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Recent content by Puffle754

  1. Puffle754

    [Map] A Few General Hacking Questions

    Fair enough, thanks for the insight! Bumping for the rest.
  2. Puffle754

    [Map] A Few General Hacking Questions

    I have a few different questions that don't really warrant making half a dozen new topics: 1. When adding tiles in Advance Map, I've been told you're only really supposed to use pallets 6-11. Are these 6 pallets universal throughout the game, or does each tileset have it's own independent 6...
  3. Puffle754

    Team Dreamborn

    Just an update, we'd like to welcome our newest member to the team, IceGummi! :) He has kindly offered to help out with mapping, and dialogue! Welcome to the team! In addition, I'll likely update the thread within the next couple days with some more progress. Going forward, we're are at the...
  4. Puffle754

    Many glitches and freezes

    Hmm, kinda tosses my theory out the window, but I'll explain it anyway. When you make a new map in Advance Map (as opposed to replacing an existing map), it has to write (or overwrite) data for the new map. Advance Map 1.95 is notorious for overwriting data, although I didn't think 1.92 had...
  5. Puffle754

    Many glitches and freezes

    So, the issues didn't start until after you added another map, correct? If that's the case, then I may have a hunch what's going amiss. Assuming you're using AdvanceMap, could you tell me what version you are using?
  6. Puffle754

    Many glitches and freezes

    I can try taking a look at it, could you post the link to the patch you're using?
  7. Puffle754

    Many glitches and freezes

    Just venturing a guess, but are you sure you have the correct ROM version? There's a 1.0, and a 1.1 version of Fire Red. Patches made for one version will often mess up if used on the other version.
  8. Puffle754

    [Script] Berry Forest Regenerating Items

    (I'm starting to feel like I'm flooding the form with my questions...) In Fire Red/Leaf Green, there's a place called Berry Forest that has a very interesting propriety, that being that several of the hidden item berries have a chance to regenerate after 512 steps. Is there a way to apply this...
  9. Puffle754

    [Script✓] Foreign Alchemy Script Help!

    Thank you for pointing out the errors! I've gotten the script to compile now, although it doesn't seem to want to work. Namely, I can talk to an event with this script, but all that will happen is the "click" sound. It doesn't freeze or anything, it just acts as if no event was there. Here's...
  10. Puffle754

    [Fire Red] My Version of HMs Type Check (Re-Uploaded v1.1 only, in 2019/09/05)

    Fair enough. I was mainly looking to use this with fly specifically, given that the MAP option is now in the menu. In game, I was going to have the player given a Teleport Stone, and enable fly within that event. As a side note, is it safe to use the full patch now, or should I wait until the...
  11. Puffle754

    [Script✓] Foreign Alchemy Script Help!

    A bit of an update, I've done the best of my abilities to try and fix the script up, although I can't get it to compile with any script editor, so there must still be something wrong. Here's my attempt at fixing it up:
  12. Puffle754

    [Fire Red] My Version of HMs Type Check (Re-Uploaded v1.1 only, in 2019/09/05)

    Just curious, is it possible to have the HM be able to be used by use only of a flag (No required Pokemon type)? I know the script can check flags, but I'm not sure if it can use these flags exclusively or not.
  13. Puffle754

    Patch: [Fire Red] Touched's Mega Evolution System (PATCH) (Re-Uploaded in 2019/09/05)

    So, I made the fixes to the .ini, and yet, I was still running into errors. I was looking through the Touched's original post to see if I could find any hints to what wasn't working, when I realized somthing kind of embarrassing. This whole time, I forgot the keystone. ._. From the sounds of...
  14. Puffle754

    Patch: [Fire Red] Touched's Mega Evolution System (PATCH) (Re-Uploaded in 2019/09/05)

    My bad, I meant G3HS. I use both, so I must of got them mixed up... Eitherway, I'm still running into the issue of G3HS not saving the mega evolution method. Whenever I set something to mega-evolve, it keeps reverting it to evolve with happiness during the day. From the looks of it, I'm the...
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