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Recent content by MrMuggles

  1. M

    Various Poryscript Issues

    I mean I understand why I suppose, it just seems... inconvenient? Guess I've got to bear in mind that this is a little more in depth than the binary hacking I've done before :P Thanks for this suggestion! I've given this a shot and it works perfectly. This was definitely the suggestion I...
  2. M

    Various Poryscript Issues

    The issue is that this is exactly what I tried to do, but when I compiled, it deleted the entirety of what was already in scripts.inc and replaced it with what was in scripts.pory, which was obviously not what I was trying to achieve. I mean I could always just write the scripts in Huderlem's...
  3. M

    Various Poryscript Issues

    Ahoy o/ Decided to attempt working on a decomp project, but for the time being I'm just trying to get things set up so I can test it out. In getting things set up, I've run into a few issues with Poryscript, which hopefully is just me being dumb and is easily fixed. I've set up poryscript the...
  4. M

    [Other] Adding Gen IV Pokémon/Abilities/Items/Moves

    To clarify what he's saying, he's saying to change the learnsets in CFRU's files, and then apply CFRU to your ROM, not changing the ROM to beforehand
  5. M

    Need an npc to stop the player from moving

    You may want to take a look at Emerald in Petalburg City. That map uses script tiles to stop you advancing before you perform certain actions, it might give you some inspiration on how to solve your query
  6. M

    [Script] Dynamic Pokemon Expansion #2 Assembler not found

    For the record, you could have posted this as a reply to your previous thread, rather than make a new thread. Either way, you could do with 3.7.2 or 3.7.6 instead of 3.7.0 You'll need to remove the old version of Python you had before from your PATH, and add the new one into it instead so you...
  7. M

    [Script] I'm having issues with Dynamic Pokemon Expansion

    The first obvious things to check are that you have the name of the ROM correct (it should be a zero, not the letter O), that you're in the correct directory in the command line, and that you're using the correct version of Python. If I recall correctly, 3.7.2 is the recommended version of...
  8. M

    Help Thread: Patching & Emulation

    There's a program called Free Space Finder, it helps you find offsets with enough space to fit what you're trying to put into it. The only thing I can't help you is with the amount of bytes to search for, seeing as I don't use DPE or its counterpart CFRU. You would be best to ask in their...
  9. M

    [Other✓] Radical red rom

    Whatever the ROM is, or even if it were a vanilla, unmodded ROM, if you aren't given the option to switch pokemon after defeating an opponent pokemon, it's because the battle style is "Set". Some ROM hackers decide to force this style of battle, seeing as it's the battle style used when playing...
  10. M

    Help Thread: Patching & Emulation

    Regarding the offsets to put in that, that would be the offsets you'd see if you opened the ROM inside a hex editor like HxD or others that are floating around. The offset would look something like 0x800000, and what it's asking is for a hex address inside the ROM with enough empty space to put...
  11. M

    [Script✓] PokeMart Script Issues in Fire Red

    I was using AdvanceMap 1.95, which I understand is somewhat buggy but it should not have affected this particular thing. This had nothing to do with making person events in general work, it was about making this specific person event work. For whatever reason, the script won't activate on the...
  12. M

    [Script✓] Address finding for XSE

    If you go to your first post, click edit, and then click "Use Full Editor", it'll let you edit the title of the thread, which lets you select a new option from the dropdown for the flair, allowing you to pick the ticked version instead
  13. M

    [Script✓] PokeMart Script Issues in Fire Red

    Thanks for your advice, adding in the 0x0 at the end of the list allowed it to work. Still got a different... well, not issue per se but more a query. When I put the person event with the script attached outdoors in Pallet Town, they're still not interactable even with the revised script. Do...
  14. M

    [Map] how to make a new map?

    The #dynamic in XSE scripts should be pointed to free space, which you can find blocks of by opening the ROM in a hex editor. You don't necessarily want to point it to the offset in the script you listed, because who knows where the free space would be from there? Provided you set #dynamic up...
  15. M

    [Map] how to make a new map?

    I don't know about berry tree scripts specifically, but if you're using XSE you can define dynamic offsets at the start with #dynamic 0x[offset], which will search for enough free space to compile the script, which means your #org sections just need an @[name] to reference each other, rather...
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