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  • I'm able to get on my computer but it's extremely slow and i'm not getting much done. I'm on my father's labtop know (not for long i'm grounded).
    Your sig is epic. Outlaw hunter will be great man. I need to learn some scripting would you help. I know your already helping with malachite. So I would Understand.
    sorry i couldn't answer it was 2:00 am when i left. I'll at the script for that later. I' just bought a usb stick so i coud help out my computer's speed and stop it from freezing up.
    yea i know but i told everyone not to really go into detial about that since the thread was meant for raptor, and also i know ryush reached you about the legendaries get back to me about that if u can man pleaz
    Find these lines: starting like this:
    pbAddSprite("trainer
    The first two are the lines to add the opponent trainers in double battles, the third is for singles. The first number is x, the second is y. However, since they scroll onto the screen from the left, the x coordinate is negative; I think they scroll 480 pixels to the right, so you'd have to take away 480.
    Similar rules apply for the player, except that you search for
    pbAddSprite("player
    and you add 480 instead, since it scrolls left.

    Wild Pokémon x and y are in these lines:
    @sprites["pokemon1"].x=-192
    @sprites["pokemon1"].y=factor*2+16+@yoffset
    Trainer Pokémon x and y are in the PokeballSendOutAnimation class, in these lines:
    if doublebattle
    @spritex=pkmn.index==1 ? 400 : 304
    @spritey=pkmn.index==1 ? 96+24 : 96+24
    else
    @spritex=344
    @spritey=112
    end
    And player Pokémon are in the PokeballPlayerSendOutAnimation class, in these lines:
    if doublebattle
    @spritex=pkmn.index==0 ? 64 : 180
    @spritey=pkmn.index==0 ? 96 : 112
    else
    @spritex=128
    @spritey=96
    end
    The y value should be 128 less than the actual value, since 128 is added on afterwards.
    I checked the thread. Nice Titlescreen by the way, and Is this gonna be like ~Elements Pokemon Outlaw?
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