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Either one of three things happened:
Your instruments don't match the instrument list you set.
Your instruments don't exist in Pokemon games.
You are exceeding the sound output capabilities of the GBA.
Try going to the FR Instruments guide thread and change things around in your midi file to...
Perhaps because they're japanese representations of AMERICAN pokemon ^^
I feel that way about why the pokemon look so different, since the game is based around NYC, but I definately know what you mean, they don't for the most part follow trends of older design standards.
On smogon this once happened to me while using one:
Togekiss used Metronome!
Togekiss used Swords Dance!
's Blissey used Thunder Wave!
's Blissey used Seismic Toss!
Togekiss used Metronome!
Togekiss used Dragon Dance!
's Blissey used Seismic Toss!
Togekiss used Metronome!
Togekiss used...
Awesome screen shots, I really like how crisp the sprites are compared to some other games.
The text on the night battle scene's pokemon status box looks a little difficult to read as it blends in, does it look better in game?
Could you possibly put the screenshots in [img] tags? Although it is easier for people to load the page if they have a small connection with them how they are, most people prefer to see screenies without clicking links.
As for coding, VB6 isn't *that* bad, I'd rather code in it than binary ;]...
A Quick question. I'm trying to code a button to press on a two screen script. I have the code pretty much set, but I cannot find in what script or what line the game waits for the confirm key to be pressed.
Can anyone point me in the right direction? Thanks =]
It still has the spirit of Pokemon, although the asthetics seem to have grown exponentially.
Perhaps on the 3ds we'll have 3d battles in a similar style to the old stadium games.
Although, I'm just not sure that Nintendo has the same spirit as before, giving c&d's to Serebii.net and other sites...
I like much of the music, and the pokemon animations are cool.
I miss the pokemon walking behind you feature, as well as some other features (especially the not bieng allowed to post screencaptures, NoA T.T )
I'm not sure this is allowed here, but does anyone know where messages inputs are handled in the essentials starter kit? I'm looking to code a DS script, but cannot find a script in starter kit where it waits for the confirm key to be pressed to advance to the next message. If anyone knows...