• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.
J
Reaction score
136

Profile posts Latest activity Postings About

  • I haz an idea! What if, we stored the Zekrom/Reshiram data in a free pc box slot. We could store the box & slot number in a var and then rearrange the data to make a bad egg. People would obviously catch on, but it is a semi-good alternative.

    They would have to be made aware of this, because if they move it, they lose their Z/R, but it could work.
    Fantastic. I am literally the only person this stuff ever happens too. Just moments ago, I discovered that my game is now somehow incapable of using movement commands and hidesprites, so basically my entire game is broken. I mean, have you ever heard of that kind of stuff happening to anyone? I should just stick to playing hacks instead of making them :/
    I tested it on a clean ROM and it worked fine. Using it on mine, it didn't work without the hack (I didn't wanna remove I would probably screw up something) and the sprite was still in the incorrect position.
    It happens with all of them, including the rival sprite. I guess it's not too gamebreaking, but it doesn't look very good ;-; Is there part of the ASM code that controls the sprite positioning? Maybe you made a typo on it. Or, if I assembled it incorrectly, I could look at a hack that has it working and see if our codes match up.
    Hi Jambo, I need your help with the pre-battle mugshot. I managed to get everything working, but the sprite is incorrectly posistioned. This is how it looks after the sprite has moved:

    Well, I know basic ASM, which is literally composed of inserting routines. If it's just that, I think I can manage if you can explain it well to me. ~ :)
    Yeah it uses the DPSS. If you found the link on karatekid552's Profile, it was a bit outdated. I haven't set every move yet to their proper categories but I have an updated patch. Why do you ask?
    Oh. There's still chores on vacation? How old are you? :P BTW have you seen it? Almost right? And so, umm.... about the code?
    Ummm.... Hey, is there a problem? You haven't talked to me since my last VM? Are you mad?
    Hey Jambo! Dropping by to show you that I'm still on it. Here it is: Pokemon FRLG Height Reference Of course it's not yet finished. And it might be buggy since I just copy them over and over e.g. some Pokemon who shouldn't float, floats those who should float isn't. Yeah so just showing it to you. ~
    Ah yes! I'm hacking FR I forgot to tell you. It's not necessarily for Sp. Def. Well, I imagined the code to be like this "Change XX to (example) 01 to raise Attack, 02 to raise Defense, 03 to raise Sp. Atk, and 04 to raise Sp. Def" because I thought of doing it like multiple items. Like Armor 1=Def +1 Armor 2=Def +2 etc. ~^^
    I just thought that I will just leave the Speed as it should be. So the item now will just have two effects e.g. Attack+ Sp. Def.+

    ETA: So I can now do that to any Pokemon?
    Hmm... Okay, I wish you muster your will to do it.

    BTW, what are the incense items for? I haven't used one before.
  • Loading…
  • Loading…
  • Loading…
Back
Top