years
    Sturdy ability Pokemon in the wild. Especially if they also have Explosion.

    (I'm looking at you, wild Graveler in X/Y's Victory Road)

    I was just reminded of this - I hate it because Victory Road is generally where a lot of these Pokemon are found, but it's also the place with the highest leveled Pokemon before the Elite Four. Sturdy makes it really annoying to level grind!
     

    Musicality

    ~Musical Melodies~
  • 306
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    9
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    I was just reminded of this - I hate it because Victory Road is generally where a lot of these Pokemon are found, but it's also the place with the highest leveled Pokemon before the Elite Four. Sturdy makes it really annoying to level grind!

    You coul say it's GameFreak's punishment to those that don't do their level grinding constantly before the E4, Sturdy spam galore, peeps. :p
     
  • 379
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    9
    Years
    Encounters while surfing. No Gamefreak, I do not want to battle a Tentacool for the eighty-seventh millionth time. Almost as annoying as caves. Also, I'm really glad I'm not the only person who hates Pokemon who spam moves like Double Team and Sand Attack. Not only that, but Protect/Detect spam isn't something I'm fond of either. All it's doing is wasting turns - and time.
     

    Wicked3DS

    [b]Until the very end.[/b]
  • 4,592
    Posts
    10
    Years
    Encounters while surfing. No Gamefreak, I do not want to battle a Tentacool for the eighty-seventh millionth time. Almost as annoying as caves. Also, I'm really glad I'm not the only person who hates Pokemon who spam moves like Double Team and Sand Attack. Not only that, but Protect/Detect spam isn't something I'm fond of either. All it's doing is wasting turns - and time.

    Pretty much agree with everything you said. Repels help with surfing, but it's still a bit ridiculous. They should've made it so the Pokémon vary a bit so it's worth running into random encounters.

    Protect and Detect are the biggest wastes of time in the Pokémon universe. Does anyone actually have a purpose for these moves? If so, please enlighten me.
     
  • 379
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    9
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    Protect and Detect are the biggest wastes of time in the Pokémon universe. Does anyone actually have a purpose for these moves? If so, please enlighten me.

    Ironically enough I have come up with a use for these moves - during Double/Triple Battles if you have a partner that uses moves that hit everyone (including you) like Surf and Earthquake.


    ....


    That's it. That's all I got.
     

    Musicality

    ~Musical Melodies~
  • 306
    Posts
    9
    Years
    Ironically enough I have come up with a use for these moves - during Double/Triple Battles if you have a partner that uses moves that hit everyone (including you) like Surf and Earthquake.


    ....


    That's it. That's all I got.

    Hopefully I can add on to this. In the main Pokemon games, not so much, but if you're playing Challenges or a Dray Pokemon Hack (eg Blaze Black / Volt White) where Pokemon can be using move sets you're not even prepared for, it's one of the most useful moves you can carry. I've grown accustomed to using Protect to scout for potential moves and size up my opponent, because in those games and nuzlockes, one has to think competitively, and Protect is a competitive strategy, as far as the current metagame is concerned. A shining example would be a solarbeam Swablu that I encountered in Sacred Gold / Storm Silver. My Totodile definitely did not see it coming. So when I predicted it to roost...


    Boom. Death Box.
     

    Wicked3DS

    [b]Until the very end.[/b]
  • 4,592
    Posts
    10
    Years
    Hopefully I can add on to this. In the main Pokemon games, not so much, but if you're playing Challenges or a Dray Pokemon Hack (eg Blaze Black / Volt White) where Pokemon can be using move sets you're not even prepared for, it's one of the most useful moves you can carry. I've grown accustomed to using Protect to scout for potential moves and size up my opponent, because in those games and nuzlockes, one has to think competitively, and Protect is a competitive strategy, as far as the current metagame is concerned. A shining example would be a solarbeam Swablu that I encountered in Sacred Gold / Storm Silver. My Totodile definitely did not see it coming. So when I predicted it to roost...


    Boom. Death Box.

    That's a new one for me! I don't play ROM hacks, so that would explain that. Sounds like Protect scouting would be a FANTASTIC idea in a game like that.
     

    Altairis

    take me ☆ take you
  • 5,188
    Posts
    11
    Years
    Hopefully I can add on to this. In the main Pokemon games, not so much, but if you're playing Challenges or a Dray Pokemon Hack (eg Blaze Black / Volt White) where Pokemon can be using move sets you're not even prepared for, it's one of the most useful moves you can carry. I've grown accustomed to using Protect to scout for potential moves and size up my opponent, because in those games and nuzlockes, one has to think competitively, and Protect is a competitive strategy, as far as the current metagame is concerned. A shining example would be a solarbeam Swablu that I encountered in Sacred Gold / Storm Silver. My Totodile definitely did not see it coming. So when I predicted it to roost...

