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  • You can also try getting the offset by just opening up UnLZ and scrolling through. The battle bgs are normally very close to the beginning in the double didgets.
    No. I do my researches that same way like ASM hackers. But I know that all things by ASM can be did by HEX editing. Is only need time and tries of systems. No. My system is not lucky. Is system which give you more abilities without using ASM. For hacks which need add 25 pokemon by repleacing Placeholders is ideal way without hard ASM working. Well... So sad that you can't understand that. I do not want talk with you anymore. I wait for day when you understand my ideas.
    You are typical Hater. You do not found own method and everything you can is hating someone who found working method. EXPANDING POKEDEX DO NOT NEED ASM. I wait for day when you understand that. And stop blindly following karatekid552 or other ASM hackers. I working now for found other NO ASM methods. It was take an time. But in result can give great effect. Also. You think that editing DirectSound need ASM? Suprise. NO! Special hex string. And changing code <In the begining of rom> 00 C5 to 00 C7 give better music. But it was not true that Pokemon Ruby suport 7 instrument. Really it suport 8 of them. Changing for c9 do cause that music do not play.
    Sure, here's what I've got on move effect tables:

    Attack Names - 0x31977C
    Attack Data - 0x31C898 (PP Data also needs a separate pointer, starts at Attack Data +4)
    Contest Move Data - 0x58C2B4
    Contest Effect Data - 0x58CDCC
    Attack Description Table - 0x61C524
    Attack Animation Table - 0x2C8D6C
    Apparently, sharing PGE is the reason he stopped caring about it.:/ Yeah, I have a copy, though I can't wait for the day I never have to use it again. Sharing is caring, and I wish Gamer2020 knew that.
    You're close, let me help you:

    You have 16 bowels on a table and you put noodles in them. Now, you have a rack behind you of shelves. The bottom shelves all have bowls that are filled with noodles in them but the upper ones are empty bowls.

    Now, we take our 16 bowls and we have some fun. We add this spice to this one and that spice to that one and we get it just right. So you have perfected your noodles. Now, you want to try something else, but you don't want to lose your 16 unique creations. However, your table only has room for 16 bowls. So, you dump the contents of the bowl you want to work with next into the lowest empty bowl on the shelves. (In ASM, the data will still exist in the register after pushing, so it is copied, not dumped, but same concept). Now, you have a free bowl to work with. That is pushing. To pop something is to take a bowl of noodles on the table, dump its contents in the trash, and then grab the top bowl in the shelves with noodles and pour it into the now empty bowl on the table. This is exactly how it works in ASM: the stack is erased at that point and moved into the register.
    Hey hidoran on skype you say the tiles get corrupted, is this after you decrease the color? If so and if you still wanna learn how try savin it as a png and not a bmp.
    do you have almarto and kenny's skypenames btw? i want to add them to my contacts so i can get help/help them with scripting.
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