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Winter Wonderland
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  • Yeah, except I've been racking my brain on how to make it but I'm drawing a blank. D:

    How does... how does pokemon fit into that...? o__O
    Fiiiinnnnneeeeeeeee, but how do you expect to get the basic background information about the sin creature without spoon feeding it to the audience? Talking to NPC's? Books like in the Cinnabar Island mansion? I think at least a basic amount of spoon feeding will be necessary so the player doesn't get confused about what is going on.
    While it is boring, it saves you the trouble from having to explain why your character is the only one that can stop the sin creature from destroying the world a second time.
    Alright, or completely reject my holiday greetings.

    You talking about some sort of post-apocalyptic storyline about mankind creating a rift in space or something science fiction-y and the sin creature pours out of the rift and creates the pokemon that we know it today? Lemme guess, you're either gonna be a scientist or "the one."
    Yeah, the only problem is idk how to make water flow through a map like that, I don't think it'd look too good if the water falls from one level to the other without looking really weird.

    Oh, and of course happy thanksgiving. :P
    Well I haven't inserted the tiles yet (although I guess I could map it out with the vanilla fr cave tiles) but it's supposed to be a cave/cove combination. I'm planning 2 or more floors on it (and a lot of moving from one floor to the other) but what concerns me the most is I have to make it connect to the beach somehow and it would be great if I could have a little river/stream or something to run through both floors that would ultimately connect to the end of the cove which would be a large lake that connects to the ocean. The thing is, idk if it's a good idea or not and since you are mapping goddess you tell me if it's reasonable feasible or not.
    Okay okay, so curvy rivers.

    One more ting. How the fudge popsicle am I supposed to map a cave? Like the map is just a straight line upwards but how do I make it look less like a beeline upwards (which it is) and more cave-y map-y style?
    Den what's the dimension that makes the y-axis bigger? Answer me dat bruh.

    Pls teach me how to make rivers look natural, I have no idea how to do that.
    Thank you, oh crazy one, for the gift of diagonal trees. Not sure what you mean by making the map longer to make the river wider... do you mean make the map taller so I can add a block or two to the river and make it wider?
    Okay after the long wait I've finally remapped the village (I got school, don't hate on my slowness).

    Spoiler:
    Dis is a PMD hack, there isn't supposed to be umbrellas or any man made stuff on the beach. Which really does put a hampering, but it's gotta be au natural bruh!
    Oh yeah, I've never done beaches before so idk what to put in them, which is why my unnamed beach is virtually empty. Gimmie ideas pls.
    thank based winter.

    And before I redo the maps and show them to you for attention, are the size of the maps alright? I mean, should I expand the map size to further incorporate more details?
    Alright, here are three maps that I'd like some halp with. There is also more more map but I haven't started making it yet so there's no point in putting it here.

    Spoiler:
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