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Cerberus87

Mega Houndoom, baby!
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  • Well, what actually makes you feel like you can't play them? Is it the controls? Is it that you're afraid to make a mistake in them?

    It's having to learn a new game. I want to learn it quickly, but that isn't always the case. It's part of my older self not wanting to waste time with anything. This stops me from reading too long books, too.
     
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    It's having to learn a new game. I want to learn it quickly, but that isn't always the case. It's part of my older self not wanting to waste time with anything. This stops me from reading too long books, too.
    I know the book feeling as well. But whenever I play a new game, I'll start it, and get straight into the game to try and learn how to play myself. I try all the buttons and see what they do, and I try all the different features of the game. You learn more things over time through playing.

    Can you give an example of a game you want to learn but feel like you can't learn fast enough?
     

    Cerberus87

    Mega Houndoom, baby!
    1,639
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  • I know the book feeling as well. But whenever I play a new game, I'll start it, and get straight into the game to try and learn how to play myself. I try all the buttons and see what they do, and I try all the different features of the game. You learn more things over time through playing.

    Can you give an example of a game you want to learn but feel like you can't learn fast enough?

    Haha you sound like a psychologist. ^^ (no offense, I like being able to talk to someone about this)

    Hmmm, I never got into Zelda because of the learning curve, so I guess that answers your question?
     
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    Haha you sound like a psychologist. ^^ (no offense, I like being able to talk to someone about this)

    Hmmm, I never got into Zelda because of the learning curve, so I guess that answers your question?
    Zelda games are somewhat easy to learn, but can end up challenging. Maybe it's just not your sort of game. But you actually want to play it, so clearly it can't be that you dislike it. Are there any specific Zelda game that you would play first if you weren't driven away by the learning curve?

    And yeah, I guess this is kind of like a psychologist session. I just wanna help though :)
     
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  • Mario Sunshine 3DS would be a blast, along with other NGC titles.

    I would love to see Donkey Kong 64 and Paper Mario 64 make a release on the 3DS.

    BTW...is anyone else concerned about the development of SMT X Fire Emblem Wii U, announced at E3? (Given the lack of discussion or info)
     

    pkmin3033

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    You just have to explore until you find something that appeals to you. If a game is appealing enough, you will want to keep playing it, even if it requires you to persevere. Just do a little research beforehand to see if the game really is right for you first~

    There are plenty of games out there that don't really require you to learn any complex systems, though. Fire Emblem is fairly challenging, but Sacred Stones (if you can find it) is ridiculously easy and a lot of fun, and would set you up nicely to play Awakening, which is a bit more challenging but wouldn't seem quite as daunting by that point, as you'd be used to the combat through Sacred Stones...turn-based combat also allows you time to think about your moves, reducing the risk of frustrating death.

    Dynasty Warriors games are also pretty simple; easy to learn and fun to pick up and play in short bursts, and there are plenty of them to pick from - if the bland design of the main games doesn't appeal to you, there are One Piece, Zelda and Gundam spinoffs you could try.

    Maybe a multiplayer co-op game would be right up your alley? It's a lot easier to pick games up when you've got friends to show you the ropes. Diablo III has a thriving online community. Lots of FPS games do as well.

    I dunno, it's difficult to recommend things when I'm not entirely sure what your threshold for difficulty and interest in general is. xD;
     

    pkmin3033

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    You just have to explore until you find something that appeals to you. If a game is appealing enough, you will want to keep playing it, even if it requires you to persevere. Just do a little research beforehand to see if the game really is right for you first~

    There are plenty of games out there that don't really require you to learn any complex systems, though. Fire Emblem is fairly challenging, but Sacred Stones (if you can find it) is ridiculously easy and a lot of fun, and would set you up nicely to play Awakening, which is a bit more challenging but wouldn't seem quite as daunting by that point, as you'd be used to the combat through Sacred Stones...turn-based combat also allows you time to think about your moves, reducing the risk of frustrating death.

