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Maruno
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  • @Buton01["Buton01"] = Sprite.new
    @Buton01["Buton01"].bitmap=BitmapCache.load_bitmap("Graphics/Pictures/buton01")
    @Buton01["Buton01"].x=459
    @Buton01["Buton01"].y=1
    @Buton01["Buton01"].z=0
    if $mouse.leftClick?(Buton01)
    scene=PokemonOptionScene.new
    screen=PokemonOption.new(scene)
    pbFadeOutIn(99999) {
    screen.pbStartScreen
    pbUpdateSceneMap
    @scene.pbRefresh
    }
    end
    I use this script http://www.pokecommunity.com/showthread.php?t=319562
    you can help me to make a tatil menu and fix that error?

    Message: undefined method `[]=' for nil:NilClass
    HUD:83:in `createHud'
    HUD:36:in `initialize'
    Scene_Map:29:in `new'
    Scene_Map:29:in `createSpritesets'
    Scene_Map:28:in `each'
    Scene_Map:28:in `createSpritesets'
    Scene_Map:63:in `main'
    Main:38:in `mainFunctionDebug'
    Main:16:in `mainFunction'
    Main:16:in `pbCriticalCode'
    who add diferents animations for differents megaEvolution?
    can make this to add to my game?

    look my idea
    put a script in pokemon_forms for define the animation to call
    charizard= pbcommonAnimation(FireEvolution)
    blastoise= pbcommonAnimation(water Evolution)


    you can make this for me?
    thanks you again

    (i know use call Mega evolution animation)
    That's all fine. Billowing dust, I'm thinking something like this:
    I'm rarely a predictable guy, but we did speak about jumping over ledges. At least, pin passing.

    Glad to hear that such things would be doable. If scaling would be an issue in any respect, we could always do it so that a graphic appears below the character, that is, in fact, an animation. A script would be more efficient if it looked better, however.
    Hey: so I followed your advice, cut down on all of the battle screenshots except for the mega ones and pretty much any screenshot that didn't show anything original.

    How does it look now? :)
    Oh I'm sorry, it's because I didn't see the nox thread there anymore, so I thought I had to create a new thread.
    I'll update that thread then and ask for a name change.
    You are the moderator of the game development section right?
    If so, can you please check the thread I submitted in progressing games.
    Thanks in advance.
    Can you please check and maybe approve the thread I submitted to the Progressing Games subforum this afternoon? Thanks in advance.
    Thank-you

    Edit: Also, thank-you for changing my two threads from "script" to "essentials script"
    Hey Maruno- can I get an approval on the Zeta/Omicron post I made in "Progessing Games" (and a move to showcase if applicable). The rule said to post here after a few days, and I posted early on the 20th.

    Cheers!
    I know you probably have enough on your plate but would you be able to help me with adding an ability? I'm trying to make this ability immune to water but weak to fire, I've managed to add the water immunity and the fire weakness but the problem I'm having is that it wont say "It's super effective" or "It doesn't affect X" I mean it's not a major problem but if I could fix it that'd be great. I added in the resists by looking at the dry skin ability and CP'ing it. I don't mind it not saying it but it'd put my mind at ease. Thanks a bunch!
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