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Hey,
Could you please explain how to do the second step? I don't really get how I should do that. You should know the location to edit the score (step 3) right?
To be honest, I don't really understand why $PokemonStorage[i][j]"has to be put infront, but it works now exactly as I'd like it.
(I only had to change it into: $PokemonStorage[i][j] && $PokemonStorage[i][j].species==species)
So thank you mej71 and Maruno, my problem is solved.
Hi,
I'm working on my first game and I'm trying to edit the pokedex in such a way so you can not only check if you own a pokemon, but also can check if you currently own a pokemon (so all the pokemon in your boxes and your party). All pokemon that you've traded, released or evolved are currently...
I was looking at the original map of the Sevii islands and then noticed that on Birth Island is located there. So if the player has the Aurora Ticket the map is displayed correctly. The same applies to Navel Rock but I didn't notice that.
Posting this here in case somebody has a similar problem.
Hey guys, I'm pretty new to ROM hacking, so forgive me if this is a dumb question but I don't understand what's wrong with this script for a starter (for the first pokeball):
It freezes everytime I'm trying to "talk" to the pokeball.
Thanks in advance
Well, I appreciate that you're trying to help me, but I've followed every step exactly and it still doesn't work. My map(.raw) is 1216 bytes long so I don't think thats the problem. And I've inserted 3 other maps (the Kanto and the first 5 islands) following your tutorial and those are looking...
First of all, this tutorial is incredible!! I've tried to follow a few tutorials, but this is the only one that could help me edit the world map. I only have a litte problem with the 4th map (Sevii islands 6+7):
I've inserted my tileset and tilemap succesfully, which you can see in AdvanceMap...