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☆Rei☆
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  • To become a moderator you need to contribute a lot to a specific area and if they are in need of a moderator they might choose you. Takes a lot of work though.
    Ah so that's what it stands for. I tried remembering but, either way so I am gonna have to say it the same because it's obviously stated: "RUBY" o3o Thanks.
    Is Ruby and RGSS the same or....am I mistaken? Cause I have been learning regular Ruby and I was seeing the same commands that are used in RGSS.
    I did my own xD I do need help though cause there is a command I need to know. With this new project I am doing we are making our own code. Not using any of the old stuff but some new things and I needed to know how to make a logo appear above something and make it spin when we selected a option. I just dunno the command.
    Ok. I just wanted some help but I think I am able to do it. I just don't know one thing and Sunday I am gone all day. I have to help dad on a job and it's a one day job.
    Need your help it's wednesday, I am working on my new project and need some help with the new intro screen. The code is gonna be wiped from the system and started over.
    Hey. So I have been working on my code lessons and well there are somethings that come up that I am not sure what their real purpose is. Such as the command "Unless" I know it's talking about the condition and if it is false it would activate the switch that you set example "Condition" it would be set up like this right?

    Which you activate the event if it was set to true right? Or am I mistaken? oh and they are spaced out I am unsure why they don't show here
    Yeah. I think it might mean, that the overworlds that were placed ruined whatever this person is talking about.
    Not too many people script, so that wouldn't be very active. A sprite-off would be something that would take place in the Pixel Art section.
    Alright, I'll get to work on it. With all the stuff going on currently, I'll try to have it done by Sunday.
    Even when the two maps had no events the Underground map still had a big lag. The blank space is to allow future updates and to match floor coordinates. I guess that the lag is about some tile layers combinations plus being in a high coordinate number, as the Cave map has some lag in the lower floor, so I believe that a script fix is possible. I can divide the map in four and use scripts to make the teleports and the others things won't broke, but I wish to do this as last resort, if I don't find something better.
    Sure thing. Just tell me what colour scheme you want, the Pokemon you want on it, the text style and weather you want a character on it or not.
    All right. Sorry D: I wasn't even thinking about uploading them. D: but Will it still display the player name when it slides across the screen?
    Thanks for the suggestion, but I tried several Anti Lag and none worked. Strange enough, in the top left on map there a notable less lag.
    Hey, I know it's sunday and all think you have some time to work on the V.S bar? I need that done so I can input in the game. It' not a problem if you cant do it today. I still can wait. I was hoping to get it soon atleast.
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