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Hey! This tut need to be modified a little...
In here:
{gEventObjectPalette_<PALETTE NAME>, EVENT_OBJ_PAL_<PALETTE NAME>},
change this to {gEventObjectPalette_<NAME OF THE SPRITE YOU ARE MODIFYING>, EVENT_OBJ_PAL_<PALETTE NAME>},
eg:
{gObjectEventPalette_Youngster, OBJ_EVENT_PAL_youngsterhgss}...
so the ow sprite of coffee cup will work(ready to use)?
also how do i add mugshot....should i use show picture command in rpgxp
how do i implement toggle fast forward rather than hold a key
i just started using rpgxp and i have some questions-
i want rpgxp to read 32x32 sprite(ds style) but it reads 16x32(gba style)....how do i do this?
how do i give player a pokemon
how do i insert a fastforward script( pressing "f" one)
and @ last
how do i enable multisaves ie like myboy and...
i can't see any pokemon in g3t plus it it showing error (see my offset file)......i used dpe and cfru......followed every step stated in documentation......the changing of pointers @0x148 etc. did i do anything wrong? if yes, then what...
Another question✋
If I use dynamic Pokemon expansion,cfru and item expansion.....will it work?
Will all items Pokemons and cfru features be added in test.gba
Also can I use ikkarus lost property patch on that test.gba