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Ah, ok. Adding the map info file now, as well as slightly updated (though still broken) versions of 93 and 78.
I did make a new version of one of the maps; it still did not work and gives me the same error.
These maps are completely surrounded on at least three sides (Petal Road is completely...
I don't think I've changed any of the terrain tags that would affect these tiles.... (I did accidentally delete some building tiles that I had to add back, but all the affected tiles were far below the nature tiles when this happened.) I don't think there's any tiles that ONLY these two maps...
Two of my maps keep causing my game to crash whenever I use them and I don't quite understand why. None of the other maps crash when I am wandering around on them, but if I wander around on these two, they inevitably crash and the debug says something about a few lines of code in Pokemon Field...
Okay, I think made a somewhat pretty-ish list that compiles just about all of the work posted to this thread so far. It's in the first post of this thread. It's still a somewhat rough post, but I'll smooth it out over the next day or so. (Right now, I want to go for a walk and enjoy the sunshine...
Okay, that makes sense. This weekend I'll comb through the thread and do a massive re-organization of the first post to reflect what's been done so far.
What was the name of the guy who originally started this project, again? Even though he went *poof,* we should still give him a nod in the...
NOTE: I've made some edits to this post. Please check the bottom of this post for info regarding the most recent updates.
Here's a list of moves by gen. The first Gen 6 move is 560, Flying Press, then the rest are all after that.
http://bulbapedia.bulbagarden.net/wiki/List_of_moves
MOVES...
Hah, I was actually thinking the same thing, especially with getting the é into all the correct places.
From what I understand, the Extract/Compile Text function is so that you can make a single text file, translate it into another language, then recompile it so that you can translate your game...
There are some particle-based lighting effects on the Demo game's Route 3; is that close to what you're looking for?
Other than that, I don't know anything about lighting effects, sorry. :<
If needed, I could start updating the pokemon.txt file more thoroughly next week (probably starting Tuesday). I won't really have time this weekend to start it. Granted, it won't work without the moves (or place-holders for the moves ... and I guess placeholder images for the new Pokemon), so...
Actually, I think he meant Route 3.
It's a good idea to play through the demo or at least look at all the events in the demo; there's lots of useful stuff in there.
Wow. Rude. For your information, I didn't provide any actual original content in that pack except for piecing together an image or two for the required images. I did not include a game, or even part of one. If you actually paid attention to what I said (and the fully detailed documentation I...
They weren't visibly mutated, but in the card game, they did a series of sets where you had Delta Species Pokemon that had been affected by Holon radiation. They became different types than they usually were, and had new move pools and abilities to reflect that. Like, the Charmander line was...