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Recent content by セケツ

  1. セケツ

    Very sorry for the late reply. Feel free to submit it and make it help more people. And I would...

    Very sorry for the late reply. Feel free to submit it and make it help more people. And I would be very appreciated if you do this.
  2. セケツ

    Simple Modifications Directory

    [PokeEmerald] Faster HP Drain for Pokemon whose max HP is lower than 48. So, recently I checked & tried implementing the tutorial of Faster HP Drain posted in PokeEmerald wiki, it works perfectly however with one limitation. which said that the modification itself is not used for the mon whose...
  3. セケツ

    Simple Modifications Directory

    [PokeEmerald] Make Some Battle Transitions Be Similar to the FireRed. For anyone familiar with all the GEN3 Pokemon games, there is no denying that the FireRed & LeafGreen is quite different from the RSE in many aspects. Take the battle transition as an example, anyone who had made a comparison...
  4. セケツ

    Simple Modifications Directory

    [PokeEmerald] A Personal Fix for the 16x16 doors anim tutorial Just a personal & unproven discovery which posted here for anyone that needs it. Although I don't know whether it is WRONG or NOT until NOW. So please forgive my ignorance. So, Several days ago, I accidentally found there was...
  5. セケツ

    [Other] Issue with a tutorial for Pokeemerald

    Well, Judging from the screenshot, it looks like the name of definition named "MON_DATA_SPECIES2" has been changed. Just because Pret's PokeEmerald is a project updated frequently & continuously. If you use the latest version of PokeEmerald. The only simple thing need you doing is just change...
  6. セケツ

    [Graphics] [pokeemerald] How to fix messed up palettes for the player sprites other than walking

    Personally thinking, it's not a question that too difficult to solve at all, since it might be one of the first changes that most of the hackers trying to do. Although Lunos has explained most of the solution correctly & in detail, I think it necessary to make it become a little bit easier to...
  7. セケツ

    [Graphic✓] Adding Trainer Back Pics

    Judging from the picture, I think there should be something wrong with the definition of the backsprite picture itself. It's a basic knowledge in the binary Rom hacking that some pictures were compressed to the ROM itself, while the others are not. By the way, since you'd finally managed to get...
  8. セケツ

    Simple Modifications Directory

    [PokeEmerald] Make Cycling Music not get itself faded when stepping into another map. It has been a long time since my last post here, and here is another tiny & little discovery of myself, which I couldn't find in either here or the Pret's wiki site. It's known to us that in the original...
  9. セケツ

    Simple Modifications Directory

    Well, it isn't the previous error you mentioned anymore, just because the lack of definition of the var named "HIBYTE" there. The Key to solve it is also very simple, which needs you only to add that definition & undefining codes back to the original file. The definition code, which should be...
  10. セケツ

    [Graphics] Unable to replace Venusaur by Pikachu on LeafGreen's title screen on decomp version

    Well, maybe there would be something wrong in what I would say below just because I HAVE NOT got any deeper enough research in the decomp of pokefirered & leafgreen. However, since I had succeeded in modifying the title screen of PokeEmerald & have some old and basic knowledge left in the binary...
  11. セケツ

    Simple Modifications Directory

    Sorry for my late reply. But there is no doubt that the reason why it came to this error is that there must be something wrong with the function's name. Either in the declaration, or in the function itself. I want to apologize for my previous ignorance. However, Just as what I talked about...
  12. セケツ

    Simple Modifications Directory

    Sorry for my late reply. Just as what your text saying, the reason leading to this error is nothing but mistaking the name of the function in declaration. There is one basic & fundamental rule of programming in C is that the name of one function presented in declaration must keep the SAME with...
  13. セケツ

    [Graphics] Changing Battle Box Graphics

    Well, I used to edit this move selection box at about several months ago in order to make a customized one for myself. Although it was finally proved to be a failure, I was still lucky to get some basic knowledge & shallow experience of how it works. Judging from the image provided at the...
  14. セケツ

    [Other] Battle_box force slide

    Sorry for my late reply. I have noticed all the problems you newly asked, and spent little time in comparing the differences between those two functions I mentioned above, and finally succeeded in making some easy & simple modifications of the original "Intro_TryShinyAnimShowHealthbox"...
  15. セケツ

    [Other] Battle_box force slide

    Sorry my ignorance for the previous error. The reason why this error occurred is that I had not taken the double battle in account. And thanks to your pointing out, I also noticed that there's also an error for the condiction in my previous code. I had updated the code in my previous respond...
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