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- Seen Feb 5, 2021
I resized and inserted all frames of the main character's overworld following Darthatron's.
The overworld is shown correctly both in Overworld Editor and in Advance Map, but ingame there's just one part of the top of the overworld and it's split too. How could I solve it?
Solved it.
To those who might run into the same problem: "Unknown pointer 1" and "Unknown pointer 2" are different according just to the sprite dimension.
So if you want to use a 32x32 overworld, check the UP1 and UP2 of an already existing 32x32 overworld. Then with your hex editor replace the current UP1 and UP2 of your resized overworld with those of the one whose dimensions are 32x32 already.
The overworld is shown correctly both in Overworld Editor and in Advance Map, but ingame there's just one part of the top of the overworld and it's split too. How could I solve it?
Solved it.
To those who might run into the same problem: "Unknown pointer 1" and "Unknown pointer 2" are different according just to the sprite dimension.
So if you want to use a 32x32 overworld, check the UP1 and UP2 of an already existing 32x32 overworld. Then with your hex editor replace the current UP1 and UP2 of your resized overworld with those of the one whose dimensions are 32x32 already.
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