    Dynasty Warriors games are also pretty simple; easy to learn and fun to pick up and play in short bursts, and there are plenty of them to pick from - if the bland design of the main games doesn't appeal to you, there are One Piece, Zelda and Gundam spinoffs you could try.

    Maybe a multiplayer co-op game would be right up your alley? It's a lot easier to pick games up when you've got friends to show you the ropes. Diablo III has a thriving online community. Lots of FPS games do as well.

    I dunno, it's difficult to recommend things when I'm not entirely sure what your threshold for difficulty and interest in general is. xD;
     

    Dustmop

    [i]Fight for what makes you happy[/i]
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    Mario Sunshine 3DS would be a blast, along with other NGC titles.

    I would love to see Donkey Kong 64 and Paper Mario 64 make a release on the 3DS.

    Paper Mario 64 on the virtual console is one of the biggest reasons I want a Wii U. I'd be totally sold on a 3D release. Super Mario Sunshine would be great to see, too. It's one of my favorite GC titles, and I'm usually too hydrophobic to play water levels. c:

    Honestly, though.. Between the Resident Evil REmake making its way to PC soon (and newer consoles) and now Majora's Mask on the 3DS? I don't wanna get greedy. I'm totally content with just getting those in the near future. <3
     
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    Maybe a multiplayer co-op game would be right up your alley? It's a lot easier to pick games up when you've got friends to show you the ropes. Diablo III has a thriving online community. Lots of FPS games do as well.
    This is true. Learning is a lot more fun when you're doing it live and with people telling you what you should do. Personally, I can probably recommend Payday 2 on Steam for this, you should be able to figure out how the different "skills" work pretty quickly, and you can see what button you need to press to interact as they show up on the HUD.

    Although if that seems too complicated, there are plenty of other simpler co-op games out there.
     

    pkmin3033

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    I still need to play Rorona Plus on my Vita...I bought it at launch, played it for about five minutes, and I haven't picked it up since. I'm still going to wind up getting it on the 3DS, though...for the THIRD time now.

    ...but how about Xenoblade Chronicles X? That's far more exciting than anything else for me right now...asides from the original on the New 3DS, maybe. Greatest JRPG of all time is coming to handhelds AND getting a spiritual sequel of sorts. Huzzah! <3
     
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    I do say, good sir, that you are thoroughly wrong.
    You have to explain to me what 3D World has over NSMBU (aside from arbitrary stuff like "creativity" and "ambition") because I'm not seeing it.

    3D World's problem is that it tries to be 2D Mario without accepting the boundaries of the genre. Instead of going for the open level design and freedom of control that previous 3D Marios usually have, 3D World instead tried to capture 2D Mario's compact and precise platforming and control, but being a 3D game in design simply means it inherently won't work, or rather it's not as precise and snappy as NSMBU. (Even ignoring its problem when it comes to judging the depth and distance because of the fixed camera)
    So what is 3D World? It doesn't have the freedom of control that other 3D Marios have, nor is it as tight and responsive as your typical 2D Mario, including NSMBU.

    And even ignoring that, 3D World's main strength, being the level design, simply doesn't reach the height of NSMBU's. See, NSMBU is brilliant. It's a no-nonsense, pure platformer that is lacking in any filler levels. So is 3D World. The main difference between them is that 3D World's level design's difficulty curve isn't as steady, the progression isn't as evident and it is not as cohesive. When you play NSMBU, every next level feels like it has connections to the last, it feels like natural progression, while the design of the level still manages to provide you with a unique challenge you haven't seen yet in the whole game. Each of 3D World's levels on the other hand feel like their own thing, with absolutely no connection whatsoever, as if each level its own minigame instead of being a central part of one whole game. That's what I mean when I say it doesn't feel cohesive.
    It's not really just in terms of the environments (which is pretty random in 3D World whereas NSMBU sticks with its world theme), but to me, it's like the NSMBU developers say to themselves "alright, where do we go from there?" when finishing designing a level, whereas the 3D World devs say "OK, next idea on the board" when they're done designing a level. Get what I mean?

