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DoesntKnowHowToPlay
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  • Doesnt? Try to enter the chat so we can talk. It will be faster there.
    I swear it won't take too long, it's pretty simple, but quite good idea.
    At least at my point of view. hehehe
    Sorry that I put here

    .MethodAddr: .word 0x085B2521 #UPDATE THIS TO MAIN FUNCTION OFFSET+1


    .org 0x5B2520 #UPDATE THIS TO MOST CONVENIENT FREE SPACE IN YOUR HACK
    Hey Doesnt, just had a crazy wacky idea!
    I need to know a little more about the PSS split and how you have done it.
    Can you help me gather some information?
    I'm in the process of porting right now, I've found the ram offsets and the hijack bytes but I'm struggling to understand how and where the 'hurt' routines get called. The lay routines make sense as well as the battle script it's just the hurt scripts I don't understand.
    Great job on the entry hazards code! I was wondering if you've made an Emerald port. It would be really helpful.
    Hi. Have you had any luck with the error of the pal not loading correctly in the trade? I was able to work out that the pals are loaded correctly but that the pal bank for the OAM data isn't set correctly. That's about as far as I got.

    *Edit* Actually, no. The pal doesn't seem to get loaded. also 080500CE seems to be the parameter for the pal. This definitely seems to be the place to start looking at least.


    ROM:08050004 if (R5 == 1) {
    ROM:08050005 sub_8044148(R8)
    ROM:08050006 init_uns_pokemon_real((unsigned short)R0+4, R4)
    ROM:08050007 template_instanciate_forward_search(&objt_pokemon.tiles_tag, 0x78, 0x3C, 6)
    ROM:08050008 byte<dword_2031DAC + 0x8E + R6> = R0;
    ROM:08050009 objects.bitfield2[(byte<dword_2031DAC + 0x8E + R6>) * 0x44] |= 4;
    ROM:0805000A objects.callback[(byte<dword_2031DAC + 0x8E + R6>) * 0x11] = &objc_nullsub+1;
    ROM:0805000B }
    Hey there. Would you be able to help me with something please? I'm trying to rewrite a tutorial by ipatix to make it easier for less experienced people to understand how to insert higher quality music into the Rom. But in his tutorial he says that if you do the hack, opening the help system will freeze and break the game. I heard you disabled the help system in Platinum Red, so would be able to show me how to disable it so I can add that to my tutorial please?
    Thanks
    Right, I'm just hex editing them now, worst part is not being able to see them correctly in a tool.
    Hey I know it was a long time ago but did you ever find the solution to your problem with Jambo's moveset hack in Gen3Suite?

    I'm having the exact same error message and it's the same issue as you, only happens when you change it in the ini to true.

    Thanks
    The story of the hack will be;-
    You are Ash ,a 10 year old boy . It is the day when you will get your pokemon , you wake up early and reach the lab all the starters are there but they don't want be with you so you choose pikachu which is happy to be with you. You travel to Viridian city , and see that the Team Rocket's trio Jessie , James & meowth are there who have set fire the pokemon centre , you save all the pokemon but get defeated by Team Rocket. The professor calls you and asks about it,when he comes to know , he gets very angry. You then go to the Pewter city gym AND Gget defeated by Brock 's overpowered Crystal Onix. The prof. then again because of defeat snatches your pokemon and callls you an irresponsible person. After, 5 years you now have become responsible and seeing this the prof. returns your evo;ved pokemon and gives you an old key . Now your journey starts uncover the darkest secrets by playing this game !!!
    Hey, Doesnt, can you help with something?
    I've compiled the routine for this hack you made:
    http://www.pokecommunity.com/showpost.php?p=9043968&postcount=817
    I updated the evolution indexes to my respective indexes and put that into free space, with the .Method Adr being offset+1, yh, yh.
    Still, that doesn't work. I updated G3HS to make Item the Argument for this evolution and gave two different stones (one I've made and one that was already in the game). Didn't work.
    I don't know what's wrong with that. Can you help?
    Hey bro, i have one question if you know done. I extend the trainer sprite table and sprite pallete table (FIRE RED), but the game crash when it appear, you know where is the offset the change of break limiters ?
    Hi! Sorry to bother you, but I have a few questions.

    I'm not experienced in rom hacking (well, hacking at all). I had an idea for a hack where the trainers had custom EVs and IVs and after searching for a while, I came across your thread "Development: Trainers with EVs". I was really impressed and wanted to try it. But the problem? I don't know anything about programming at all. I looked for tutorials on ASM but I have to admit that I'm a bit lost. Could you help me by explaining what to do or where to start learning about ASM for pokemon?

    Thanks!
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