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Chimchar 9
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  • I like to keep things simple and easy to work with.
    Things are going good, except that I lost $100,000 on stupid turnips because Nooks only bought them for $35 today... :8:
    Oh, for sure. That's the sort of stuff I wanted to still be involved in. PT is "yours", but I still want to be involved, you feel me?
    Cool. I'm off work at about 10 PM MST, so what, eleven hours? Or else I'll just host it at rapidshare or something, and link you if I miss you. See ya later.
    Yeah, I've just got to find the folder it's in. I'll send it tonight. Just tell me how you'd rather have it sent, or if a patch will do.
    Just use "warpmuted" and "0x60" as a movement for the player

    warpmuted 0x(bank) 0x(map) 0xFF 0x(x-cor) 0x(y-cor)

    Warp him to somewhere where the tile is above the player, then a level script should take care of the "event" you are talking of.

    In the level script:

    applymovement MOVE_PLAYER @move

    #org @move
    #raw 0x60 0xFE

    Use move camera to move the camera around to different parts of the script. And when your done, warp the player back to the house or wherever.
    I never really made a script like this, but this is how I would do it
    I didn't use any "advanced scripts" But I understand what you are saying..
    If I showed you the Script(s) you would say "Oh, that's what he did!"

    What did you want to learn, in the scripting category? I've discovered a lot of tricks and shortcuts that make the event look professional :P
    Heya sweetie. College is taking up 90% of my time. XD
    Thanks sweetie, but it was just one update. XD

    Care to support my slowly moving hack? XD
    Hope you read my reply, in my profile..But speaking of Profile, I actually uploaded a new video. Check it out ;)
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