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Recent content by ellabrella

  1. ellabrella

    [polishedcrystal-engine] Player Spawning In The Wrong Map

    hard to diagnose with the given information. maybe you could detail a bit about what changes you've made to your hack so far? and if there's any particular change after which this issue started happening? if you had your hack's source code available e.g. on github that would be perfect
  2. ellabrella

    Questions for PokeRed Disassemble

    i've not used pokered myself so i can't help directly but the pokered wiki has tutorials for adding new moves and pokemon: https://github.com/pret/pokered/wiki check that out and see how you get on!
  3. ellabrella

    Now what do I do?

    sounds like you haven't recompiled the ROM. the "pokeemerald.gba" file inside your decomp folder is the end result of the compiling process. compiling takes all the files that make up the decomp and puts them together into a playable ROM. so, if you edit a file, you have to compile again to...
  4. ellabrella

    [Win 10] How to setup decompilation with no effort

    tough to say for sure, but it seems to me like maybe the packages you need aren't installed? i'm not sure what terminal you're using so i don't know the exact steps, but try looking thru the install instructions i linked earlier. at some point in the steps for your particular terminal it'll...
  5. ellabrella

    [Win 10] How to setup decompilation with no effort

    this tool should install agbcc as part of its setup process. agbcc is necessary to compile the rom, so, if you followed the tutorial in the main post and ended up with a compiled rom, agbcc must have been installed to your repo. if you are looking to install it manually for whatever reason...
  6. ellabrella

    [Battle] Trying to find where physical/special types are kept

    you've posted in the binary hacking section, you probably meant to post this here: https://www.pokecommunity.com/forumdisplay.php?fn=decomp the way physical/special types work in pokeyellow is that all the physical types are defined first, then all the special types are defined. this happens...
  7. ellabrella

    [Other] Read external data

    strictly speaking, we're not limited to 32MB. some real GBA cartridges use more space than that. here's an explanation for how the shrek 2 video cartridge, which uses 64MB of space, was dumped: https://mgba.io/2015/10/20/dumping-the-undumped/ however, i have no idea how you would implement...
  8. ellabrella

    [Other] Advice on Change Documentation

    if you're making a decomp hack, and you don't want to make detailed documentation, you can just make the github repo public, as people can search that to find things like level up learnsets, encounters etc.
  9. ellabrella

    BackUps

    assuming you're trying to use the access token as a password, are you absolutely sure it isn't working? the terminal hides passwords, so when you paste it in, it will look like there isn't anything there. i also recommend setting up git credential manager, which replaces the need for personal...
  10. ellabrella

    [Map] Having problems with changing encounter tables, help appreciated

    advance map would be considered binary hacking, so you will probably want to try that forum section: https://www.pokecommunity.com/forumdisplay.php?fn=rom-hacking-center that said i don't think advance map would be likely to work with a CFRU rom, as most (all?) tools are not designed to edit a...
  11. ellabrella

    BackUps

    you might find answers outside of pokecommunity for a lot of your questions. linux and git are both very widely used in computing in general so there's a lot of information out there if you want to learn more about them. but you're right, linux is an operating system, or like a bunch of...
  12. ellabrella

    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    did you write exactly this? music_const MUSIC_INTRO_BATTLE Music_IntroBattle looks like you need a comma, like this music_const MUSIC_INTRO_BATTLE, Music_IntroBattle
  13. ellabrella

    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    each of these "unknown symbols" is where a line of code is referencing something by name and can't find it. e.g. MUSIC_INTRO_BATTLE is defined in constants/music_constants.asm for pokered, but it's not in that file for pokeyellow. if i were you, i'd look at how each of these things is...
  14. ellabrella

    [Script] Is it possible to port PokeRed's intro and titlescreen to PokeYellow?

    ofc it's definitely possible, anything that's possible to do on a gameboy is possible in the gen 1 disassemblies. the process is probably something like, copying the code and graphics from pokered, finding where pokeyellow loads its intro code and graphics, and loading the ones copied from...
  15. ellabrella

    [Win 10] How to setup decompilation with no effort

    i've seen this problem before and i think it's a problem with the setup tool itself. i'm not experienced enough with linux to say for sure, tho, or where it's going wrong. could you try running the command: sudo apt install build-essential binutils-arm-none-eabi git libpng-dev and see what...
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