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  • Sure thing! I think once we've sorted it 100% it'll be a gold standard! Eh to be honest its not so much painful anymore as just inconvenient. I never thought i'd say it but I'm actually sick of eating ice cream hahaha!
    You and DrFuji are legends ! That Battle Background tutorial is arguably the only tutorial that really needed to be made, thanks so much. I'll be doing a lot of experimenting with that hahaha. Also how'd the research into move animations go? Did you try expanding the actual table and palette itself yet? I would have but I recently got my wisdom teeth removed and have been unmotivated to do anything more difficult than resizing Gen 4. and 5. sprites!
    Uhm...No o.o?

    And good, I've messaged him but he didn't respond yet so eh.
    BUT I think he worked more on that base since we've started but idk.
    Don't worry man, I'll be here. I've been busy the past few nights but now I'm 100% free. I'll see you either on here or Skype :P
    Alright, will get around it maybe today if I can.
    Dont be mad if I cant D:
    Also yes you just need the dialogues XD
    Uhm idk what to say about spriting, Im not that well with it.
    A friend of me did, or s doing a upgraded Fr tile style Rom base, we could use that.
    Im sure you never heard of him, but eh.

    Also Something I would need is someone who has temporary flags, like someone who says 3 different lines if you talk to him 3 times.
    Leaving map and going back to him makes him talk the 3 lines again.
    "Now, Emerald shares a lot of the coding traits of FR,"

    This is actually untrue. Emerald is far more similar to Ruby and Sapphire in code than it is to FireRed. It's because the games were developed (more or less) in parallel, and the 2 teams at Game Freak took the engines in different directions.

    About the only thing that FR has which Emerald also has (that isn't in Ruby/Sapphire) is DMA.
    huh, that's probably the reason why Life of Guardians had a messed up berry system, since I used flags 1000 and up. :3
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