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GoGoJJTech
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  • #dynamic 0x740000
    #org @start

    checkflag 0x0204
    if 0x1 goto @text
    applymovement 0x1 @Mommy
    pauseevent 0x0
    msgbox @text 0x6
    callstd MSG_LOCK
    setflag FR_RUNNING_SHOES
    msgbox @Shoes
    callstd MSG_LOCK
    applymovement 0x1 @Walkback
    pauseevent 0x0
    setflag 0x0204
    release
    end

    #org @text
    = Hello dear!\I think that SERIPH is\plooking for you!\Take these running shoes!

    #org @Shoes
    =I'll read the instructions.\n"Press and hold the "B"\pbutton to run around.

    #org @Mommy
    M say_! walk_right_slow walk_up_slow end

    #org @Walkback
    m walk_down_slow walk_left_slow end

    I tried this and its failing again, the var number is still 4051, is it maybe that?
    Hey I saw your sig about PMing or VMing you about broken images and the image on your sig is broken.
    Thanks alot, the script worked, but now another problem is at hand, whenever I step on the tile the event happens, its supposed to only happen once, how do I fix that? Sorry to bother you again.
    Well you should be using XSE because it less buggy and all the tuts here use it.
    Another thing, when using the green box you need to change the var number in advance map.
    Use 4051 because it has a value of 0, and the var value is also 0, so it will always work until you set a flag and such.
    DO NOT SET VARIABLE 0x4051 TO SOMETHING OTHER THAN 0

    The reason was not your script, but since the var number in advance map is 0000, and 0000 is offset 0x00000000 which is read protected (game crashes)
    Well, everything looks fine but here is my movement script.

    #dyn 0x740000
    #org @start
    applymovement 0x1 @Mommy
    pauseevent 0x0
    setflag 0x0204
    lock
    faceplayer
    msgbox @text ' Tren-shee!
    callstd MSG_NORMAL
    setflag 0x082F
    applymovement 0x1 @Walkback
    pauseevent 0x0
    release
    end

    #org @text
    = Hello Dear!\nI think the PROF. was \llooking for you.\nHave these running shoes.

    #org @Mommy
    m say_! walk_right walk_up end

    #org @walkback
    m walk_down walk_left end



    I used the green box thingy, because i think thats what is making it mess up.

    So if there are any problems please tell me because i am stupid and thanks :D
    Thank you, well I'm having some trouble with movement scripting and alot of other aspects of scripting because it's not my strongest point, but right now it is movement, all the tutorials don't really explain it much to me and when the script looks right it freezes the game, but thank you for the help, really.
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