Amelia only wants one thing: the destruction of the Great Chasm. It's nothing personal, she just wants to see the crater as it was originally: empty and devoid of life. The Great Chasm does not hold any particular significance to her, positively or negatively, the goal is simply for the sake of adventure. The Great Chasm is an area now brimming with life, buildings, and a complex web or relationships and other machinations. At the same time, however, it is an incredibly fragile area dependent on services that travel rather slowly.
Rarely in one's life is someone granted the opportunity to do something so grand and large scale. The fall of the Great Chasm would be a momentous memory that would stick with her for a lifetime, an achievement that she could hang on the wall and few could ever truly amount to. A badge of honor like no other.
Personality: Despite her borderline psychotic nature, Amelia is actually quite friendly. Though she is a killer by trade, she doesn't particularly enjoy killing recreationally or at all even. She is the type to stab a person in the back and then bawl like a child, moreso for the sake of honoring their loss than out of actual sadness. She feels that every life is infinitely valuable, but she also feels that her dreams reach above infinity, and will kill without a second thought should she be required to do so.
With this said, it stands to reason that Amelia holds her more extreme morals in relatively low regard. This comes from her having been born to an extremely normal family teaching normal values such as "reaching for the stars" and "doing anything to make her dreams come true". The problem came from the fact that she couldn't figure out what to do with her life until after she left home as a young adult. As such, she's never happier than when she's pillaging, stealing, or killing.
It is for this reason that she is good at her job at all. Amelia is a risk taker, and she puts her job first in all things. She despite this, she doesn't have any formal combat or espionage training and is mostly self-taught, mimicking things she would see in media while taking them with enough salt that she wouldn't die from some idiotic course of action. With this in mind, she mostly uses supplemental magic due to her fighting style being close-range, valuing defensive and mobile magic over actual offense, since she trusts her blades and her fists more than she does incantations. She plays it quick, clinging to walls and not being seen or getting the job done quickly if that fails rather than using brute force. She isn't very skilled in the way of conventional stealth, sticking to cover and using various thief's tools and threats; instead, she relies on her magic to venture to normally inaccessible places or move quickly through unconventional passages and routes. She doesn't restrict herself to this, of course, but it is an effective method.
Appearance (Image, written or both): A red-headed topknot, Amelia has long, darkened scarlet hair that she keeps in a short bob, her hair bound and folded so that it rises just above her head and won't move to the tune of the electricity that she controls. Amelia's skin is a fair light-brown, though given that she has spent much of her time moving from place to place, calling it smooth would be a stretch. Her eyes shone a bright azure blue, something she holds as a mark of her element of mastery.
Amelia stands at around 5 feet and 11 inches and has a slender build- out of necessity; getting from place to place quickly and sticking to less-than-stable surfaces is a difficult task when both gravity and your body are trying to stop you. Having grown accustomed to the desert climate of the Barren Lands to some extent, Amelia generally walks around barefoot. Should she find the need, she carries around a set of four warped metal braces that fit to the size of her feet almost exactly (as they're custom fit), two for each foot. These are meant to be used in conjunction with her magic to stick to various surfaces. Apart from this, she wears knee-high brown jeans and a black shirt.