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  • On another note ;) Do the comments in your backsprite_fix routine indicate that only 4 frames will be used in the player Poké Ball throwing animation (not the regular 5)?
    Thanks a heap! That seems to solve everything neatly.
    In my case, the default RAM addresses do overlap with ipatix's HQ sound mixer - do you know if there's another 1080 bytes of free RAM I can use somewhere to fit this in?
    Thanks a lot! That seems to remove all saving/loading bugs as far as I can tell (Vanilla ROM). Marts still don't work on my end though (tested in Viridian and Pewter Marts on a fresh save).
    Replicated both bugs in vanilla FireRed.

    Tried again after applying FBI's save block hack (most recent, bug-free version) and changing the RAM offsets (of gEventObjects and gMovementScripts) to the freed-up block: Saving indoors now works (barring occasional odd glitches), but loading in certain cases does not (freeze upon loading a save, or faced with bugged-out NPCs/trainers). Poké Marts still completely crash.
    Correction! Encountered 2 very nasty bugs after applying this hack:
    1) I can no longer save indoors. The game freezes upon trying to move after saving (the same happens if the game is reset and loaded from the save point). Strangely, I can still save error-free in certain locations (I think in map banks 1 and 3?)
    2) Poké Marts stop working entirely. The screen glitches up on the Poké Mart menu, and trying to exit the menu freezes the game.

    If it helps at all, I have not applied any save block hacks before this one (same save structure as vanilla FireRed).
    (Crossing my fingers this is fixable, as I've made significant progress after applying the hack - my mistake! D:)
    Hey, have put your exanded-event-objects hack to great use - thanks for that!

    One question if you happen to remember: Is there a reason why the make script seems to want 0x50000 bytes of free space to insert the routine when the new chunk that has to be allocated seems to take up only 0x88 bytes of space in the end?
    (i.e. is it safe for me to insert stuff before and after the newly inserted routine or is the extra space needed for something?)
    I never post before, but now in the post. Sorry
    I want this but you can try help to I copile?
    Here or in the post, you can choise a better local
    In CFRU - Call to me update python, but is python 2.8(last version)
    In Dynamic pokemon expansion - not find the rom in root (Im put this in root named "BPRE0.gba")
    Hi people, I not a coder , but I try all many forms and not have a result.
    If anyone can help to make a base from me I thanks in advance

    FR vanilla + Complete FireRed Upgrade +
    Black &White Pokémon Summary Screen +
    Dynamic Pokémon Expansion +
    Overworld Form Change +
    Sideways Stairs + Nature Coloured Stats

    and this is the config file I want.

    Config.h
    https://gofile.io/?c=JApxBD

    This is oly for a base with new specials , zmove, mega .
    this resounce is amazing and I realy thanks in advance
    Hey! You took the pain and deleted all .exe but some .dll files are still left. Can you delete those as well? These are also Windows exclusive. See information from here.
    Cheers for the follow-up -- my dirty fix ended up being just having all backsprites use the same palette, which was sufficient for my hack. Good reminder that I should mention you in the credits for writing the fix, though ;)
    Hi!
    I recently read your tutorial for the expansion on TM and HM.
    A question:
    Can i translate it to Spanish for expose it in WhackaHack?
    I'll give you the credits to you and the people of the research.
    Well i'm now not hacking. If you want to fix it, you'd better see the battle type flag location as it's what controls the battle type.
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