    Not to say 3D World is bad (I love it), but it's not the direction I want 3D Mario to go from now on, especially when NSMBU does what it does better. Although I'd like it if NSMB adopts 3D World's multi character system just for the sake of replayability and variety, but NSMBU has challenge mode...and challenge mode is ****ing awesome.
     

    Necrum

    I AM THE REAL SONIC
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  • Super Mario Sunshine 2 instead pls. We have enough remakes and I don't think that Mario needs one. A sequel to one of my favorite Mario games would be nice though since Galaxy got one.
    You have to explain to me what 3D World has over NSMBU (aside from arbitrary stuff like "creativity" and "ambition") because I'm not seeing it.

    3D World's problem is that it tries to be 2D Mario without accepting the boundaries of the genre. Instead of going for the open level design and freedom of control that previous 3D Marios usually have, 3D World instead tried to capture 2D Mario's compact and precise platforming and control, but being a 3D game in design simply means it inherently won't work, or rather it's not as precise and snappy as NSMBU. (Even ignoring its problem when it comes to judging the depth and distance because of the fixed camera)
    But that's essentially why Crash Bandicoot games worked back in the day, they had their perfect combination of 2D and 3D gameplay, and I don't think that it is any way a negative to try things like that in Mario. One way that Crash did it better though, is that Crash gave more obvious boundaries when you were in the 2D portions, wheras in SM3D games you need the depth of field from a 3D screen to tell where your boundaries are. But I grew up on old Crash Games so seeing other games trying to do what they did is great since the style hasn't been used in a while.
     
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    Crash has those problems, too. But Crash also tends to rely on gimmicks most of the times (ESPECIALLY the third game), instead of actual platforming.

    I grew up with Crash too, and replaying them on the Vita I realize...they're solid games, but nothing brilliant.

    There's really nothing wrong with these kind of games, but they just don't offer the freedom of open 3D platformers and tight and snappy controls of 2D platformers, and instead are a weird combination without neither genres' highest points.
     

    TRIFORCE89

    Guide of Darkness
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  • 3D World is superior to NSMBU. But I don't find it godly. I enjoyed 3D Land more. And Galaxy 2 is the definition of platforming bliss.

    It's not that 3D World does anything better than NSMBU, but all the NSMB just manage to do everything wrong.
     

    Necrum

    I AM THE REAL SONIC
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  • Crash has those problems, too. But Crash also tends to rely on gimmicks most of the times (ESPECIALLY the third game), instead of actual platforming.

    I grew up with Crash too, and replaying them on the Vita I realize...they're solid games, but nothing brilliant.

    There's really nothing wrong with these kind of games, but they just don't offer the freedom of open 3D platformers and tight and snappy controls of 2D platformers, and instead are a weird combination without neither genres' highest points.

    idk, in my mind crash 2 is one of the best platformers out there.
     

    Mark Kamill

    I like kitties
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    Exactly. 3D World and the NSMB are on the same level of platforming greatness, but NSMB/Wii/2/U are certainly not the SMB5-9 that Land/World I feel are. The open level design of the 3D series combined with the 2D gameplay was a great move. Goal Posts are better incentives, not having to beat a remixed level 3/5/7 times for missions is a great change(even if it was fun to see how a level at its core can change for certain missions, even if it wasn't always cohesive), and there's just overall variety in the 70+ levels they offer. Having not played 3D World I cannot say if its better/worse then Land, but I do think land's smaller levels have an edge over it, as it suits the gameplay more.
     
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    Super Mario Sunshine 2 instead pls. We have enough remakes and I don't think that Mario needs one. A sequel to one of my favorite Mario games would be nice though since Galaxy got one.

    How about both?

    An HD remake of the original on the Wii U would make a lot of money. They could even remake it on the 3DS as well if they wanted, but probably after the Wii U version to boost Wii U sales.

    Then they could do an HD sequel for the Wii U (it would likely feature things that the 3DS couldn't handle, therefore would be Wii U exclusive).
     
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