haha thanks, yeah Its a good thing I decided to test the wild pokemon though. I was so excited when I saw it working on gary I nearly posted a patch straight away XD!
That would have been sooo bad lol.
But it did give me a good time to finally experiment on what the limits were, It seems that anything over 5 images gets a bit buggy. Which is fine considering re-adding 6+ images for each pokemon would take a lot of time.
Now it just seems like a matter of getting the *A wild _____ appeared* message to be forced ingame. Someone had a asm code and hex code for this but the instructions on were either messed up or the code itself was but they at least provided the location of the table for battlemessages .
*update*: It looks like the battle message isn't the problem, I gave wild pokemon the default pkmn trainer battle message *pkmn trainer (blank) would like to battle* and I believe I found the real problem. What I really need to do is find a way for the battle message to appear even if the battle starts with an animation. that is why trainers are working. I'll fiddle with the bytes a bit more before I go to bed.
*final update*: The creator of the asm code gave me a message today that he released a firered patch on the old thread, Looking at it I was actually pretty dang close to finishing it. I am not giving up now that a patch has been released however, I am now in the works of an emerald variation with the knowledge I have now and a patch with preset animations in them.
I want to say thanks for the help you provided me, I may not have finished the project but you did teach me a few things. I'll be making a thread soon to raise the hacking communities awareness about this soon, full credit going to bugmania and anyone who may help with the preset.
If you decide to make a way to add frames via your tool, just let me know if you need any help finding pointers for the animation table or whatever. (if thats even what you need)
But as far as the battle messages table goes, I took the time to see what each one went to, they are broken into chunks of sorts: Start, attack, ect (pretty much everything you see on the chat in battle). There are also three seperate tables: Wild Pokemon (I even was able to remove the *wild __ appeared so the battle started immediately without pressing any buttons) , Trainer, and one that doesn't seem used. (replaced it entirely with FF and it did'nt change any battles or crash the game) Would anyone benefit from this stuff if I posted it to research, or has this already been cleared through.