    I have to agree with you from a competitive standpoint, Protect is great for scouting opponent's moves and allowing you to switch into the appropriate counter. This is especially great when you use Protect against a Pokemon that has Choice Specs, Scarf, or Band, because it might force them to switch out as well. I don't care too much for Protect in-game since I like to hit hard and fast regardless of consequences, but I still see why Protect is viable on some Pokemon.
     
  • 379
    Posts
    9
    Years
    Hopefully I can add on to this. In the main Pokemon games, not so much, but if you're playing Challenges or a Dray Pokemon Hack (eg Blaze Black / Volt White) where Pokemon can be using move sets you're not even prepared for, it's one of the most useful moves you can carry. I've grown accustomed to using Protect to scout for potential moves and size up my opponent, because in those games and nuzlockes, one has to think competitively, and Protect is a competitive strategy, as far as the current metagame is concerned. A shining example would be a solarbeam Swablu that I encountered in Sacred Gold / Storm Silver. My Totodile definitely did not see it coming. So when I predicted it to roost...


    Boom. Death Box.

    Huh. That's a new way to look at it. I don't play ROM Hacks, but it could be potentially useful for any nuzlocke challenges I do.
     
  • 12,284
    Posts
    11
    Years
    • Seen Oct 22, 2023
    Encounters while surfing. No Gamefreak, I do not want to battle a Tentacool for the eighty-seventh millionth time. Almost as annoying as caves. Also, I'm really glad I'm not the only person who hates Pokemon who spam moves like Double Team and Sand Attack. Not only that, but Protect/Detect spam isn't something I'm fond of either. All it's doing is wasting turns - and time.

    I could fully understand why others would detest things like this, but it's not much of an issue for me, personally, as I always carry Repels in my backpack while travelling. Though, when I do run out of them, things could indeed start to get a little bothersome. In recent games, their wild encounter rate seemed to be pretty high, in a few ways. If they could slightly reduce that, it would be wonderful!

    Also, I definitely agree with you on wild Pokémon using moves such as Double Team and Sand Attack; those could be quite an annoyance.
     

    Harmonious Fusion

    over the rainbow, there's a glorious sight
  • 364
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    Protect can also be useful for stalling out an opponent that's poisoned or burned.

    The thing I hate the most about Pokemon games is that early gameplay (approximately the time up to receiving the second badge, in my experience) is excruciatingly slow. Part of it is the tutorials, which I imagine could be made toggleable in a menu somewhere. But it also seems to me that raising Pokemon is more bothersome in the early game. Most early Pokemon take a while to pick up speed, and you have very little variety in the Pokemon that you can train against. So battles at this stage end up being really repetitive, and not much fun at all.

    I wonder if making tweaks to certain level-up movesets would help with the pacing. I mean, when you have a Pokemon that isn't getting anything better than Tackle/Scratch/Pound until around level 10, the first few routes are just a chore.
     

    Musicality

    ~Musical Melodies~
  • 306
    Posts
    9
    Years
    Protect can also be useful for stalling out an opponent that's poisoned or burned.

    The thing I hate the most about Pokemon games is that early gameplay (approximately the time up to receiving the second badge, in my experience) is excruciatingly slow. Part of it is the tutorials, which I imagine could be made toggleable in a menu somewhere. But it also seems to me that raising Pokemon is more bothersome in the early game. Most early Pokemon take a while to pick up speed, and you have very little variety in the Pokemon that you can train against. So battles at this stage end up being really repetitive, and not much fun at all.

    I wonder if making tweaks to certain level-up movesets would help with the pacing. I mean, when you have a Pokemon that isn't getting anything better than Tackle/Scratch/Pound until around level 10, the first few routes are just a chore.

    Yes, the gameplay starts out at a really slow pace. Honestly the tutorials aren't a big deal, because they usually don't last longer than five minutes, tops. Yeah, you're honestly limited to a few Pokemon if you want to beat the game as easily as possible, but while it's a challenge, you could definitely do it with any Pokemon, or even your favourites. Level 10 dosen't seem like that big of a deal to me - irritating and even frustrating at best, but once it gets a decent move or STAB, it's usually smooth sailing from there. I usually try to change my roster if I ever go back and play the same game, it keeps it from being the same party and having to go through the exact same challenges and experiences.
     
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