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Touched
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  • yo Touched. How r you? It's been 3 months since I asked you help in ASM. hope your r doing well.
    ~CrosseyedButterfly
    Hey Touched!
    I am trying to use your instant NPC switch function but it doesn't seem to be working correctly. Here is the code I'm trying to test with in case I'm using it wrong:
    Spoiler:
    I understand, and thank you for that information! I'll keep that in mind.
    Hi there. Just wanted to ask if those HP bars you posted in that help thread are free to use? Looks pretty good. I'll properly credit you and anyone else who has contributed to creating them if I can use them. (Wanted to ask this time before assuming everything in the hack is open source :v)
    umm hello, I saw your post in a like 2 year old thread, about diagonal movement and stuff. Do you think it is implementable? i really wanna know please help
    This will be a tough research hahahaha. Perhaps, not everything can just be handled by BS. Thanks for your timr ^_^
    I tried editing the "when the oponent faints due to the user's attack" battle script, and inserted the code below, with bank being 0x1 to determine if the user has Receiver ability. When my partner faints, the battle script activates and it does copy the ally's ability. But Receiver ability does not work like that, if the ally faints due to opponent's attack, the Receiver ability activates.
    Hello Touched, remember my post in Help-me-hack Thread?
    You said that Bank 0x2 is for defender's ally and 0x3 is for attacker's ally...

    I tried to edit the script of player's pokemon faints due to opponent's pokemon's attack battle script that can be located at 0x8021354... so I can create receiver ability of Passimian...

    Here's the code:
    Spoiler:
    Oh, sorry, I was think that it's was another free use contribution of yours, because I've found it on your Github account.
    Hey Touched, I have a doubt, I'm trying to insert this to an clean FireRed Rom https://github.com/Touched/OakTutorial but not works, I understood that for insert this should I type in Windows cmd "make bpre fname=base.gba offset=0xXXXXXX" but I always get an error related to "linker.lsc", what am I doing wrong?
    Okay then, is it possible to change what Pokémon Mega Evolve and what the Mega Stones are called in your Fire Red Mega Evolution patch? If so, may I use it in my rom hack?
    Hey Touched! I came here because I saw that you developed the Mega Evolution System in Pokémon Super. I am working on a Pokémon Ruby rom hack, and want to include mega evolutions in it. However, I cannot seem to find any information that can help me develop it. Can you please point me in the right direction? I would be sure to give you credit if so. Thank you.
    Hey touched just one question do you ever plan to implement primal reversion for fire red and make mega evolution work in link battles
    well that would be ideal wouldn't it but after all I don't know how to use that I checked it out and I'm the type that needs something visually pleasing to keep my interest, but anyways the thing I think will give you motivation is a rom hack I'm in the process of making and I'm aiming for #1 and nothing less and this isn't going to be a regular rom hack this will be the biggest hack in the history of all hacks ever (I'm 100% sure of this) because theres gonna be so much stuff in this hack and I really only need the follow me script to work on 2 sprites for the majority of the hack and it'll feature all the regions (except for maybe alola I'm still debating on it) and the starting region will be an original (I know someone's gonna be like "YOU CANT DO THAT!!!" but trust me I know what I'm talking about) and there will be a changeable clothes feature and so so much more but that follow me script for those two sprites is something I desperately need because It will be very important to the story and it will be the first hack to make it work decently (I hope) so please consider working on it again and if not then maybe you can help me with the million rest of my ideas ^ _ ^
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