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Gamer2020
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  • Mine is 2622 1289 6580

    Most any shinies you'd get nowadays are RNG'd, because it takes too long to chain for them. It's the faster, more reliable and legit way.
    Do you still need a Shiny Eevee? ^^ I have An Adamant and a Timid, both UT. If you don't thats alright, I just thought I'd ask, Because I would like an Arceus.
    Of course they're not, they were RNG'd.
    I'm trying to trade away all shinies I've gotten from breeders since I can now RNG breed my own. (I prefer being the OT)
    I wasn't the one who did the research on the y positions; thethethethe found them and explained how they work. I only found the altitudes.

    Anyway, the 3 tables contain signed bytes for the distances (0x00-0x7F are positive, 0x80-0xFF are negative). The tables for the player and enemy y values consist of 4-byte entries. The byte you should be looking at is the second one (we haven't figured out what the rest do yet). The altitude table consists of 1-byte entries.

    If it helps, here's the Ruby code I used to load the positions:

    f.pos=EnemyYTable+@species*4+1
    @enemyY=f.getc
    @enemyY=@enemyY-0x100 if @enemyY>=0x80
    f.pos=PlayerYTable+@species*4+1
    @playerY=f.getc
    @playerY=@playerY-0x100 if @playerY>=0x80
    f.pos=EnemyAltitudeTable+@species
    @altitude=f.getc
    @altitude=@altitude-0x100 if @altitude>=0x80

    I'm not sure whether it's possible to use signed integers in Ruby, so if you can use them in the language you're using, you can avoid the subtractions to make them negative :)
    I know you told me how to edit the Door Animaton, I just haven't in my ROM Base yet. Also, some of them won't have animations, as they are in Free Space, not replacing old ones.

    Do you know where the grass animation is? I tried finding it, but I couldn't find it anywhere.
    Yeah, because the VB6 editor is ANSI too. Anyway... forget that module, I have a way better one. And you're lucky about the Unicode stuff too, because I happen to have an Unicode textbox working, it's beta but the basic things works. More on that next time I'm on WLM.
    The module isn't the problem, it's just the textbox can't show the characters properly. Why would the textbox should be invisible? o.O
    Yeah, that's normal. It happens because the characters got translated internally from Unicode to ANSI, and since the Japanese characters can't be represented through ANSI, you see question marks instead.
    Thank you. If you're good at programming, I have several ideas for tools. First off, I would recommend not making the tools you are planning on, except the trainer editor, as the others have been done several times. Heres one program you should make:

    A world map editor (HFD already does this, but it's MS-DOS and very limited)

    I would recommend going to this site:

    http://twilight-hacking.darkbb.com

    And asking on that site.
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