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- Seen Nov 18, 2015
All Pokémon that are female and are before Gen 6 flote and not animated
All Pokémon that are female and are before Gen 6 flote and not animated
This is a known issue, just because the people who made the animated battlers didn't also grab them for the female versions. Oddly enough, they DID grab them for the shiny female backsprites.
Well, to copy pasting I go!
Hi,
I'm still confused about what I said earlier about the rototiller bug.
################################################################################
# Rototiller
################################################################################
class PokeBattle_Move_157 < PokeBattle_Move
def pbEffect(attacker,opponent,hitnum=0,alltargets=nil,showanimation=true)
ret=super(attacker,opponent,hitnum,alltargets,showanimation)
bob=0
for battler in @battle.battlers
if battler.pbHasType?(:GRASS) && !battler.isAirborne?
bob+=1
if ![COLOR="Red"]battler[/COLOR].pbCanIncreaseStatStage?(PBStats::ATTACK,false,attacker) &&
![COLOR="red"]battler[/COLOR].pbCanIncreaseStatStage?(PBStats::SPATK,false,attacker)
@battle.pbDisplay(_INTL("{1}'s stats won't go any higher!",[COLOR="Orange"]battler[/COLOR].pbThis))
next
end
pbShowAnimation(@id,attacker,opponent,hitnum,alltargets,showanimation)
showanim=true
if [COLOR="red"]battler[/COLOR].pbCan[COLOR="SeaGreen"]Increase[/COLOR]StatStage?(PBStats::ATTACK,false,attacker)
[COLOR="red"]battler[/COLOR].pb[COLOR="SeaGreen"]Increase[/COLOR]Stat(PBStats::ATTACK,1,true,showanim,attacker)
showanim=false
end
if [COLOR="red"]battler[/COLOR].pbCan[COLOR="SeaGreen"]Increase[/COLOR]StatStage?(PBStats::SPATK,false,attacker)
[COLOR="red"]battler[/COLOR].pb[COLOR="SeaGreen"]Increase[/COLOR]Stat(PBStats::SPATK,1,true,showanim,attacker)
showanim=false
end
end
end
if bob==0
@battle.pbDisplay(_INTL("But nothing happened!"))
end
return ret
end
end
def initialize(scene,p1,p2,player,opponent,skybattle=false,inverse=false)
def initialize(scene,p1,p2,player,opponent,skybattle=true,inverse=false)
i am trying to have a skybattle but i don't know how.
i tried to change the def script in PokeBattle_Battle
toCode:def initialize(scene,p1,p2,player,opponent,skybattle=false,inverse=false)
it's work but work with all battles :(Code:def initialize(scene,p1,p2,player,opponent,skybattle=true,inverse=false)
How can i have a battle with skybattle? thanks and sorry about my bad english
How do I copy the mega evolution animation to a normal pokemon essentials? oO
Already searched for the animation but it isnt there. oO
hey the generation 6 project is working wonderfully for me. thx for providing me the possibility to finally continue with a project of mine i made like 3 years ago.
so i just have one thing im not sure of. so the main download includes the patches right? they are still in their archive files to be put in the right directory. now my problem is: there are 2 pbs patch files "PBS Patch v1.rar" and "PBS Patch v2.rar". logically thinking i would take v2 and overwrite v1 but 2 things made me ask. firstly the date when v2 was made is earlier than v1 so v1 is newer. and secondly upon downloading the pbs patch on its own it was the v1 patch. so which patch is the right one now?
and btw why are the patches in the main download not already in the right directory but thats just a minor thing. overall its not a big deal for making my game atm because its far from being in a playable state where minor changes/fixes would affect it but i just wanted to know what to do and if this was known.
thanks again and have a nice day
ps: one last thing. when youre in the party view the pokemon are normally hoping up and down. the 6th gen mons arent doing that by default, only when u hover above them. so the animation does exist. where do i fix that one?
Those animations do not happen because the animations do not exist. Look at the icons for non gen 6 pokemon, and you'll see their two frames are distinct. If you've played the newer games, you'll see the icons do not animate in that way, they simply hop up and down. You are welcome to make the animations, that is the only way to fix this.
Exception: NameError
Message: Section118:739:in `pbMiniCheckEvolution'uninitialized constant PBEvolution::Custom7
***Full script:
pbTrainerBattle(PBTrainers::LASS,"Marie",_I("It's kind of drafty in this place, huh?"),false,0,false,0)
Interpreter:243:in `pbExecuteScript'
Pokemon_Evolution:778:in `pbCheckEvolution'
Pokemon_Evolution:777:in `pbCheckEvolutionEx'
Pokemon_Evolution:766:in `each'
Pokemon_Evolution:766:in `pbCheckEvolutionEx'
Pokemon_Evolution:777:in `pbCheckEvolution'
PField_Field:1157:in `pbEvolutionCheck'
PField_Field:1154:in `each'
PField_Field:1154:in `pbEvolutionCheck'
PField_Field:1280
Interpreter:276:in `pbExecuteScript'
Interpreter:794:in `command_111'
Interpreter:320:in `execute_command'
Interpreter:193:in `update'
Interpreter:106:in `loop'
Interpreter:198:in `update'
Scene_Map:103:in `update'
Scene_Map:101:in `loop'
Scene_Map:114:in `update'
Scene_Map:68:in `main'
MultipleForms.register(:ABOMASNOW,{
"getMegaForm"=>proc{|pokemon|
next 1 if isConst?(pokemon.item,PBItems,:ABOMASITE)
next
},
"getUnmegaForm"=>proc{|pokemon|
next 0
},
"getMegaName"=>proc{|pokemon|
next _INTL("Mega Abomasnow") if pokemon.form==1
next
},
"getBaseStats"=>proc{|pokemon|
next [90,132,105,30,132,105] if pokemon.form==1
next
},
"ability"=>proc{|pokemon|
next getID(PBAbilities,:SNOWWARNING) if pokemon.form==1
next
},
"weight"=>proc{|pokemon|
next 1850 if pokemon.form==1
next
},
"onSetForm"=>proc{|pokemon,form|
pbSeenForm(pokemon)
}
})