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Swagger100
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  • Listen. I now have other work to do breafore releasing Beta 5. And i give this beta in two versions. 1 one is with megas. Secound without them. Diffrence was been between 33 pokemon Kinds. I give an spoiler. Since One of Pokemons from my Upcomming Thonsu is going to exist in the Ruby Renev. I going to add secound one. Less important for Thonsu story legendary Pokemon <Which I revived from Leaked whishpers> I mean NAOIE. Dragon/Fighting pokemon. And it was brought by Hoopa ringed holes.
    I can't really explain it properly, but if you have any hacking questions please create a thread here instead of asking users directly. That way more people can see your problem, so you're more likely to get a response!
    Sappy. My bro Chaos Rush created a tutorial named something along the lines of "Inserting High Quality Cries Using Sappy". It should be on Pokecommunity also.
    1: Never ever use pokecry
    2: You can't assign cries to pokemon with pokecry
    3: Never use PKSV
    4: Use XSE
    5: You can use XSE for wild battle scripts

    :D
    The wild battle scripts for expanded pokemon are no different from ones that aren't expanded
    You add cries for them in the cry tables
    You make them as starters however you want to
    Well... Yes. I mean. Yes... So. With porting AcroBike system to FRLG is some problems. Meybe FRLG have it. But unfinished like Double Wild Battle code. I think that I can slove it by scripting. And later give I give able to port Gogoat riding system with Hoping. For now I need to fix issue with Icons on Pokemon Ruby Renev.
    So.... It was possible dude. But it needs some scripting and coding ablilities. I told you how I do my Gogoat Riding System.
    1. I copy effect code of Acro Bike and in their options i set to change graphics from standard bike to new one. <Try copy Emerald Code. It should works with FR or try remade it> My system was simple to remade into other roms. If you can wait. I can try remade Acro Bike code for FR needs./
    I start working on XY Devamp when I finish Pokemon Ruby Renev. You asking me about ORAS Megas. Listen me carefully. How many times i must explain you. That I do not have all ORAS megas did yet? I show you extra 40 pokemon which i add by expanding to pokemon Ruby Renev. <In order from first expanded to last>

    Origin Giratina, Primal Groudon, Primal Kyogre, Primal Dialga, Mega Rayquaza, Mega Venusaur, Mega Charizard (X), Mega Blastoise, Mega Heracross, Mega Sceptile, Mega Blaziken, Mega Swampert, Mega Houndoom, Mega Latias, Mega Glaile, Mega Sableye, Mega Sharpedo, Mega Camerupt, Mega Altaria, Mega Latios, Mega Gardevior, Mega Ampharos, Mega Pinsir, Mega Salamence, Mega Metagross, Mega Absol, Mega Manectric, Mega Mawile, Mega Gyarados, Mega Tyranitar, Mega Banette, Mega Aggron, Mega Gengar, Mega Aerodactyl, Mega Alakazam, Mega Kanghaskan, Mega Mewtwo (Y), Mega Scizor, Black Kyurem, White Kyurem.

    No more Megas I have than all from XY and some presented here from ORAS.
    Also i work with evolutionary. And I make Four Brand new stones.
    PRIMAL STONE - Used for primal Reversion. It cause change Groudon/Kyogre/Dialga to Primal formes.
    MEGA STONE - Causing Mega Evolutions.
    GREISOUS ORB - Used to change Alternate Giratina to Origin Giratina.
    TRADE SIM - Used without trades.
    MrDollSTeak resource do not include Megas. He was focused on Generation Six of pokemon. I was concentraded on Megas which I want use in later games. <I planing Pokemon Y and Pokemon X Devamp on GBA > So I make Megas Graphics.
    Well... Meybe I share my umcomplete working with you. But with most Backs is my own redrawing. Especialy Mega Salamence. Which do not look very good.
    I do not have all ORAS Megas done yet. Today I finished Mega Salamance and Mega Camerupt. Still i working on Mega Metagross. My hack do not contains all Megas.
    There is data (cries, learn sets, base stats, sprites, etc.) for all 721 Pokémon, but not all will appear.
    Hey,do you have any other GBA-style sprites of hoenn megas?
    - Only Hoenn Titans and Mega Blaziken... But I working on it.

    Do you know how to use Advance Pokemon Series wit extended 'mons and does your gen 6 resource contain gen 6 overworlds in GBA-style?
    a1 - I know. You need repoint all Tables included in INI of Advanced Pokemon Series. Also in POKEMON SPECIE NUMBER write actual Pokemon number.
    a2 - Nope. My resource do not contain overworld. But if you need i can share with you how to make Gogoat Riding System.
    Nope. I do not know how to edit expanded Pokemon Cries. I still do not found how many bytes have single Hoennauxcry Table <Which Pointer for Ruby I know> But Ask better Chaos Rush with RUBY works? If you make it in Fire Red. G3HS automaticaly repoint it for you. Only chceck ini with Number of 0000 or 0001. In there is new pointers. Update GBAPGE with this new data <Adding CryConversionTable string> And use it. TADA! Only repoint Cries and New Pokemon AUX Pointer. And it works idealy. <It not working with Limbo space Pokemon. And Pokemon after Unown ? Make as 387.
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