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Hmm, well if Poccil made another version of the Input module (Which i'm yet to find) then i could just edit that, but until then, im just stuck with it at the moment, i'm working on a substitute for it anyway.
First question:
@sprites=AnimatedSprite.create(sprintf("Graphics/Icons/icon%03d",$Trainer.party),2,10)
Second question:
The variable name of the Pokémon object differs depending on what script you're editing. Could you tell me exactly where you're trying to load the Pokémon icon?
You're using the for loop wrong. The loop sets the variable 'i' to numbers between 1 and 6; the sprintf function then loads sprites 1 to 6. You need to change it so it uses $Trainer.party.species rather than just i (only in the sprintf statement).
hey i hear you are good at making games would you like to join my game called Pokemon Trainers Destiny it has all four regions with a new one i need mappers, scripters, eventers,sprinters or anything.