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Joexv
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  • Ah, alright. I should have them done by tomorrow. I would have had them done already, but a couple things came up.
    Sure thing, and sorry for having to ask, but should I use base sprites, like using the ones already in fire red? Or create entirely new sprites for the birds?
    No, I haven't got any specific ones I wish to do, I was just sort of thinking you would assign me a few random ones.
    Yes I was, I currently have no examples of my work, but I could come up with some to show you in a few days if need be
    What's OWM? Sorry, been working 24/7 so not had time to catch up on new tutorials or whatever =( if you can point me in the right firection I'd be grateful buddy!
    Brilliant! I didn't know NSE had a buint in feature for that, maybe cause I'm using 2.0.

    Is it the same thing for adding new ows? I remember reading a tutorial once that said you could have the rom point to your extended table for things like ow editing but still keep your old ones as long as you had the A-Map numbers... or something lol
    Do you know how to expand OW frames as well as sizes? The reason I'm asking was so I could turn the running shoes into riding a Pokemon haha.
    Hey Joe! Hope you've been good. I was wondering if you might have the time to help me out with something OW-related? =)
    I don't have a story prepared yet, but I'm going for a murder mystery that the player needs to solve. I think I've been watching too much Detective Conan :p

    I'll PM you if I get the time to make a story and we'll see if you approve ;)
    So I got the motivation to read the whole hack thread of yours and I saw that the community can suggest side quests? I'll PM you if yes :D
    Right, you can use them but you'll need to credit Fangking Omega and Mateo for all the tiles except for Archan Town, which I've made public already (although the one in the middle is also by Mateo iirc).
    Okay, with a little bit of jiggery pokery I fixed it. Again thank you so much for your help in this!!!

    Basically, I had to change the Giveitem2 to simply Give Item and move some of the set flags around. This doesn't stop him from wondering around after giving you a pokemon, but it does stop him from giving you another. I also changed the last byte on the multibox to 0x1. This stops you from pressing b to cancel out of the option, something you do not want when picking a starter pokemon.
    Spoiler:
    Okay, the buffer pokemon thing fixed it, thanks for that. The same goes for the tool, not sure why I didn't think for looking for a tool earlier.
    As for the pokeballs, I still can't get it to work. For some reason it just will not give them to me.
    Also, with the message for giving the pokeballs and pokedex, it still appears twice and as it does the sprite goes back to moving and looks away from the player. I'm not sure why it's doing that, maybe you know?
    I just copied your script in to try it, and I had a few problems. The first one is with the box itself, it comes up with the multichoice and its a load of battle types (admitedly this is what I threw in there when I first made it, so it's my fault not yours) but is there a way to make this custom, or show the pokemon's names?
    The next thing is that when I click on and recieve a pokemon, it says something like You received a ??????????! You still get given the pokemon, but that just seems a little odd.
    Then it comes up with the Here's a pokedex + five pokeballs message twice, but doesn't gice you any pokeballs. Again this may be something I did wrong in the beginning script.

    apart from this it works great, the pokemon that you are given is the one from the list that corresponds to the option picked (kinda) and you can only do it once. So those bits are fixed.
    Hi there, Thank you so much for your reply on my scripting problem, however I don't really understand the second part of the reply?


    I have no idea how to script, and honestly I don't think ill get it fast. Is there any way of dumbing this all down?
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