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You can manipulate the battle UI in many ways.
You'll need to be familiar with Ruby and will need to make the graphics as well.
If you have a specific question about graphics or scripting, feel free to ask.
v19.1 will compile data whenever you change a PBS file so usually compiling is not required on your end.
Either way, go into the game and click F9 to open debug, try compiling the game from there.
Please provide a screenshot of the PBS file to confirm that everything is okay there.
Hold CTRL as the game is starting up, it'll take longer to load but that's because it's compiling.
You can also go into debug > Other options > Compile data.
What version of Essentials are you using?
And as mentioned above, post updates to a single thread.
This is especially helpful so that...
When you say not an Alolan Meowth, I'm going to assume you mean the Kantonian Meowth (form 0).
This should work:
pbChooseTradablePokemon(1, 2,
proc { |pkmn|
pkmn.isSpecies?(:MEOWTH) &&
pkmn.form == 0
})
Double check that your map ID is correct.
Select the map in question and check the bottom-right corner for the map ID.
It'll be a three padded number just before the map's name.
So, something like this: 092: Route 1; the map ID here is 092.
[022,1] # Test Map 1 <--- The bold part needs to be...
You'll need to add a new script for this functionality.
Either add this code after pbAddPokemonSilent or add it in a new section above main.
#===============================================================================
# Giving Pokémon to the player (silent and will send straight to...
I'm certain that you can only use RPG Maker XP, not MV - that would explain why nothing is working.
Also, this thread may be of use:
https://www.pokecommunity.com/showthread.php?t=327251
The choice window will, I believe, always appear on the top-left if no message came before it.
In your event, you call a picture, then show the choices. Try showing the picture, playing a message, then showing the choices.
If you really don't want to show a message, just call it anyways, don't...
Go to the scripts and search (CTRL + SHIFT + F) for:
def pbObedienceCheck?(choice)
Paste the bold part in
(return pbDisobey(choice, badgeLevel) if @pokemon.happiness < 120)
def pbObedienceCheck?(choice)
return true if usingMultiTurnAttack?
return true if choice[0]!=:UseMove
return...
Two options down from the "Show Choices" command is the "Change Text Options" command.
This command moves the message window, which also moves the choice selection window.
As mentioned, you need to also have called the message window since that command does not affect the options window alone...