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https://www.pokecommunity.com/showthread.php?t=419829
There is already a discussion about reseting penalty and how to handle it here ^
It's not much of a problem to handle PP in the main games. Having a variety of pokémon ready for each trainer you face, most of the time will give you enough PP...
It's been quite a while since I tried chasing roaming pokémon in the games, so I don't know if you have a guarante chance of enconter, but you might just got a really bad luck in finding them.
Why not use the one from example map (route 3)? And make the page second page blank.
You are just making things harder for not using the examples from a clean essentials.
tip: you can copy events from one project to another. So, if you deleted the example maps from your project, you can just...
There should be a fonts folder inside the Pokémon Essentials project.
Double click there and you will see a bunch of different fonts. Press enter/double click each one of them and then install.
This is for Windows 7. I don't have W8 or W10.
https://www.pokecommunity.com/showpost.php?p=9987343&postcount=4
Just use the same system from there. But instead of "hometown" use something like "pnickname".
You can display the word that was stored in the variable as a message with
So you are \v[XX]? Nice to meet you!
Since weakness/resistance/critical hit are all already built in Essentials, I would use the "Scripting Question" tag, considering that you just want to adjust them.
From the rules
Scripting Question: If you're trying something new with scripting but it's not quite working out, feel free to...
That's exactly what I meant and that's why I said it's impossible to prevent the player from cheating. Unless there is a way to change the folder where the save is (this I know is possible) AND hide it from the player, as in he don't have any kind of access to it, your best bet is trusting the...
TL;DR WAY DOWN IN THE POST
The fundamentals for that is making the second event (the one that didn't notice the player) to not pass the first one. You can check that by making an event with:
Trainer(2) - Event touch trigger
@>Set Move Route: This event (ignore if can't move)
: :$> Move Down...
There's a script for Disguise already if you want to take a look at it.
I suggest that you use the Google search to look for resources from the forum since the search engine here is not that great. This is if you don't feel like browsing 12 pages of content.
You can use this template in google...
Even if you manage to make an autosave feature, this will not entirely solve your problem.
I mean, the player can just make an backup copy of the save before he starts to reset to get the desired outcome (solving a puzzle as an example).
It seems like a good idea and I can see it working, but...
Could've placed it in the suggestions thread.
On topic: It would be great if there was a way to search for things within the editor, but it's not worth the time. There's a bunch of things that takes priority over it and it's not like you will lose a bunch of time looking for your item/pokemon.