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  • cool..i loved your tiles..
    can you tell me how do you choose the palletes for each tiles and how do you use them, i make tiles too, but u have trouble choosing and using palletes in my tiles.
    This game (Flora Sky) is very very interesting, but where should I go after platepics city.
    If this is the end of beta 1. Is there a beta 2, if no when would it be released?
    Congratulations for the powerful work, this the most interesting hack I've ever seen!!!
    hei can you pls help me.... where will i go after i defeated caitlin the leader of platepics city im trying to go to route H but its blocked by some trees oh pls help me
    Hello,
    I'm having some problems with using your Flora Sky hack. I'm sure you've received this message countless times, so sorry for repeating it.
    I use Lips to apply patches and unfortunately, Flora Sky will not work when I use Lips to put it on the Emerald ROM. I've used several Emerald ROM's to make sure it wasn't a faulty Emerald, and none have worked.
    I'd really appreciate it if you could get back to me on this, as the game looks fantastic.
    Hannah.
    x
    sir can you give me a walkthrough about you hack . . .its really neat and . . . well i just cant get of platepics city . . . i've got Flash and rock smash. . . and also a mach bike plus i .. met duskull . . . .now where should i go next . . .to battle the third gym . . .
    Thanks to some discussion with HackMew and giradialkia, I've come to the conclusion that the "beeps" is caused by repointing things to what actually isn't free space. That's why all Emerald hacks suffer from the sound problem, is because all of us let AdvanceMap do automatic repointing.

    Here's a solution that works 100%: Disable automatic repointing in AdvanceMap, and when you repoint something in AdvanceMap or unLZ or whatever, make sure the offset you repoint it to is higher than 0xE3CF64. This does not work with a rom that already has corrupted sound.

    If you look at this offset (0xE3CF64) in a hex editor, you'll notice that from here on until the end of the rom is FF bytes. Because of this, I believe that Emerald actually uses FF as free space, not 00. I don't know why, but somebody thought that Emerald uses 00, which led common rom-hacking programs to repoint things to offsets that aren't free space.

    Unfortunately, if your hack already has messed up sound, then you're screwed. Unless if you want to restart, which is what I'm doing.
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