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link12552
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  • Means i can only use 3 actual palletes on 1 map coz as u said...(or i got it totaly wrong) that there will be 1 reflection pallete be loaded for every ow in the map means....i can use maybe 60 Ow's in 1 map....but theyre all have to use at least pal1,2 and 3 ut not 4 otherwise they wont work right?
    Regarding your post in the Pokemon Map Editor thread, about editing NSE so it can edit tiles- that'd just be a matter of getting the tile offsets and putting them in the Bookmarks of NSE. I've done that for loads of different things in Emerald. And if you scroll through a ROM's data in something like TileMolester then you can eventually find the tiles; you just work out the offset from where the tiles start. I might try this myself, but until then... just saying. :P
    I'm back! I can't believe there was another pallet table! Now will the pallets I already inserted still be in there? I had pallets 1,2,3,4,5,6,7,8,9,A,B,C,D,E,F,10,11,12,13,14,15,16,17,18,19,1A,1B,1C,1D,1E,1F,20,21,22,23,24,25 inserted. Also is Day and Night still in there? Thanks for fixing the "Enter Name" thing. My ASMer didn't know how to do it so we were just gonna put a blank sprite there. Thanks so much.
    Glad you got it working. If you still need it:
    Well that free-space was there. All of it. I'm not using the same pallet for 0 and 10 and I've re-imported the pallet about 60 times now without a change. I'm enter and exiting the house and exiting VBA and resetting it and so on. Nothing I see is changing.
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