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  • With your debugging, is it actually meant to be used or is it just a scripting exercise? Because if I really need to debug, I use a tool to inject scripts into the memory of VBA (and the memory of the ROM) and then run then from there...
    Just saying I appreciate your tutorials. It's always great to see innovation such as yours. :D

    ...now I just need to wrap my head around the advanced eval part...
    Remember what I asked earlier? To send me a screenshot of a hex editor showing a certain place in your ROM? Please do that.
    i finally made it But theres a One Problem..
    when i use it it doesn't warp me
    even though i put the Warp Script...
    it only restarts the Game...

    btw.. i add a message script at it it says Teleportacion!.. :D
    Sorry.. i am not good in Hex..and
    can i make an Item without JPAN...

    and i dont understand where to put my Script offset..

    you said:
    Compile the script and write its offset down somewhere. For my FireRed ROM, the offset is 800154.

    where is that?
    Also I'm going to bed now, so it may be a few or several hours before I reply. Sorry for any inconvenience. :\
    Field Usage points to JPAN's code -- always 161521. The offset to your script has to be added with a hex editor.

    (Items all have some extra space at the end of their data; when using JPAN's hack, you put the script offset in that extra space, and JPAN's code checks that space for it and runs it. Unfortunately, I don't know of any programs that let you edit that extra space. Check the section of the tutorial that dealt with the hex editor, and try the instructions again. If you still have problems, feel free to ask me for more help.)
    oh i think i know whats wrong the ANSI of yours is 12
    mine is 16:D
    i think i got it..

    but still one question Where will i put the Offset to make the Warp Function
    in the Code:
    or in Field Usage:
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