Is this base just applying others' people bases, ASM routines and graphics into one rom? Looks like it. IMO, you should focus on actual hacking rather than making rombases that have already been done multiple times.
Wait... so are all Gen 1 through Gen 6 pokemon in this base or...? You didn't really explain it all too well.
- max ev for all pokemons reduced to 252
[/LIST]
As in "per stat" or as in "The total of EVs that a Pokemon can have"?
Whoa!Given how much new stuff you have added in this base (compared to that of other bases) I am excited over this base! I am actually using this base in my own hack!
Thanks for that ^^Nice ROMbase.
Actually you will see an .ini file in the same folder of G3HS....what ini should i use to change the type name pointer should be g3hs ini or mrdollsteak ini?
Whoa!
thanks for the respect you are giving me by using my rom base :)
But still this is not a good start point... I am still adding many new features that can even be more amazing :)
still good luck for your project and once again thanks ^^
...okay; I trust your judgement. After all, you are the one who made this base. I shall stop. (My initial attempt at successfully repointing left things kaplooey, anyways, requiring a reboot that I never started.)
That is half-true. My hack would have only a few post-3 Pokémon, but plenty of post-3 abilities and moves. In my hack, I actually plan on combining your base with Pokéfreak #890's 1020 base, that is, use Pokémon Game Editor in putting Pokémon from Pokéfreak #890's base in your base.Well if you are planning to make a hack with only gen 1-3 pokemon, moves and abilities then there are many features included in it :)
That is half-true. My hack would have only a few post-3 Pokémon, but plenty of post-3 abilities and moves. In my hack, I actually plan on combining your base with Pokéfreak #890's 1020 base, that is, use Pokémon Game Editor in putting Pokémon from Pokéfreak #890's base in your base.
But it wont then contain the features of my rombase....
Combining two rombases are almost impossible as they conflict in data...
That's why we should move on to dynamic, open source 'patches', so you know exactly what's changed and don't have to worry about them using same space(bar hooks).
And I'm sorry, but all of the features present in your base are easily available stuff in either ASM Resource Thread or in their own respective threads. Applying them would take about 30 minutes while having a better control of where everything is inserted.
I'm not trying to discourage you from hacking, so don't take it the wrong way.
I wonder if you are adding move particles.