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Recent content by Lance Koijer 2.0

  1. L

    Code: ASM Resource Thread

    Does anyone know if these are compatible with CFRU?
  2. L

    [Tool✓] Replacing Red's and Leaf's Backsprite using CFRU

    Fixed it. It should be: static const struct SpriteFrameImage sTrainerBackPicTable_Wyatt[] = { {gTrainerBackPic_WyattTiles, 0x800, 0}, {gTrainerBackPic_WyattTiles + 0x0800, 0x800, 0}, {gTrainerBackPic_WyattTiles + 0x1000, 0x800, 0}, {gTrainerBackPic_WyattTiles + 0x1800, 0x800, 0}, }...
  3. L

    [Tool✓] Replacing Red's and Leaf's Backsprite using CFRU

    Hi Guys, I've been having issues replacing the player's backsprite using CFRU: Here's what happens in game every time I apply CFRU: xsApdCOAZZA I always get this error when trying to compile CFRU but it's still compiling at the end: I think that's the error but I don't know how and where to...
  4. L

    [Graphics] Pokémon Fire Red Gym Badges Palette

    Hey everyone, I'm having a tough time inserting the palette for gym badges in Fire Red. In Nameless Sprite Editor, the palette seems fine: But when I tried playing it already, the palette isn't loaded correctly. I tried locating the address of the palette and it seems fine for me. The...
  5. L

    Code: Complete FireRed Upgrade

    EDIT: I think I figured it out already. The table that contains the move idex for TMs/HMs still uses the original and I confirmed it by checking the address of TM/HM Table. So, can anyone confirm if CFRU automatically sets up that table or I have to manually do it? Thanks! Hi, does anyone...
  6. L

    Code: Complete FireRed Upgrade

    Hi, has anyone encountered the same problem with Dive in CFRU? The tile behavior is correct but when I'm underwater already, the overworld sprite seemed to be incorrect and when pressing A or B, I can't use dive underwater. M3BFOgVriqY
  7. L

    Item images

    Hi, I found this resource and I must tell that this is really great. One suggestion tho, only if possible, you should make items like gems and plates use the same image/sprite, the only difference will be the arrangement of color palette. It would also good if you make this as a public folder in...
  8. L

    FR/LG Style Overworlds

    One question though, what tool did you use to make it compatible to Fire Red? I know that rescaling it to 50% would do the trick. However when I do it in Paint, the palette gets messed up and in Photoshop, the pixels become glitchy. Do you have any idea how to resize it to fit to Fire Red...
  9. L

    FR/LG Style Overworlds

    Hi! I've seen your works in Deviantart and I can tell that you are indeed an amazing artist. Since this is still ongoing, can I request the remaining Johto leaders and Elite 4? So far, we have Falkner, Bugsy, Pryce, Claire and Janine. The remaining leaders are: Whitney Morty Chuck Jasmine...
  10. L

    [Graphics] Nurse Joy Never-ending Bows

    Hi. Nurse joy's OW number didn't change and the tenth frame is the same as the original. I'm not aware though of the "shift-redraw pointer" I'll check the manual if I can find something that mifht help me there.
  11. L

    [Graphics] Nurse Joy Never-ending Bows

    Hello, does anyone of you guys encountered this problem? After Nurse Joy says "We hope to see you again!", she started to act weird and do that! It also affects all animations when using HM or Field Moves. I feel like the movement is bugged and I don't know how to fix it. Also, this error...
  12. L

    Code: Complete FireRed Upgrade

    Hi! The engine is perfect and recommended for all hacks whatever story you want to insert to the game. About the last question, I don't feel like CFRU can answer that. But for me, Psychic is the rival type of the newly-introduced type in Generation 2 so it would be better to make it Psychic...
  13. L

    [Graphics] Archer Overworld Sprite

    Wow! This looks so much FR Style. Thanks for this! Sure to give credits.
  14. L

    [Graphics] Archer Overworld Sprite

    Hello! Does anyone have a GBA-style OW sprite of Rocket Admin Archer? I tried searching on the internet but I found nothing.
  15. L

    Development: Dynamic Pokémon Data

    Will this be compatible with CFRU?
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